Paizo Releases a Song of Silver Adventure Path

By Polar_Bear
In Fantasy
Dec 17th, 2015
1 Comment
1678 Views

Paizo has had a pretty good winner with its Pathfinder RPG system. How successful has it been? Well, they’re coming out with their Song of Silver Adventure Path. I realize that, on its own, that might not seem like that “big a deal,” at least not enough to call it out extra like I am. “They come out with those all the time!” Yeah, which makes this one the 100th that they’ve released. That’s a pretty big milestone.

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Ok, so it’s the 100th one. What does it have in it? Well, it continues the Hell’s Rebels Adventure Path. It’s designed for 10th level characters. It includes a study of the faith of the dead god Aroden, along with a retrospective collection of NPCs from other adventure paths. Plus, there’s four new monsters (can never have enough monsters) and a poster map where you can fight said monsters.

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  • Peat Moss

    I’m proud to say i have been a fan and subscriber from the start. This will be awesome….100.
    I am a stanch D&D 3.0er….which to us is D&D 1ed….beef up and fined tuned…..ok the to hit charts are total revamp.

    But i worry….pazio….is getting bloated and drifting. I liked it as it had a feel of the old modules of the first edition….more meat and potatoes.
    now……it seems its hero like god killers adventures. i mean i like those adventures if it can be set up right….
    But once in a blue moon….not every arc….it seems

    The modules are meh. but a revamp to old style modules…..like Dwellers of the forbidden city…..The Hidden Shrine of Tamoachan…Vault of the Drow……slaver series.

    These in my opinion are some of the best newbie starting points……old reliable. Now polished up….little better maps…..really enhanced not rewritten

    The pazio arcs are nice……but a once a year thing ok……DMs need darn good modules like i mentioned…….not rail road stories….or small novelette. The set up of the modules, stats, setting….was basic but awesome…..it could be put anywhere with out a bunch of Brand name accessories. WOTC are guilt too. I am always going back to the old modules…….as after i read a small novel or history there of…..then figure how to tweek….it mammoth job. Always new monsters…and new monsters…….yeesh. How about using the old ones first…and basic classes. instead of my fighter jumper half draco frog bard astral weaver……..really?? and then learn how to play it in the adventure…plus explain it. nah…..just a fight mage…..ok and we keep going. These new classes…..yeesh….is the tavern full of them??? and with all this cross training…these folks should be old…to geriatrics.

    quite useless on a adventure……and i bet most DMs out there….dont use this fuff…the rule lawyer players would make pain ful grinding night session. as they challenge the DM on every bonus and vague rule for there PC…..and the DM would off the hip it….to keep flow…but the gods forbid if he got caught…..really its about keep the story moving and the group engaged….and the next bend or corner wondering and dangerous.

    So i think 100 is my limit…..thanks pazio……but when you go back to the just the basics……i’ll be back……same with D&D5ed….which and they have quirked my interest. hmmmm

    looking for some thing simple……..maybe its just me and i have the skill to be creative story teller with the basics…..and this gen….needs this type of format……because they lost the creative skill by being video gamed………linear story lines

    BUT good old first edition mods and D&D3ed…..till i get reincarnated

    good thing…..more money for minis…….now dont get me started……where are monster out of the bestiary and monster manuals????? that’s what i need…..why else have minis and monster manuals????