Polyhedron Collider Interview with Nicolas Raoult from Don’t Panic Games

By Polar_Bear
In Fantasy
May 14th, 2014

Polyhedron Collider sat down and talked with Nicolas Raoult from Don’t Panic Games about Drakerys. Go check out what they had to say.



From the website:

Darkerys is a 32mm skirmish game from Don’t Panic Games about to hit Kickstarter. I got the chance to speak to Nicolas Raoult about the game.

Up until today all I know about Drakerys is a cool little flier I picked up at Salute 2014. Apart from the cool dragon image, what is Drakerys?

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  • mathieu

    “[…] what makes Drakerys different?”

    “Apart of the previous game features, we do our best to give a new, modern vision of the classics […]”

    So far they’ve previewed one single concept art showing a “new, modern vision of the classics”. I don’t know exactly when they plan on hitting KS, but it’s been 5 months since they started showing stuff, and thus far it’s been entirely devoid of any creativity (to that one exception that they give as an example of “fresh look”, the dark elf concept). Either bland or straight copied from other games, with what I consider to be mostly uninspiring sculpts.

    I don’t know how soon they plan on hitting KS, but I feel that their pre-launch campaign is severely lacking. Why not start showing us some of the novel stuff they keep talking about? I guess it’s important to show what the vanilla troops will look like, but how many backers is vanilla going to attract?

    • Soulfinger

      That’s true. I am not attracted to vanilla either. Yeah, I’m looking at you, WarHonky 40k, where in the grim darkness of the future there are only caucasians. I’m holding out for a chocolate game where the elves are black, the dwarves are black, the halflings are black, and the black orcs are Pacific Islanders. That would be a new, modern vision of the classics. I’d even settle for Neapolitan.