Filling your entire day with gaming is easy when you have a gaming magazine on-hand. And you’re in luck. The latest issue of Tabletop Gaming Magazine is now available. I mean, you come to Tabletop Gaming News to get news about tabletop gaming. You might as well read Tabletop Gaming Magazine as your magazine where you get info about tabletop gaming. It just makes sense.
In this issue:
The waiting is over: you can now pick up the February issue of Tabletop Gaming magazine.
On the cover this month is Batman: Gotham City Chronicles, the hard-hitting take on the Caped Crusader from the team responsible for Conan, due to swoop onto Kickstarter in February. Ahead of what’s sure to be one of the year’s most exciting games, we’ve got an exclusive look and chat with the crew.
If you’ve ever wondered how those incredible metal and plastic figures end up on your tabletop, wonder no more: we take an in-depth dive into the making of miniatures, from sculpting through to casting, and learn the techniques responsible for some of the most expressive models around.
2018 is already lining up to be a year of fantastic new releases, but there’s some exciting returns in store, too. One of the biggest is a new edition of Masks of Nyarlathotep, the epic Call of Cthulhu campaign widely considered to be one of the greatest roleplaying adventures ever written. As Masks prepares to terrify a new generation of players, we examine the history of the revolutionary tale and see what’s planned for its horror homecoming.
We’re also looking ahead into the future of The 7th Continent, the ambitious choose-your-own-adventure that blew up Kickstarter with its innovative cardplay and absorbing world. With the end of the journey in sight, co-creator Bruno Sautter tells us what could be next.
Another grand finale is A Handful of Stars, bringing Martin Wallace’s trilogy of history-inspired deckbuilders to a thrilling conclusion – in space. The designer looks back on the whole series and reveals how the final chapter came to be.
Taking a trip into the digital world, the developers of Magic-rivalling collectible card game app phenomenon Hearthstone tell us how they made pixels feel real, and discuss finding inspiration in dungeon-crawlers for the game’s latest expansion, Kobolds & Catacombs. But can an app really live up to the physical world? We find out.