Finally, true-to-tabletop gaming on your PC

By Polar_Bear
In News
Oct 2nd, 2014

Exodus Wars is a new game that brings tabletop gaming to your computer.
Part of the expanded coverage of games here on TGN.


From the announcement:

Exodus Wars: Fractured Empire is a 3D turn-based strategy game that aims to capture the essence of tabletop gaming — specifically, the 6mm miniatures wargame, Exodus Wars ( — to put you in brigade-level control of futuristic infantry and armored companies, as well as massive super-vehicles.

Membraine game designer Mark Sheppard wrote, “If you love tabletop miniatures games, we think you’ll get a kick out of finally being able to play something close to that experience on your PC. I think we’ve come closer than any other PC game as I don’t think the computer games based on tabletop IPs before us have ever really attempted to capture the freeform play that miniatures games allow. But even if tabletop’s not your thing, we think every strategy game fan will enjoy not being constrained by hexes or grid squares. We’ve tried to do something completely different, and I think we’re succeeding.”

Available on Windows, Mac OSX and Linux, Exodus Wars: Fractured Empire is warfare on a massive scale that will appeal to a core PC gaming audience that enjoys both strategic and tactical challenges. Featuring a unique, true-to-tabletop command system based on the 6mm Exodus Wars rules that has been streamlined for fast-paced battles, Chess-style alternating activations, customizable armies, and easy to grasp yet deep strategic and tactical play, the game tells a story from the Exodus Wars, a bloody civil war fought between the Guild and the Royal Empire of Man.

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  • Soulfinger

    As Mr. Sheppard says, “I love tabletop miniature games,” so I am very likely to “get a kick out of” a game like this, which captures the social isolation of tabletop gaming. Lack of face-to-face interaction is an important factor for me when shopping for tabletop games. It’s a lot like my conference call D&D game or playing Talisman by myself to emulate the tablet edition. I dread the possibility that my game may reinforce my connection with other human beings or create a potentially memorable or meaningful experience in a real world situation. The thing I do hope that this retains is the player’s ability to argue over the rules. That’s the one thing that has been missing from Dawn of War, which otherwise captures the essence of 28mm tabletop gaming for me.

  • Can’t wait for the 3D miniatures painting add-on! All the loneliness without having to clean your brush after.

  • BjorkBjork

    (this post has been edited)

    • Veritas

      (Due to the editing of a previous comment, this comment has also been edited)

    • Soulfinger

      I can’t tell if you are being sarcastic or if you missed that I was being sarcastic.

      • Soulfinger

        In that case, BjorkBjork, what I was pointing out was that capturing the essence of tabletop gaming on a PC is a misnomer, because the whole point of tabletop gaming is the social experience, which is impossible to recreate digitally. I buy games because they represent potential time spent with family or friends. On top of that, their assertion is an empty statement. Every computer war game ever, from the old SSI titles to Starcraft, aims for the same goal. It’s like saying that I made dice that for the first time will emulate the experience of digitally generating a random number. That’s not a matter of how gaming “should be done,” it is pointing out a mis-characterization of what is.

        (Due to the editing of a previous comment, this comment has been edited)

  • BjorkBjork

    Nah, not sarcasm.

    Shoot the messenger if you want, I won’t post on this again. Sarcasm isn’t serially pissing on every single idea that doesn’t dovetail with how gaming “should be done”. Makes the place reek of TMP.

    • estrus

      Finger is more like those old dudes in the balcony on the Muppets.
      (due to the editing of previous comments, this comment had been edited)

  • mathieu

    I must be missing something. Is the “tabletop experience” reduced to not having squares or hexes and being able to move in any direction?