Nerd Approved posts Sedition Wars: Battle for Alabaster review

By Polar_Bear
In Board Games
Jan 24th, 2013
4 Comments
499 Views

Nerd Approved put up a review of Sedition Wars: Battle for Alabaster. What’d they think? You’ll have to read to find out.

From the review:

Kickstarter has a roster of some incredibly successful game launches and Sedition Wars: Battle For Alabaster is on that list. It started with a $20K goal back in June 2012 and ended up raising $950K, so it’s an understatement to say people were excited about the game. Now that it has shipped, it’s time to give it a review and see if it lives up to the hype.

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  • surprize

    This is a fair review. I’m glad they talked about the good and bad things with the game and were balanced. Most of the unboxing videos and reviews have been a bit gushing.

    It is a top game, but the components are a bit budget and the rules are quite confusing; for example at no point does it define what an “adjacent square” is, you are left to infer this from some of the pictures (not a problem for a beardy guy like me, but new players?), it doesn’t specifically define how you measure range (as per movement through squares, or No. of squares LOS passes through), just a few examples of how the rules are sloppily and confusingly written.

    All stats are on cards, with a wound tracker on one side and special rules on the back, there is no method (counters etc) for recording wounds here, and if you put a homemade chit or something on the stats card you’d have to remove it to check the special rules. Not a game breaker, but a startling game play oversight when EVERY model has 2-3 specific special rules and is an individual with regards to wounds. Either house keeping paper and pen needed, or you’d have to double up all the cards so you can see both sides and make some homemade counters. OK its not the end of the world but a startling oversight straight out the box! Why was there not a stretch goal for little clip on plastic chits to be included in the base game which would have fixed this problem?

  • thetang22

    Surprize – if you watch the promo videos they released before the game came out, you can see they used paper clips to keep track of the wounds on the cards. With that method, you don’t have to remove any chits when checking the back of the card, and you can simply slide the paper clip along the wound tracker.

    I have my copy sitting in my office, but I haven’t opened it yet. I imagine it will be fun, but until I play an actual game, that’s just guessing.

  • odinsgrandson

    Oh, I figured that they were going to have plastic trackers replacing the paper clips when the game actually shipped. Oh well, paper clips aren’t hard enough to come by to make this an issue for me.

  • Cervantes3773

    A lot of people are planning on sleeving their unit cards and using dry erase markers to track wounds.