Guild Ball posted up their first of a line of “teaser” posts talking about mechanics for the game. They’re starting out with the fundamentals, the dice.
From the post:
Guild Ball…game mechanics and design…
This is the first in a series of articles talking about the Guild Ball game mechanics and the design philosophy behind them. I hoping this will give you a great insight into why the game is built the way it is and how it actually plays.
I’ve been agonising over how to write these articles…part of me wants to break down and analyse key games in the market and show how they are flawed or weak or stale and then go on to show how Guild Ball is better…but I think it is much cooler for me to talk about what we do and perhaps suggest how it is a good thing, with the odd sprinkling of examples.