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Thread: Non-Warhammer gaming

  1. #11
    I agree about Mordhiem. The rules are free to download from GW Specialists Games *gasp*, and fielding a warband is dirt cheap, even going the GW route. Want to play Skaven? All you will ever really need is a single box of Night Runners from a discount retailer. If you absolutely must have a Rat Ogre, buy it dirt cheap from someone selling the contents of a WHFB boxed set. For most of my forces though, I just bought random figure lots on eBay for next to nothing, which fits with the spirit of the game perfectly. My dwarven artillery crew figures, for example, are dead-on perfect for this game. Any ol' miniatures will do, really.

    Alternately, with a little conversion work, a single Perry Miniatures "Mercenaries" boxed set gives you enough figures to field 3 whole mercenary warbands. Alternately, mixing and matching pieces from a few Wargames Factory boxed sets is an affordable way to get an entire gaming group started (3 box sets is enough for 6 players). That's probably the route I will go when I start up a league for the kids who get dumped off after school at our local library (cheap enough to let them keep the figs even if they keep at it).

    Most of all though, the game design and aesthetics really harken back to the golden age of GW. I've taken a lot of joy in the conversion work that I've been doing for my warbands. A lot of the the terrain that people make for it is absolutely inspired.

  2. #12
    Junior Member
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    Oct 2009
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    The other thing is that the game seems a little too simple for my tastes. This may well be appealing to other players (and more power to ya), but it doesn't have the tactical aspects I really like in Warhammer, such as "fleeing a charge." That being said, the rules are super straight-forward. I just feel it's like Epic 40,000, which kinda just reduced every unit to a firepower value. Every unit in KoW just feels like it has an attack value and a defense value.
    The tactical nuances comes from it's simplicity and you won't necessarily see it at face value. It's an involving game and you're far more likely to win a game based on tactics than you are taking uber-units. Combo charges, flanks and rear charges, blocking - all these tactics are really important.

  3. #13
    Junior Member
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    May 2011
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    I really have been enjoying Armies of Arcana since dropping Warhammer when 8th came out. There is a core group of us over on the AoA forum that have been working pretty hard to improve the rules, and honestly I think that the current playtest package is great.

    I find the game very tactical, and pretty punishing to "one trick pony" armies. The decision of when to form RaF or work in skirmish is a really important part of the game, and an interesting mechanic I hadn't seen elsewhere.

    I have found the ability to use any models that I want together with the flexibility of the universally available monster list absolutely liberating for my hobby. My high elves are finally free to ride giant white wolves, my Baron's of Lyonnesse are able to bring along their minotaur allies, my Rackham Wolfen have a home, and my Parsan Empire (fantasy persian) list immortals are sharpening their blades.

  4. #14
    Junior Member
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    Feb 2007
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    I love Black Powder, Hail Caesar!, and actually Flames of War. I sold all my Fantasy (and 40k) over the past year.

  5. #15
    Member Steel Rabbit's Avatar
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    Feb 2007
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    Vancouver, BC
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    22
    Flames of War is a quality game, and I own Black Powder, and Hail Caesar! which I've yet to play. My problem with those last two is the requirement for huge tables. Hail Caesar doesn't require as big a table as Black Powder because the movement rates aren't as huge, but they still want more than my 4'x6' allows. They look like a ton of fun, if you have a couple other gamers with mounds of figures!

  6. #16
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    Jun 2007
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    Warmachine/Hordes with the Unleashed rules.

  7. #17
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    Jul 2012
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    2
    Warmaster is a nice game with an interesting command system. But some of the geometry rules are a little clunky (not DBA clunky, but not great either). Moreover: Warmaster obviously wants you to buy a HUGE number of miniatures to play, which is really not my thing. Warmaster Ancients fixes some of these things, but not all of them.

    I play Kings of War now, and find that while the rules are simple, it still rewards good tactics like keeping reserves, careful flank threats, and careful play with your own flank. Most of all, it is way, way easier to teach new players Kings of War.

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