Privateer Press Previews October Releases for Warmachine

By Polar_Bear
In Miniatures Game
Jul 21st, 2017
12 Comments
1701 Views

Hopefully you’re enjoying the Wicked Harvest releases for Hordes that just came out. I’m sure some of you have picked up the new faction. But what if you just want to fight against them? Well, there’s some new releases coming out for other factions as well, including the original creepers, Cryx… Though much of it is for Cygnar.
They will also be coming out with Company of Iron, their new skirmish-sized version of Warmachine and Hordes.

From the sales sheet:

Welcome to war on a new scale, where combat is up close, personal, and decisive. Here, battles are fought by just a few worthy warriors in brutal and unforgiving squad-on-squad skirmishes in which every soldier is a hero and every shot counts.

Company of Iron is an exciting new way to wage war in the world of WARMACHINE® and HORDES®. You’ll command a small squad of dedicated warriors and elite champions in a game of fast and furious battlefield action. Increase the combat prowess of your commander with unique upgrade cards and take advantage of powerful battle plan cards for greater tactical options. Small squad size and alternating activations keep skirmishes quick and compelling!

With this Company of Iron starter box, you can choose to control the powerful storm technology of Cygnar’s Stormblades or harness a savage band of farrow brigands. Then expand your chosen force or forge your own Company of Iron from among the expansive range of available WARMACHINE and HORDES models.

Privateer Homepage

About "" Has 25868 Posts

I was born at a very young age. I plan on living forever. So far, so good.
  • Andrew Hayford

    This seems weird to me. I thought Warmachine *was* a skirmish game?

    • Davos Seaworth

      Streamlined rules, no Warcasters, nothing above a Light Jack, smaller force size, alternating activation instead of UGO-IGO, faster playing time, the starter has 20-point armies so that’s pretty limited.

      • Andrew Hayford

        That makes sense. TY for the response.

        • Yeah, “skirmish” game tends to evoke the idea of 5-10 models per side, as opposed to the big armies that tend to hit the table for Warmachine. I mean, sure, the starter box sets can be used as a “skirmish force.” But the whole game isn’t really designed to be played at just that level.

          • Felix Jego

            Yeah, manufacturers saw there was a demand on “skirmish” games, so they rebranded massive battles with dozens of minis as ” skirmish” … smart

          • To me, I usually saw “skirmish” used to describe the size of the miniature, as in the scale. Like, 40k miniatures were “skirmish-sized” since they were 28mm. That was opposed to “epic” scale, which was for games of… well… Epic 40k. At least, that’s what I remember thinking back when I started miniatures gaming about 20 years ago. Now, that could possibly just be regulated to my LGS I was playing at during that time, but yeah, for the longest time, to me, even 40k was a “skirmish game” because of the size of the minis used. It was only later, with the release of Confrontation and Warmachine that I saw the transition being to mean “game with fewer minis on the table, overall.” But, even then, Warmachine was never a skirmish game. Sure, the box sets were, but it was always meant that you would have a couple units of troops on the board. Nowadays, even a single unit of troops that have as few as 5 minis in it disallows that game to be considered “skirmish,” since skirmish games tend to assume you have maybe 5 models, total, on the board. So Confrontation was a Skirmish game. DeepWars is a skirmish game. Bushido from GCT studios is a skirmish game. Malifaux is a skirmish game. 40k and Warmachine aren’t (and could be argued that they never were, though many people seem to say that Warmachine was intended to be, even though it clearly wasn’t).

          • Andrew Franke

            I have to disagree with you here. Skirmish games can be defined by the type of engagement meant to be fought, the number of miniatures, the size of the forces represented(ie 1 man=1 man or 1 man =100 men), and the scope of the rules. In many historical miniatures games it is not uncommon for one player to command as many as 40 miniatures. In Song of Blades and Heroes Fantasy Skirmish you can have a warband of up to 25 or more depending on the pt. cost.

            Warlord considers Bolt Action to be a skirmish level game. I think it is all really in perspective several things. One COST, second what does that company design it for, Privateer Started out with Warmachine being a much smaller warband style game and then they started adding infantry units in addition to warjacks and casters. It grew.

            I like you perspective of how your LGS judged skirmish games on Figure size. I think often what defines things for all of us may be the people we game with and what we become used to,

            I hope you have a Blast at Gen Con Po’bear and Add me on FB I sent you a Friend Request.

          • ” Privateer Started out with Warmachine being a much smaller warband
            style game and then they started adding infantry units in addition to
            warjacks and casters.”

            See, this is where I always will disagree with someone. I have a first print run of Prime, and it has the “standard size game” being such that you have your warcaster and warjacks and several units of infantry. Sure, their initial releases at Gen Con the year previous to the overall releases were the Battlebox Starters. But that’d be equivalent to saying “GW doesn’t expect you to buy anything more than what comes in a 2-player starter for your armies.” No. It’s just what they had available for sale at the time.

            Now, a lot of people, myself included, initially picked up Warmachine as a “quick, small, fast game to play when I didn’t want to play a big game of 40k.” But the game, itself, was always meant to be played with ~25-30 miniatures, which, for a lot of people, will take it out of the “skirmish-sized game” (see my above proposed definition of using 5-10 modes). Sure, it’s fewer than the ~100 I would use in a standard-sized game of 40k (I played Orks at the time), but some of my Space Marine playing friends might only have as many figures on the board in a game of 40k as they did for Warmachine.

            But, overall, it’s very clear that “skirmish sized” is simply ill-defined. Does it mean the number of miniatures on the board? Does it mean the size of miniature used? Does it mean 1 miniature = 1 man? The answer is, “yeah, kinda.”

          • odinsgrandson

            Yeah, Skirmish is poorly defined.

            I think the most used definition now is the Necromunda one- few minis per side.

            Just how small is still a question, of course -Mordheim warbands could get up to 15 or 20 characters- although I think the average was more like 8, or Arena Rex where 4 is a decent sized force.

            Oddly enough, I never heard Battletech be called a Skirmish game, even though we usually played it with only one mech each. If you wanted to play a large Battletech game, it would take you the whole weekend.

          • Andrew Franke

            About battletech. I played with the most as 4 mechs per side, I am not sure why it was never called a skirmish game except it was the very first widely accepted Sci-Fi Miniatures game with it’s own fluff, novels etc.

            Po’bear I guess you are right they just never released enough stuff to support that many units for a good while.
            Remember though that long before they released the first edition rules the whole game came on the poster sized rules for almost 3 years. That was when I was talking about.

          • odinsgrandson

            I first heard of Skirmish Game with Necromunda (and later Mordheim). To me, it definitely meant that you were using fewer minis overall.

            Warmachine is an odd duck here- because the game would scale down and up quite well. You could play a “Mangled Metal” game- which would fit the definition for a skirmish game, but you can also play it with pretty large forces.

            In their first expansion (Escalation) they had a bunch of scenarios- some were tiny skirmish games (often a single warcaster vs. a small group of enemies) and other times they were large battles with 2 warcasters per side.

            Warmachine has settled out in a very non-skirmish place- and the Colossals/Guargantuans keep it from scaling down as well as it used to (mangled metal fights are now Kaiju one on one battles).

            In some ways, this is a little like getting back to Warmachine’s roots- or at least taking the direction that the game didn’t go in.

          • odinsgrandson

            That reminds me of Fantacide- the Alien Dungeon game designed by a few ex-GW designers.

            The pitch was “skirmish game” meaning “30-40 minis per side.”