Fantasy Flight Games Previews the Daqan Infantry Command Unit Upgrade Expansion for the Runewars Miniatures Game

By Polar_Bear
In Fantasy
Mar 28th, 2017
19 Comments
972 Views

That’s a whole lotta headline for a four-model box set, but there we are, then. More previews are coming out for Runewars, the fantasy miniatures game from Fantasy Flight. This time around, it’s the Daqan Infantry Command Unit Upgrade expansion pack. There’s a new army standard, a wizard, and more that you can use to swap out in your units to give them an extra punch.

From the website:

From Wizards to Banner Guards, every soldier has a role to fulfill in the armies of the Daqan Lords. When the time comes, these warriors band together to craft one of the most fearsome forces in Terrinoth, with the ability to crush those that would stand against them underfoot.

Today, we’re taking a look at the Daqan Infantry Command Unit Upgrade Expansion for the Runewars Miniatures Game. This expansion includes four brand-new figures as well as eighteen new upgrade cards, many of which are used to bring these figures into your army by replacing a standard figure in the upgraded Daqan Lords unit with one of these warriors.

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  • Davos Seaworth

    Whenever I see news for FFG’s Runewars minis game I keep thinking it already looks like a failure destined for clearance sales for years to come. I could be wrong, but I’m just not feeling it. At all.

    • DB

      Perhaps if they were showing off less of the boring minis and were showing off something more exciting.

      I mean, if you show me painted Cygnar minis (just to throw out an example out of left field) as representative of a game’s minis, I’d be kinda meh. “Generic Soldiers. Nice.”

      If you show me Cryx or Scyrah minis first off, I’d probably be more interested.

      • odinsgrandson

        Nail on the head there.

        Their previews have left me thinking that there’s simply nothing unique that the setting has to offer.

        I’d rather be wrong about that, Come on, Fantasy Flight- show me something I haven’t seen before.

        • Ghool

          You won’t see it.
          Being very familiar with the setting myself, don’t expect to see anything really new, or exciting.

          You will see what you have already seen in Descent, Runewars, and Runebound.

          The main selling point they seem to emphasize is the rules, and not the setting, or the miniatures. I assume, based on that, it will sell very well. At first.

          • BDub

            Yup, Its a generic fantasy setting that they have the rights too, its nothing special, just their brand of fantasy. The rules/mechanics are definitely what they are pushing. – Still I can get over that movement-tray system, ugh.

    • BDub

      Watching a demo where moving and removing trays looked like a huge pain is a huge hurdle for me to over come. IT instantly recalled for me one of those ideas that sounds good on paper, was horrible in practice, but too much was already invested in it to do something else.
      People might have been inclined to ditch the trays and it would all work out, but the movement system is based on the damn things. Its awkward as hell.

  • Andrew Franke

    The novelty of the game might sell itself well at first but once people see the miniatures are what they are the game will die. There are plenty of “New and Innovative” rules out there that never captured the imagination. Privateer took a bite out of the GW pie because they had superior art, backstory, and Miniatures as well as a different theme;Steampunk. Even with the different theme without quality Miniatures they would have died a with a whimper.

    • odinsgrandson

      Yes- PP are a good example of what you need to break in- and their starter boxes really emphasized what they had going for them:

      Unique Setting
      Strong Rules
      Good Minis

      Each one needs to be both good and innovative. From there, they can build up some momentum for their game.

      On the other hand, Fantasy Flight start out with a decent bundle of fans- so their game will have some momentum from the start. And that’s a big deal.

      Maybe you only need your setting or minis to be good in order to build the momentum for your game?

    • Ghool

      I still haven’t been able to figure out who this game is aimed at.

      • odinsgrandson

        I kind of think it is aimed at board gamers who haven’t been interested in tabletop war games before.

        I’ve run into plenty of board gamers who look down on tabletop minis games, but I can see a lot of them getting on board with a Fantasy Flight game.

        Although, I’d bet a lot of them are already into X-Wing’s various incarnations.

  • Trent

    FFG’s value prop is their play aids. Xwing and SW Armada minis aren’t amazing, but they meet table stakes. The question is if FFG can pull this off with acceptable-but-not-amazing minis.

    I’ve been a huge Warmachine fan, but can’t say their minis are better than GW. And there was a A LOT of people that felt that way. PP’s advantage was their rules. Now that PP has lost some game design talent, it’s FFG’s chance to take the pole position.

    • Ghool

      It’s much easier to put out a well painted, textured and hard-angled space ships than humans. This is probably the reason they have gone with unpainted models. But, they should be assembled – there’s nothing board gamers hate more than having to put things together before they can play.

      I’m curious to see if there are painting requirements for tourney play? Nothing bothers me more than a table full of gray.

      • DB

        It may be easier to put out well painted ships, but WizKids certainly couldn’t do it very well. 🙁

        • odinsgrandson

          Yes- when you compare it against its closest competition, X-Wing minis are badass. They’re good for pre-paints and good spaceship sculpts.

          Runewars is entering a market full of awesome looking minis at the bottom of the meta.

    • odinsgrandson

      Privateer Press and GW have been back and forth about whose minis are better (especially since GW sometimes keeps their molds in production for 20 years).

      Privateer Press definitely spent some time above GW (for example 2006 was a win for PP sculpts).

      Runewars doesn’t even seem to be trying to make cool looking minis, though- and I think we can all agree that Privateer Press is at least trying to make awesome minis that many or their fans can appreciate.

      • Trent

        Ok, sure…just to be charitable I’ll grant PP had a good year 11 years ago.

        My point, lost somehow, is that the minis just need to be *good enough*. Because FFG is all about game design and those super kickass play aids.

        As a corollary, Kickstarter campaigns keep pumping out amazing minis, but the systems behind them don’t have any lasting value, because they’re an afterthought.

        • odinsgrandson

          I agree with out about the games with rules as an afterthought. Personally, I think you need good and unique fluff, rules and minis to really compete. They don’t have to be the best ever, but I don’t think that a game has ever taken off if it is severely lacking in one of these categories.

          I think you missed my point about Privateer Press. Privateer Press doesn’t write off their minis. PPs minis from 11 years ago kick Runewar’s current ass- and that’s a problem for FF.

          From the very start, Privateer was showing us some decent sculpts of unique concepts that we hadn’t seen elsewhere.

          Runewars, so far, hasn’t shown us any minis to get excited about.

          Mantic might be a better example (generic setting with boring sculpts). But they have survived by being a cheap way to get GW type minis.

          Honestly, I think that if Runewars takes off with sculpts like these, it will be unprecedented.

          But maybe it will happen. I’m not rooting against them.

          • Trent

            Your Mantic point is dead on. Their success is a perfect lateral business case for Runewars.

            I think RW is a bit of a longshot, but they also have a great relationship with stores…which other companies are lacking.

          • odinsgrandson

            That’s true- FFG gets into the game stores. That’s going to give them a ton of momentum right out the gate.

            If the guy at the LGS loves your game, you’re in good shape- and that is way more important for a tabletop minis game than for a board game.