I’m attacking the darkness

By Polar_Bear
In Accessories
Apr 17th, 2014

Cosmo Joe has a Kickstarter campaign up and running for Magic Missile Dice.


From the campaign:

d4s with damage of 2 thru 5

Laser-Etched custom graphics on all 4 sides!

In both Light and Night. Get a full set of ten!

About "" Has 26135 Posts

I was born at a very young age. I plan on living forever. So far, so good.
  • Major_Gilbear

    Comment removed.

    • Major_Gilbear

      Comment removed.

      • Soulfinger

        I bet the comment was “Math is hard. I wish there were more utilities for eliminating the math that is such an obstacle for people entering into the hobby,” but with a dozen instances of the f-bomb thrown-in and links to centaur erotica ebooks.

        • KelRiever

          The great hope is that a purchase of these dice could do math, and the buy is for vanity and fun. Otherwise, the act of plaing D&D alone, without being able to add 1 to a number, brings forth images of a calamity that is nearly too hilarious to comprehend…

          • Soulfinger

            There is a gaming group that meets up at the bookstore immediately after the writer’s workshop I run. I was delightfully surprised to see them playing 2nd Edition AD&D. There were even girls — plural! It gives me hope for the hobby, unlike with 4th edition, which I believe was designed for what educator’s call “reluctant readers.” I can imagine someone in that latter group asking, “Can you pass me the magic missile dice?”

            My vanity dice are mirrored, so I can see how cool I am while I’m rolling them, and the reflection is in turn mirrored in my mirrored sunglasses, so there is this infinity effect of me being awesome at gaming.

          • Honestly, I liked 4th edition. I also liked 3rd (or 3.5 or whatever) edition. There are some things that I think 4th does better (such as giving a fighter more to do with their turn than just “I just swing my sword some more. Like I’ve done every turn in every battle I’ve ever been in.”). There are some things I think 3rd does better (such as letting you much more specifically personalize your character).

            Besides, RPGs are pirate voice more like guidelines, anyway /pirate voice and every game group should feel free to customize their sessions to how they want to play. I’ve been picking and choosing various parts of both versions for the game I’m running and my players seem very happy with it.

          • Soulfinger

            All editions have their merits, but I feel that 4th strays into the territory of role playing intensive board games. It is a more casual game with framed scenarios, which moves a lot of elements from the imagination onto the tabletop and draws heavily from video games for mechanics. It feels streamlined for hack and slash sessions. There are more rulebook options for the fighter in combat because the rules don’t accommodate all of the creative actions that players routinely used in previous editions.

          • To each their own.

            I know 4th gets a lot of hate. As I mentioned, I feel a lot of it is unwarranted. But much like tastes in music or cuisine, some people are just going to like certain RPGs and not others. Same goes for minis games and all that.

            I guess part of it could be that when I was playing 4th, half my party had never played D&D before. So some of the things seen as “coming up with your imagination for you” were helpful in getting those players to visualize what was going on with their characters since they hadn’t “created the creative muscles” previously to do it entirely for themselves.

          • Soulfinger

            I agree with you about it being good for new players. To me, 4th ed is the 21st century D&D Red Box, whereas 3.5/Pathfinder is more next generation AD&D. And yes, I know that they issued a new Red Box, which had many a gamer weeping when they discovered it wasn’t a reissue of the original one from their youth.

            However, I think that the number one reason I sold my 4th ed books and swore off the edition was the astral diamond in the currency section. In my games, the characters struggle to rub two coins together. As with Conan or Fafhrd and the Gray Mouser, money is easy come and easy go. When players amass a fortune, they usually sink it into investments to build up the campaign world (buy a tavern, fund a religion, chart trade routes). They discover a vast fortune, and have to leave most of it behind because it’s too damn heavy. Astral diamonds . . . that’s what you get for knocking your head on a brick after jumping on a koopa troopa. The astral diamond so completely embodies the high fantasy, heavy magic nature of that edition, seated in a Monty Haul play style that Dungeon Masters have been struggling to rein in since first edition. As you said, to each his own, but the best games I’ve ever run have been the ones where the players roll straight 3d6 down the line for stats, take what they get, and enjoy the sense of satisfaction they get for overcoming the odds and really deserving every reward they come by.

  • 4tonmantis

    Through removal of above comments, this one was superfluous.

    • 4tonmantis

      That sounds extremely insightful of me.. how very far out of character 😛

      Still though, the fact that these were funded is shameful to me..