On the Lamb Games wants you to meet more monsters from Endless Fantasy Tactics

On the Lamb Games is like clockwork and has another update for us about Endless Fantasy Tactics. This one’s another look at some of the monsters that inhabit the land.

In the early centuries of the Arganean Empire, before they conquered Wugin and enslaved humanity, the Elves had the Goblins as their servants. These lanky creatures, a head or two shorter than humans, were quick learners but unable to comprehend the more advanced magiscience of the Arganeans, and completely devoid of magical prowess.

Using aetheric crystals, the artificial power sources for all Magitechnology, the Arganeans experimented upon Goblins, seeking away to give them magic, and in turn, augment their own. These experiments never resulted in any benefits in the Age of Arganea, but instead mutated the Goblins. They became unable to breathe normal air, requiring ground up aetheric crystals, to live. The Goblins were forced to wear gas masks, that allowed them to infuse aether into their air supply. This kept the massive Goblin population from rebelling or attempting to escape, as only the Arganeans could create more of the aetheric crystals.

When the Empire collapsed, the Goblins fought fiercely for their overlords, fearing the day when the loss of their needed drug. Despite their efforts, the Arganeans were killed or fled into the shadows of history, leaving the Goblins alone in their abandoned cities. Clans of Goblins fought each other for the supplies of crystals, wiser tribes attempting to extend their supply through limited use. Where once the Goblin population counted in the billions, merely a few million exist today. Scavengers explore the Arganean ruins searching for sources of crystal, or attack Low Elf villages, hoping to find caches of Magitechnoloy. From time to time a group of goblins going through extreme withdrawals will join together in roaming hordes, devastating anything in their path in one last desperate search before they burn out and die.

  • thetang22

    C’mon….seriously: “Magitechnology”???

    I’m really wanting to give you the benefit of the doubt with all the Final Fantasy references….but you are making it REALLY hard not to call you out for all the blatant rip-offs from the Final Fantasy IP.

    I think this is an intriguing endeavor, but you need to do more to make this seem like it’s not completely ripped from Final Fantasy. Generic blanket statements don’t count either, such as “we take our inspiration from all sorts of classic console RPGs”. Nearly everything looks strictly pulled from Final Fantasy.

    • Technology and Magic coming together is not something unique to Final Fantasy, and has been around before Final Fantasy.

      • thetang22

        The concept isn’t the problem, it’s the terminology your using to label it…..which is conveniently straight out of a Final Fantasy game.

        • Final Fantasy uses the term ‘Magitek’.

          Tales Of Symphonia, the 5th Tales of game, does use “Magitechnology” however.

          • thetang22

            FF6 combined the word Magic with Technology to come up with “Magitek”. Whether you want to call it Magitek, Magitech, or Magitechnology….FF popularized the term and concept, and using any variation of that is copying their idea (Tales did it, and now you guys are too).

  • Nightbee

    I don’t know…there isn’t an official Final Fantasy miniatures game and probably never will be. Producing this game doesn’t impact the creators of the IP, as they weren’t going to do so themselves, and those people who are into this sort of thing will have access to it.

    I’d certainly rather see game designers come up with their own stuff, but the legality of it (or lack thereof) doesn’t impact my feelings in the least.

    • Soulfinger

      I suggest ripping off Fire Emblem. I’d rip the hell off of that game.