Polyhedron Collider sat down and had a talk with Adam Waite, designer of Neon Sanctum, about the creation of the game. What other games has he worked on? What was the decision to make the game card-driven? What is the background like for the game? Those questions and more are answered.
From the post:
Neon Sanctum is a post-apocalyptic card driven science fiction roleplaying game that’s currently looking for funding on Kickstarter. I spoke to the game’s designer Adam Waite about the game, play testing and making a full time job in the game’s industry.
PC: It’s important that everyone knows who, or what, you are, so tell us a little bit about yourself and your history in gaming?
AW: By day, I’m a video games designer working on Elite Dangerous at Frontier Developments in Cambridge. At night, at weekends and every other spare minute I get, I work on creating my own RPG game Neon Sanctum. I have been playing role-play, miniature and board games for as long as I can remember. Over the year I’ve played all kinds of games from crunchy dungeon delves to free flowing story games. I remember my brother getting me into games through things like Heroquest and Space Hulk.