New Releases: Handbook: House Kurita and Turning Points: Irian from Catalyst Game Labs

By Polar_Bear
In News
Apr 24th, 2015
1 Comment

Catalyst Game Labs has a pair of new Battletech books available over in their webshop. There’s the House Kurita book, that covers the history, politics, and cultures of this feared House. Not just a history book, though, it also covers game rules for various resources for both BattleTech and Time of War. The Turning Points: Irian book takes you to the Dark Age of BattleTech and lets you create a campaign, through individual battles, to give your system an “Irian feel” to it.

From the announcement:

For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadowy influencers fix their eyes on reigniting the Dragon’s glorious past. Only time will tell which path the Dragon will follow….

Handbook: House Kurita cover the pivotal history, politics and cultures of the Inner Sphere’s most feared Great Houses. Not just a sourcebook, Handbook: House Kurita covers rules for both BattleTech and A Time of War game play, including such areas as personal equipment, support vehicles, creatures and more.

Devlin Stone’s Military Material Redemption Program transformed the Inner Sphere, retooling BattleMech production lines for civilian output and boosting state economies. Companies that had made their names building machines of destruction now found themselves turning more towards peaceful IndustrialMech manufacture. Downsized and heavily regulated by Stone’s policies, Irian Technologies was an exemplary model of the Republic’s new paradigm.

But IrTech has kept a secret through the long decades of peace: a fully functional Marauder II production line hidden away from the Republic’s auditors and enforcers.

In late 3133, however, that secret got out. With the Republic already torn by factional strife, the revelation of IrTech’s deception has everyone scrambling to win the prize. Who will emerge victorious from this all-out faction war?

Dark Age Turning Points: Irian uses Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even creating their own scenarios with optional rules to give their games an “Irian flavor.” The ebook includes a detailed map of the world of Irian, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.


About "" Has 23330 Posts

I was born at a very young age. I plan on living forever. So far, so good.
  • A Legalist

    Ive had a love/hate relationship with this company. They make good products when they finally make stuff. They done a phenomenal job fixing the mess that Wizkids did with the IP when they own it. I love their new Alpha Strike system. It make btech game run smoothing and better.

    But the company has issues. There staff never answers a question strait on and very full of themselves. They suck at making dice and other btech supplementary items. There production is also a bit slow. I don’t know if it’s because they don’t really own their IP (Topps the real owner of the IP and not sure a sport card company knows the business or cares) and have to forward everything to them or they personally got issues.

    In all love their game. Will play it to end of time. But really wish this IP was in some else’s hands.