Favelas Tile-Laying Game Now Available from WizKids

The Favelas in Rio de Jeneiro could use a bit of sprucing up. However, like many things involving government committees, the city council keeps changing their minds about how, exactly, they want these neighborhoods to look. That’s what’s happening in Favelas, a new tile-laying game available now from WizKids. Players must work through the council’s desires while laying down their tiles in the hopes of satisfying their desires. In the end, one player will win the council’s favor and be declared the winner.

From the announcement:

Favelas is a tile laying game about the beautification of the iconic Favelas of Rio de Janeiro! These stacked and everevolving neighborhoods are home to many people who stand to benefit greatly from this infusion of money, modernization and beauty.

The bad news is that the council who will approve the funding is fickle and constantly coming back with notes which alter the value of the colors that are used in this beautification.

Played in 3 rounds, this fast moving Euro style game will keep people watching for the majorities their opponents are going for – and which colors are being devalued or not.


  • Rich McGee

    Utterly disgusting and tone deaf. Can we expect to see an expansion with rules covering drug gang versus police warfare slaughtering the people caught between them?
    Every damned cent of whatever money WizKids earns from this abominable idea better be dedicated to charitable relief organizations that serve the residents of these appalling slums. Profiting from these nightmarish hellholes is about as tasteful as doing a worker placement game about efficiently operating a Nazi concentration camp.

    • odinsgrandson

      Wasn’t there a hit worker placement game about slave trade in the Caribbean?

      Here’s the worst thing about your post- I think the Nazi Concentration camp worker placement game just sort of writes itself. But even if the last turn ends with the Allied forces executing every player, I don’t think it would be ok.

      A game can raise awareness of an issue, but this game seems to buy into Brazil’s re-branding of the slums as a great tourist attraction (which is pretty sick).

      • Rich McGee

        You’re maybe thinking of Puerto Rico, which also glosses over a fairly dark subject? Not all the workers in colonial era PR were slaves, but some certainly were and it was a shining example of Colonial Era distortions of a local economy. Nasty, but unlike Favelas the slave plantation is not a currently ongoing problem. And yeah, Brazil’s “rebranding” of their slums is truly horrid. I wonder how well WizKids would do selling a game called Slums that focused on botched and erratic attempts at urban renewal that the US goes through regularly? Use identical mechanics, change the subject matter but not the actual theme, and see how well that goes over with 1st World gamers.