Kabuki Models posts Steam Knight WIP

By Polar_Bear
In News
Feb 6th, 2013

Kabuki Models gives us a look at the Steam Knight they’re working on with a preview of the Work In Progress.

From the preview:

And here it is another work in progress for Kabuki Models! Jarek is really doing a great job with the STEAM KNIGHT, stay tuned ’cause we hope to start the sales for this month!!!! This models is about to be finished and will be added a fantastic scenic base!

About "" Has 26124 Posts

I was born at a very young age. I plan on living forever. So far, so good.
  • 4tonmantis

    I’m loving that the armor looks more functional than GW and brand X. These guys are really bringing quality figures to market.

    • mathieu

      What makes you say it looks more functional?

      • Myrthe

        For me, the shoulder pads. GW’s are too huge and wouldn’t allow a marine to raise his arms without pinching his head between them.

        • Soulfinger

          In the grim dark future of the future, a marine only raises his arm to surrender or ask a question and both are punishable by arcoflagellation or six months probation teaching orphans not to read.

      • 4tonmantis

        Myrthe hit a major point. The layering also feels more familiar to designs from our own history while GW and even some other companies’ sci-fi armor tends to feel like vacuum-formed plastic suits in the realm of Star Wars’ Storm Troopers. Nothing wrong with that, but any company trying to sell me on the idea that highly advanced armor would look like sections of tubing and snow boots should have a well thought out explanation. GW more or less gets a pass because they wrote the book (even though their chapters are based on existing works). Other companies who rip on GW’s style without deviating in that department tend to lose my interest. Scibor as an example has some neat pieces but tends to be sections of tubing with squash molded heraldry wrapped around it… that feels more like it’s convenient for the sculptor and less like it’s science fiction armor. The example we see in the piece here tells me that this artist is concerned with aesthetics as well as the implied functionality (including range of motion) of this equipment. It is also for more reasonable to assume that advanced technology ranging from environmental survivability ranging from volcanic to deep sea as well as ballistic protection would require more bulk and more logical angles of deflection. While the visual appearance does still have an overabundance of the grimdark style, I do also like that the thickness of the individual components as more akin to fine quality military models and less like the nearly toy-like thickness Games Workshop tends to infuse their armor plates with.
        Sorry for the rant, but I’ve been catching a lot of flack for having opinions here and thought that fully articulating my observations might be called for.

        • 4tonmantis

          Forgive the errors and deep sea was meant to be deep space though I guess it would work as well.

        • To be fair, you got the flakk for spreading one-line negativity without intelligible explanations, not for having an opinion per se.
          So this “rant” is very welcome, as it shows that you are not just what you seemed to be.

          It surely does look 10 time cooler than the average Space Marine, but it is still basically bulked-up knight’s armour in space – which fits the fluff of WH40K nicely, of course.

          I just am not sure that it is realistic in terms of how practical space-fighting armour should look like. Then again, I have not seen the future, so who knows…

          • Soulfinger

            Well, as a big fan of one-line negativity, I always enjoy 4tonmantis’ posts. This mini sucks. Kidding aside, 4tonmantis, I appreciate your perspective, as it is clear that you are an artist in real life with a good eye for critique.

          • 4tonmantis

            In all fairness, usually if I dislike something, I have to stop myself from ripping into it because, as I have come to learn, the artists tend to frequent this site. They aren’t always the best with criticism but also, I did take a step back and realize that with my own work, if someone had ripped into it like that, I would probably take a heavy hit to morale. I am pretty deep into the rules for a game I’ll probably be releasing late this year or early next year and karma can be a real bitch.. so I try to keep negativity brief and also give out praise where I think it’s deserved. I also tend to be long-winded if I don’t make an effort to actively curb my typing (which I’m about to do here) so the byproduct ends up being 1 liners that don’t articulate the finer points of my observations.

            Soulfinger, your sense of humor usually makes me laugh a bit, I’m glad you’re able to see the influences of my years of artistic self congratulation 😛 j/k thanks man.

          • Soulfinger

            I can dig what you say about restraint, 4ton. My default is also long-winded, which I can only curb with inane asshattery (are there one or two t’s in that?). Visiting this site has become a daily thing, so I have come to appreciate posts from quite a few of you guys (whatever happened to your avatar image btw). Added to that, it is clear that a lot of the designers who frequent this site to comment or answer questions about their products are truly fine people — with a particular tip of my hat to On the Lamb Games. It is hard to remember sometimes that some of these products are not the result of some design committee from Hasbro but a single guy or close knit group working out of a basement office who are actually going to read what Random Internet Guy has to say and have their feelings hurt by these bombastic criticisms. In real life, I’m sure we’d all get along great. Then again, there are an awful lot of white knights on the web willing to lavish undue praise, raising a designer’s about a product that the very same WKs are never going to buy, which I consider more destructive. Criticism builds tougher skin, and if it is valid, better product. I hope that I don’t come across like a jerk as I frequently feel I do. I don’t take the Interweb all too seriously, and sometimes when I go back and look at something I wrote as a very dry joke, it just looks mean. When it comes to something like Corpse Hammer though . . . my goodness, I can’t help myself.

          • 4tonmantis

            Everyone gets a pass for Corpsehammer.
            I sincerely would buy most people who post here regularly a drink and roll dice and push around whatever figures are applicable. I have actually worked as a concept artist for one of the small studios and I think that experience also added to my understanding of fellow artists’ opinions… while it also dragged into a situation that I can’t go into but has added to my cynicism. I’ve tried to be more mindful of that as well. The original topic at hand was the Kabuki figure though, and I think we can all agree that it’s quite lovely and provides a nice alternative representation of the idea of a Space Knight.

            I have also noticed that if I have been drinking I tend to post a lot more. That’s pretty interesting.

          • KelRiever

            Me too! I love good one-line negativity…

            raises his hand

            OW! Oh god, I’ve been seen by a servo skull. Guess its teaching the orphans not to read, again…

          • Soulfinger