Catalyst Game Labs posted up the first Designer Blog for their upcoming Shadowrun board game, Hostile Takeover.
From the post:
Hostile Takeover needed to be epic in feel and execution. Not a game about individual runners sneaking around in the shadows and alleyways, like what happens in the roleplaying game; instead this needed to be a game from the other side of the plot—the megacorporations. This was going to be a game where players were the ones doing all the string pulling, but without losing any of the gritty feel of sketchy missions, random violence, and constant under-the-table double crossing that a good Shadowrun game should have!