On the Lamb Games previews the Archer for Endless Fantasy Tactics

By Polar_Bear
In News
Sep 20th, 2012
23 Comments
427 Views

On the Lamb Games has another preview up for Endless Fantasy Tactics. Here’s the Archer.

From the preview:

The rolling hills and open plains of Halleford create a vital need for scouts and long-range messengers. In times of peace, the Archer fills these rolls, but with the miasma hordes at the walls of Plainskeep Castle, she rains death upon her enemies. Her eyesight and skill with a bow has led many of her companions to wonder if she has elven blood, but none would say such things aloud.

With a basic attack range longer than any melee combatants, The Archer provides perfect support to frontline fighters. Low cost status effect attacks lets the Archer provide more than just damage dealing. The Archer also has a number of defensive abilities to help her escape if she gets too close to her opponents.

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  • Nightbee

    Did they get the license from Square Enix?

    • Daniel36

      Lol, well Square Enix hardly holds the right to generic fantasy animé, and if anything this here archer girl holds more of a resemblence to Link than any FFTactics persona I can think of…

    • Did Squeenix invent Archers?

      We also have Trolls coming, you might like them.

      • Chimericist

        I’m enjoying the art so far, but I want to see some models!

        • Soon! We’ve been showing off the Sorcerer at several cons this year, we’ll be showing the Dragoon off when the Kickstarter launches, and likely we’ll be showing the greens for the Adept, Squire, and Archer shortly after launch (Bob Naismith is already working on them, and he is pretty quick!)

          The basic quickstart rules, along with two units, will be up on Wargame Vault and the OTL Website the Monday before we launch the Kickstarter.

          • Daniel36

            Hey on the Lamb. Cool of you guys to reply here as well. Something’s been bugging me. Your introduction story has quite a couple of spelling mistakes and grammatical errors. It’s nothing major but it just looks a little unprofessional… Hope you don’t mind me pointing it out.

            Anyhoo, I am a great fan of FFT and I’ve always wondered how a tabletop game in that vein would look like. Thanks for showing us!!

          • Nightbee

            There are some grammatical issues in the piece above, as well. That’s hardly unique to OtL, though. Many small companies figure that skipping proofreading is an easy way to save money. Because they speak English, right? Why pay someone for that? There are plenty of underemployed English majors that will do it for free, of course. Exploit them!

          • We grammar good! 😉

            We are working on it, and we do have a paid outside editor that goes over the books before they hit print, we just haven’t had him checking the website posts yet. (Generally due to his time constraints)

          • Daniel36

            Not that I am the expert to beat all experts, but I have an English degree as well… I wouldn’t even mind checking it, if I had the time. Proof-reading is not my specialty though. But yeah, that’s what I was thinking as well. Exploit the English majors. Just figured I’d point it out. Not that I have anything to gain to do so, but I think On the Lamb is a cool company and I wouldn’t mind watching them succeed.

      • Nightbee

        Joking, of course. But you have to admit (seriously, admit it) that it’s sort of weird to hassle someone about IP issues when you have a pending product called “Endless Fantasy,” featuring units clearly “inspired” by Final Fantasy.

        • I’ll admit to asking if a company I hadn’t heard of before, that was using the names and direct likenesses of a famous cartoon series, had the license to use such items.

          We are indeed producing a game that is inspired by, and a homage to, Japanese console and handheld RPGs of the 90s. Much in the same way that Brushfire is inspired by Redwall, The Secret of NIMH, and History in general.

      • razialx

        No, they didn’t invent archers. They did create an art style and a brand, which your company is copying here. Honestly, I would like to see them shut this down. We shouldn’t reward companies that are unable to create and innovate, but just copy others.

        Changing up the name a little bit isn’t cute, it’s sad. I keep seeing companies on TGN with products that are just straight ripoffs of other IPs. Off the top of my head, a company that made a Warthog (Halo) mini, a ‘Ripley’ mini, various minis that rip off of comic book characters…

        Tell me honestly, if I started a wargame where mice and badgers fight with each other, and called it “Shrub-burner” you would take me to court, wouldn’t you? And if I stood up in court and said “Oh, I didn’t realize On The Lamb invented the badger!” your lawyer would be frothing at the mouth.

        Treat others, and their property, as you would like them to treat you.

        And in preparation for the inevitable reply about “Every X takes inspiration from what came before it, Warcraft: Orcs vs Humans copied Warhammer…” know that argument won’t hold a drop of water in court. You took the name of a registered trademark and changed one word for the purpose of capitalizing on the brand recognition. That isn’t inspiration, it’s lack of it.

        • Daniel36

          Chillax man. You could just as well see this as a hommage to a loved series. If you don’t like it, don’t buy it. I for one am looking forward to it.

          And really… one of the biggest IPs in the field (Warhammer 40K) is pretty much every sci-fi show and film (and some action flicks) thrown into a blender. Sly Marbo? “We’ll be Back” special rule?

