Mage Knight Revenge coming via kickstarters

By Polar_Bear
In Crowdfunding
Jun 30th, 2012
9 Comments
928 Views

Mage Knight Revenge is a video-game version of the old Mage Knight game, revamped and fixed up some. They’ve got a Kickstarter going to fund it. Have a look.

From the campaign:

MFV, WizKids Team Up to Announce Mage Knight Revenge Kickstarter Initiative
Bring Popular Tabletop Game, Mage Knight™, to Online Space

Hillside, N.J. & Cary, N.C.—June 29, 2012—Sister companies and game creators, MFV, Inc. and WizKids Games, majority owned by leading licensed collectibles maker, NECA, today revealed plans to bring the popular Mage Knight™ tabletop game to the online space and potentially back to comic and hobby shops nationally. Coinciding with the announcement, the studios have launched a Kickstarter campaign set to run today through July 31, gathering fan and community support to bring their latest project to fruition.

Mage Knight Revenge is a tactical battles game that continues the storyline from the popular tabletop game, incorporating key game mechanics. The game is set to launch initially on web and mobile, with expansions on other platforms to follow.

“We want to bring Mage Knight back on a new platform,” said Milton Soong, Chief Executive Officer at MFV. “Our goal is to create a fun, polished video game and miniatures line that pleases both existing Mage Knight fans as well as new players—Kickstarter is a great way to gauge interest and receive valuable feedback from the community on the project.”

Developers are inviting supporters to collaborate with them on key gameplay elements, such as factions and rules sets during the Kickstarter campaign.

As a bonus for players and fans, WizKids Games has agreed to bring back the original Mage Knight physical game that players know and love, based on community feedback, response and goals met on the Mage Knight Revenge Kickstarter campaign:
“Mage Knight™ was one of the first games WizKids developed, initially launching in 2000 with overwhelming response,” said Justin Ziran, President at WizKids.
“We’re not only committed to bringing it back digitally enhanced, but we’ll be backing the Mage Knight Revenge Kickstarter as well; reintroducing the Mage Knight tabletop game upon goal completion.”

This means that not only will players and fans have the opportunity to engage in the mysterious world of Mage Knight™ online, but can obtain the once out-of-print miniatures line at hobby and comic shops nationally.

Both MFV and WizKids have presented an array of rewards for backers of the Mage Knight Revenge Kickstarter campaign, including copies of both the digital and physical Mage Knight game, signed and framed concept art, physical Limited-Edition Mage Knight starter packs and bonus missions.

Additionally, backers of higher tiers will have the opportunity to design their very own figure, add stats and powers and not only see their creation in game, but receive a 3D, hand-painted sculpt.

A complete list of rewards for supporters can be found at (http://www.kickstarter.com/projects/673464163/mage-knight-revenge).

Visit the Kickstarter project page at http://www.kickstarter.com/projects/673464163/mage-knight-revenge for more details on the project or to pledge.

About MFV
MFV is the world’s most innovative development studio dedicated to merging physical merchandise with interactive technology. MFV combines an extensive catalog of intellectual properties, proprietary game development engine, xScape Platform, and veteran team with offices in Los Altos, CA and Cary, NC. MFV’s first announced title is HeroClix TabApp™ for iPad.

About Wizkids/NECA, Inc.
A wholly-owned subsidiary of the National Entertainment Collectibles Association Inc. (NECA), WizKids/NECA is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. The HeroClix brand is the most successful collectible miniatures games on the market today, with over 250 million miniature game figures sold worldwide. For additional information, visit www.wizkidsgames.com.

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  • admanb

    Seven hundred thousand? Well, that’s never going to happen.

    • blkdymnd

      Yeah, I’m sure Ogre, Zombicide, and SeditionWars said the same thing…

      • admanb

        All three of those set their goals at $20,000 and then let the market tell them what they were willing to pay. SJG and CMON also have much better cred than WizKids, which is largely regarded as the company that drove a good idea (Clix bases) into the ground. They also have much more valuable offerings — $75-100 boxes full of shiny counters, dice, and models, vs. a $15 digital game. Also every one of those was already finished as a design and primarily needed funding for production and publishing

        • Bewulf

          But the $20,000 goals (at least those for Zombicide and Sedition Wars) were not real goals, they were chosen because Kickstarter features projects with a higher % overfunding more prominently and to have an easily attainable goal that builds backer momentum as people are much more likely to back a project that is already funded.

          The production costs for Sedition Wars are, according to the Wired interview with CMON, over $200,000. So had they only barely reached the $20K on Kickstarter they would have had to pay $180K out of their own pockets. That shows us that CMON would not have needed Kickstarter to fund production and they have used it only as a glorified preorder tool and to build pre-release hype.

          Projects that actually need the funding gathered by Kickstarter need to set their goals higher.

          Also let’s not forget that boardgames and videogames are two different beasts.

    • KelRiever

      It could happen. I played this thing, once upon a time, and while I’ll never touch it again, any collectable with a name, like MageKnight, just from a money making standpoint, might just eek itself out. And why not take your money for a kickstart (or someone’s) than borrow the money and take the risk? It is a better kickstart than no-name company with no history, or big company re-releasing a game and clearly not needing the money and taking it anyway.

      Sedition Wars got none of my money but was probably the best use of a kickstart I’ve seen. If you want to look at something without a name attached (I consider the McVey’s have a good reputation), the Zombicide boardgame was probably the best kickstart besides that. MageKnight could have a chance based on its name, depending on who is doing it, and doesn’t seem like a simple money grab for no purpose.

      • Veritas

        See, I think using the name MageKnight will be a bad thing. It leaves a bad taste in a lot of mouths.

  • puster

    700k is quite a number.

    One that is hard to achieve. And other then with Sedition wars, the multiplication of the product is pretty cheap. Studio McVey have to produce and ship out 4-5000 boxes with 100 minis each (wow, 500.000 minis…).

    According to kicktraq the actual trend goes towards $112,060, which falls a bit short of the necessary goal. I would not expect this one to go off.
    (http://www.kicktraq.com/projects/673464163/mage-knight-revenge)

    Perhaps they will find another way to bring it off, or they realize that the demand simply does not meet the necessary 700k.

  • Veritas

    I want to know why the perks, which all except the first one, include the game, have expected ship dates at such wildly different times.

    • Nightbee

      Looks to me like they’re listing the delivery date of the component that kicks in at that rate. So the game will be delivered in August, 2013, but you would get the t-shirt in December of 2012 and your postcard in March of 2013.