Jackal Head Games launches Durgun’s Crown Kickstarter

By Polar_Bear
In Board Games
May 7th, 2015
1 Comment
Durguns Crown

Jackal Head Games has launched their Kickstarter campaign for Durgun’s Crown, their new fantasy adventure board game. In it, a party of 1-6 adventurers must make their way through a dungeon that’s built as you go from modular tiles (so no two dungeons are ever the same). Overcome nefarious traps. Beat back enemy monsters. Get treasure! Work your way through the rooms and halls until you come across the final dungeon boss. Defeat it and you win! Fail and you become part of the bone pile over in the corner.
The campaign is set to run for another 27 days.

From the campaign:

This game is a table top adventure game with a build-as-you-go style dungeon filled with random monsters, traps, treasures, and other miscellaneous events; so, no 2 games are ever the same. It features a fast paced, yet strategically minded combat system that keeps the game fun for all players. All of this adventure then culminates in an End Quest where the players must work together to overcome one of many unique end game scenarios.

Box dimensions: 11.25 x 7.5 x 2″
For 1-6 players.
For Ages 14+.

With plenty of Dungeon Adventure games out there to pick from, why chose Durgun’s Crown? The two big reasons are replay value and variety. With over 200 unique card and tile designs, it will take most players several games just to encounter all the basic items, monsters, and events. Add to that several playable characters and you have a game that you will continue to enjoy for years to come.

But what really sets Durgun’s Crown apart is that it includes many possible End Game quests which each add a unique challenge to your playing experience. Inspired by Betrayal at House on the Hill, you will face a variety of challenges which include epic boss fights, timed challenges, curses, falling into alternate realms, and so many more unique endings that you and your friends will enjoy playing this game over-and-over just to discover all the hidden content these end quests have to offer.


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  • ToughTable

    Beta Tested this game in it’s early stages and it was outstanding. Played one game 2 player and a second game 4 play. I just couldn’t get enough. Halfway through the game I really got a hang of some of the strategies as the co-op moved along. I’m not big into story lines, but the details were great and the game mechanics were excellent. Plus, in the first game with two players (four charactors) one of my charactors was the first to claim Durgun’s Crown and the whole game shifted to darkness and what once was a friendly adventure game, soon became a competetive race as my charactor was a turn coat and had gone rogue! I really liked that twist and didn’t see it coming. Then, once we moved to -play a game with more players, it became even more dynamic; but the end game was so hard we almost all died. I couldn’t beleive how differant the two experiences were. I’m looking forward to owning my own copy because it’s one hella cool game.