Games Workshop Releasing Gorechosen Arena Combat Game

By Polar_Bear
In Age of Sigmar
Sep 23rd, 2016

Blood for the Blood God!
Just about every gamer knows that call. It means the champions of Khorne are out looking to revel in the glory of slaughter and kill in the name of their chaotic god. Khorne’s elite champions are called Gorechosen and have spilled much blood and taken may skulls in the name of Khorne. But if it’s mighty skulls that bring the most glory to Khorne, than the skull of a Gorechosen must be one of the best, right? The Gorechosen certainly think so, and so they have decided to see which of them is the strongest. That’s the story behind Gorechosen, a new arena combat game from Games Workshop releasing tomorrow.

In the game, players pick one of the four champions that they will take into combat versus the others. Games are quick and brutal, being free-for-alls as each player looks to be the last one with their head still on their shoulders. The game comes with four figures (and their reference cards), a double-sided game board, 52 action/initiative/wound cards, the rulebook (which includes rules for 4 more combatants), and the various tokens and dice required to play.

As I mentioned, the game’s official release is tomorrow.


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  • DB

    I think I’ve figured out why GW isn’t renewing their FFG relationship.

    4 miniatures, cards, tokens, and dice for 60 bucks US.

    • odinsgrandson

      And rules for 4 more minis at $30 ea.

      • DB

        Since the price for the original game is so high, the price for the add-on seems to be a bargain.


  • crazytuco

    Dear Games Workshop,

    Please quit screwing around with this stuff and make Mordhiem again.



    • DB

      They abandoned the Old World. I’m not sure they’d actually make Mordheim as much as AoS Mordheim, which would be a different monster altogether.

      A shiny, colorful, Sigmar-y monster.

      • odinsgrandson

        There’s room for a bit of time travel, or the city of Mordheim got sucked into the warp the last second and survived via plot miracles (we didn’t see its body, the camera panned away)..

        Of course, the Stormcasts would want to hang out there…

        • DB

          That would be pretty groovy. I wonder how averse they are to doing anything involving the Old World.

          • odinsgrandson

            They’re not adverse to tying their new setting to the old world. But they are adverse to using it- especially if it involves bringing up Ogres, Orcs, Elves, Lizardmen and Dwarves.

            We would have to have a mordheim populated by Ogors, Orocs, Aelvs Sarcos and Duardin.

  • Michael

    Is it Space Fleet time again? I haven’t been paying attention.