Steamforged Games has a trio of new pre-releases available over in their webshop. One is the first of the new Minor Guilds that are making their way to the Guild Ball pitch. It’s the Ratcatcher’s box. You can also pick up special team dice for them. But even if you’re not interested in the new Guild, every Guild Ball player will be wanting to pick up the Game Plan Deck. These cards take over for the old Guild Plot cards and also roll in the Initiative Roll into their uses.
From the website:
From the depths of the miserable forgotten undercities, the Ratcatcher’s swarm to the pitch eager to bring rot and ruin to any who get in their way. The despot captain Piper is the worst of the lot; unleashing haunting melodies that permeate through the pitch – compelling not only his own team into the fray, but luring the enemy to dance to his jig.
Offering an exciting new method of board control, coaches of the Ratcatcher’s will spread disease and poison throughout the opposition. Sapping their strength and will to resist, the influence of the Piper spreads across the pitch like a plague until eventually everyone’s dancing to the master’s tune. The Ratcatcher’s are a formidable threat on any pitch they scurry onto, perfect for the coach who enjoys toying with their opponents before springing the final trap.
Neglected and shunned no longer, the time has come to pay the Piper – this set includes a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Piper, Squeak, Miasma, Pelage, Skulk, Scourge.
Replacing the Plot Card system, the Game Plan Deck is a must for any Guild Ball coach, containing the cards used in organised play events up to the release of Season Four and beyond. These cards represent the tactics employed by a team during a game, giving coaches access to powerful tools enabling them to change the ebb and flow of the game in their favour.