          So relax man.

        • Square-Enix did not invent the art style we are using, which has been around since WW2 and was based off Disney’s art style.

          If you wish to create a game with Mice fighting Badgers, go right ahead. Badgers killing mice is not unique to Brushfire.

          • Soulfinger

            Phew. So I am still go on “Badger vs. Mice vs. Remo Williams: The Adventure Continues.” But really, to rip off FFT, the bow would have to be ten times the size it is in the concept art and the boots should be big enough to hold forty gallons of milk. I see that with the adept, but no self respecting, morbidly obese cosplayer would show up to a convention dressed like this archer.

            Calling out Greebo on the TMNT figures was legit — in fact, too legit to quit. Nightbee, I have no idea why you are so bothered by one professional manufacturer expressing concern for another manufacturer’s wellfare, because that is what it was. ‘You guys make great figures. I hope you understand how IP works, because a lawsuit could bankrupt you’ is a very legitimate concern in the gaming world where most people have passion for the game without the slightest bit of business savvy. That’s not hassling someone.

            I don’t own a single one of their games, but it is clear that On the Lamb is doing a fine job of producing products to meet a demand in a way that does not infringe on anyone’s IP. Not just that, but in the time that I have been a TGN reader, they have consistently made constructive comments and demonstrated insight into the industry.

          • Daniel36

            “but no self respecting, morbidly obese cosplayer would show up to a convention dressed like this archer” – Ahahahaha… Cool cool beans, cool cool beans beans beans. That was just too funny. And you are right too, OtL meet a demand… In fact, I dare bet that a couple of old SNES and PSX-era grognards that have yet to endeavour in tabletop miniature stuff may actually take the plunge with this… that is, if they haven’t already with Super Dungeon Explore… which by the way was too a “rip-off” of Nintendo calling everything “Super” if we are going to be really anal about everything.

          • razialx

            You can make a game inspired by FFT, and you would be fine. Calling your game “Endless Fantasy Tactics” is the core of the issue.

            You say I am welcome to make my own Mice/Badger game, but you don’t address the part of my statement where I call my game “Shrub-burner” or some other direct twist on the name of your product.

            Sure, you can find prior art for the art style, but it isn’t like you used that art style to inspire some new and creative medium.

          • The game is called Endless, with a subtitle/descriptor of ‘Fantasy Tactics’. We also have plans for an RPG that will be Endless: Fantasy Roleplay. Much in the same way Brushfire is ‘Brushfire: Historia Rodentia‘ or ‘Brushfire: Fantasy Skirmish

            And sure, go ahead and call your game Shrub-Burner. Though it does sound like your Badgers and Mice should be using flame throwers then, rather then being a small military skirmish.

          • thetang22

            In defense of Razial’s claim…it isn’t until you changed the original logo that the name could be considered “Endless: Fantasy Tactics”. The old logo emphasized “Endless Fantasy” and looked like it was ripped straight from a Final Fantasy game.

            I’ve kinda gotten over the copyright gripe with this project (I’m curious to see how it goes), but to deny that this game takes HEAVY, HEAVY influence from primarily the Final Fantasy IP, you are kidding yourself.

          • thetang22

            Also, just noticed the registered trademark is for “Endless Fantasy”…..which further strengthens the idea that you have intentionally made these recent changes to distance yourself from Final Fantasy.

  • ferk

    I kinda though wargames were in their very essence a way for us to ‘participate’ in the world culture around us.?”Wouldn’t it be fun to actually be the Redwall characters?” “Wouldn’t it be fun to actually lead napoleon’s armies across Russia?” etc etc.. Mini war gaming is a pretty small and unusual hobby. Waiting around for some video game company or book publisher to make miniatures of the favorite characters of our childhood is probably not in the cards for us. Sculpting and playing games inspired by pop culture and even classic art is not ‘uninspired’ it’s actually the direction we should be heading in. Maybe we’d have more customers drawn in from the mainstream and less solipsistic weirdo’s getting all itchy about IP minutia.

  • Daniel36

    Let’s all agree to disagree. You either like it, or you don’t. I happen to fall into the first category. Doesn’t mean I will end up getting the game, but it definitely has my interest.

    But really, let’s not turn it into an ugly argument. There’s really no need. All things considered, pretty much all wargames are ultimately ripping off SOMETHING, and that’s okay, because when push comes to shove, we really don’t want to play a tabletop game where you lead a group of amoebic shapes not really doing anything particularily interesting… nay we want >insert favourite fantasy race or sci-fi force< to take up arms and slay us some monsters or robots, and that is ALWAYS going to be something that’s been done before, just the way we like it.

    Really, I am all for trying out new flavours of coffee, but I always want it to be black and with caffeine. And I suck at analogies.

  • SurfPenguin

    Hmmm, not bad! IT catures the generic manga/anime look without resporting to endless cheesecake like some other companies, not that I’m naming names of course…