Lands of Ruin Up On Kickstarter

By Polar_Bear
In Crowdfunding
Feb 19th, 2016

Through games such as Golem Arcana, the XCOM board game, and others such like them, the digital world has started to make its way into our tabletop world. Apps have started taking on some of the burden of playing a tabletop game. There have been many new advances and innovations that have come from bringing in such electronic pieces to the game. Well, Lands of Ruin is looking to do that, but to an extent I’ve not really seen before. No, it’s definitely not a video game with miniatures. It’s a miniatures game with a very integrated app.

The game is a post-apocalyptic sci-fi miniatures game with a difference. The app replaces rulebooks, character cards, stat sheets, and any sort of calculations you might need to do. It also has an AI system that will control certain elements around the board that neither player are in control of. A horde of mutated enemies starts tromping through the battlefield, attacking everything in sight, for example. That’s handled by the app as to how they move. The system also lets “hidden movement and placement” to truly be that. You’ll input your model’s location and facing into the app without actually having them on the table. In any other system, there’s tokens or even just your model out there to see. This goes a step beyond. In the end, you get as close to a battle simulation as you can while still being a tabletop miniatures game.

The campaign is up and running now and is about half funded. There’s still 19 days left on the clock to get in on the action.


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  • geekd

    The game looks good, but I played Golem Arcana (similar iPad integration) a few times, and did not care for the iPad part.

    • Juhani Lehtimaeki

      I assure you that our tablet part is VERY different from GA. One of our design principles from the beginning was that Lands of Ruin MUST feel like a proper tabletop wargame. We did, in fact, throw out complete design 4 times and redid it after play testing showed that players were too focused on the tablet instead of the table. To us it was imperative that the focus of player is on the miniatures, line of sight, cover etc. The tablet app is there to speedup the normally tedious parts like charts, calculations and tracking letting players fully focus on the gameplay.

      Once we achieved the right focus and feeling we started adding features that the technology allowed but all the time making sure the tablet doesn’t get on the way of the gameplay.

      I don’t really want to comment much about GA but the differences are many. Firstly, you cannot play LoR without the table and the miniatures. LoR is also a tabletop miniature wargame (skirmish scale). The miniatures move on the table like in other games.. we don’t have grids etc.

      Our team fully understands the fully justified scepticism. But we believe we have solved the issues plaguing the other hybrid tries due to the completely different design principles. 🙂

      We’ll do our hardest to prove it to the community.

  • paul_J_T

    I had the chance to play this game a few months ago when the team bought their demo to my local club (guildford, uk).

    Post apoc isn’t really my thing, but the game itself was good, and whilst I can’t compare to golem arcana having never seen that system, I can confirm that focus is very much on the table, and it was mightily impressed with the system.

    Now if it could be converted to simple modern combat, WWII, or fantasy settings, I’d be all over it.

    Good luck with the campaign – you deserve to do well with this!

    • Christopher McCloud

      I haven’t seen the actual game, but I get the impression from the info on theKickstarter page that superfluous. The way that you input everything into the app with the map Makes me wonder if the Mini’s are even needed. I could be wrong. I hope so.