Osprey Publishing Announces Horizon Wars Sci-Fi Miniatures Game

Osprey Publishing has announced a new company-level sci-fi miniatures game that they’ve been working on and will be releasing soon. Horizon Wars is a new 6mm game that will bring together ground forces, aircraft, and titans all on a single battlefield. Think Epic 40k, but not actually Epic 40k.


The rules are designed to let you field massive, sweeping armies on big tables with plenty of figures to really make you feel like you’re basically having a whole war in one battle. You can also build your units specifically to your specifications. This means you only have to field what you want to field.

The game will be released at Salute 2016, which is April 16th (in case you didn’t know). More details will be forthcoming as the release date gets closer.


  • jeff fearnow

    like i need another set of rules.

    Oh Dog I probably do don’t i

  • Robey Jenkins

    Hi, folks. Terrific to see Horizon Wars getting exposure here (you may notice that my name is on the cover). I feel the need to correct a few misapprehensions. First, Osprey did not develop this game. I did. Osprey are my publisher and did wonders with the layout and, to be fair, did pay for the art. But the rules, miniatures, terrain, setting and fluff are all mine for both credit and blame.

    Also, “massive, sweeping armies” aren’t really what it’s about. You can do them. But you’ll want to set aside a few hours. The game is aimed at platoon+ to company+ sized battles. The only resemblance this has to Epic 40k is that it’s designed for smaller-scale minis in the 2-10mm range.

    • Sorry for the mistakes. The Osprey website lists it as “Horizon Wars is a 6mm company-level game that incorporates ground forces, aircraft and the titans of the battlefield” with a company having 100-250 men. And since it talks about mechs and vehicles and air support and such, it sounded like you’d have pretty big forces on the field. It does mention “you can either play small or big forces.” *shrugs* from my experience (which I realize isn’t the experience of everybody) when the scale gets smaller, the armies tend to get bigger. Back when I did see Epic played on a semi-regular basis, the guys would tend to get an 8’x8′ table together and just have these massive battles that, yes, would take hours and hours to play. From my experience, what I’ve heard from others talking about when they saw Epic played, they had much the same situations happen.

      As for the allusions to Epic, since there aren’t that many 2-10mm games that are very widely known, I figured saying, “it’s sort of like that” would give people at least a bit of a touchstone upon which they could visualize the game. I don’t intend that to mean “it’s just Epic. You could play that instead.”

      • Robey Jenkins

        Yeah. The marketing guys do their best to put the spin on it that gives it the best exposure it can. I just wouldn’t want anyone buying it thinking that this is the system to replicate vast clashes of tank battalions and whole infantry regiments. I’m not saying it can’t do that (it can). But that’s not what I consider to be the game’s sweet spot.

        I’m an old soldier, myself, with a background in the British army. So “company” from my perspective means three or four platoons or squadrons plus supporting arms. The old Soviet model of motorized rifle companies of hundreds of soldiers isn’t what I had in mind.

        However, I’ve been around long enough to know that people will do what they want with the rules when they’ve got them: and more strength to them! My only concern was that people (1) know what I’m selling, and (2) don’t blame Osprey. They edit and publish and do the cool arty stuff that makes it look professional. But the game design is all my fault.