Fantasy Flight Games has new Star Wars Dice app

By Polar_Bear
In Fantasy Flight Games
Aug 23rd, 2012
14 Comments
545 Views

Fantasy Flight Games has a new dice app to help you with all of their Star Wars properties.

From the announcement:

Make the jump to hyperspace with the Star Wars™ Dice app for your iOS or Android device, an accessory for your favorite FFG Star Wars-themed game! The ultimate accessory for both the X-Wing™ Miniatures Game and the Star Wars Roleplaying Game, this comprehensive application allows you to quickly and conveniently select and roll custom dice, and even includes an assortment of polyhedral dice for all your gaming needs. This convenient digital accessory is now available on the App Store and the Google Play Store, so you can start your download!

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  • tuco

    Holy crap. $5? For a dice rolling app?

    • I have to agree with you there tuco. Normally I’m a pretty staunch FFG fanboy, but between this $5 app and the $30 beta test RPG book for Star Wars, I’m left shaking my head a little. Who thought these were good ideas/price points?

      • cybogoblin

        Here’s a thought: How about FFG try making a game that requires ‘normal’ and ‘standard’ dice instead of the madness they came up with for the Star Wars RPG. What could they possibly stand to lose from doing that.

        Oh, right, $5/app. (And the final cost of purchasing special dice, of course)

  • Zombie_Taco

    I have burned by too may star wars products and the star wars franchise to really care about this line of games.

    star wars is not what it used to be and feels so very strange. it’s like seeing an old friend after 20 years and they are in some cult now and your trying to have a normal conversation with them – awkward.

    FFG using special dice for their RPG’s is very off-putting and keeps me from wanting to buy any of their RPGs.

    $30 for a beta seems good, but I have a feeling the actual book will the most expensive they print. Lucas Films needs its cut. this seems to be a problem when licensing from big named franchises.

    I remember when gaming was new and everyone had to use other peoples dice because they no one had that many. last game I played I needed 6d4’s and I had them – every one had them! when I played a game of FFG’s Warhammer RP – we did not have enough dice for everything – FFG made a 30 years step back LOL

    HEY FFG! NORMAL DICE PLEASE!

    your not cleaver or snazzy – its clunky and lame.

    other than that I really do love FFG and have given them many-a-bills for their awesome boardgames.

    • tuco

      I’m actually listening to a podcast right now, oddly enough, where two of the designers for the Star Wars RPG are being interviewed. Guess what? One of them was the guy who was responsible for the stupid special dice mechanic for WHFRP.

  • CaffeineBoy

    Geez… tough crowd.

    I love the special dice. I’m actually way more interested in FFG’s Star Wars game now that this info is out, whereas I would probably have never touched it if it had yet another tired retread of some hoary old percentile or d20 game engine, If you haven’t used the dice mechanic in play, try to civil until you do. It’s a great way to generate random multi-axial results and it’s incredibly easy to teach newbies. Kudos, Jay and team!

  • PanzerKraken

    Loved the special dice system used in whfrp so that’s not a problem for me. Its really unique system that goes well with the focus to make a narrative heavy game, and not a number cruncher RPG. The dice also allow for much more unique ability options for the system.

    My issue is just with the approach to the swrpg which feels backwards compared to previous swrpg systems. It’s not going to even be till 2015 will the system have player options for force users, which is a huge mistake when marketing towards the general star wars fan base.

    • Veritas

      That reminds of the Star Wars MMORPG when it first came out. No one could be a force user because the devs wanted it to be incredibly rare. They went on and on about how they were going to make getting a force user a big deal where you had to involve yourself in the storyline quests. Then it turned out that it was really just a random set of classes you had to master based on random messages from random holocubes. That was the definition of “epic fail.”

      • Sergeant_Crunch

        Ugh, why did you have to dredge up those memories? (goes off to kick the dog)

  • Gabbi

    I don’t like dice rolling apps, as nothing can replace the satisfaction of throwing real dice.
    Anyway, even I like this kind of thing, $5 for an app I’ll use with their games is a quite high price to ask, but FFG already commercialized apps in support of their games at quite high price (in my book such stuff should be free, marked as a support cost).
    All imho, obviously…

  • Marauder

    Think we’ll stick with Saga and its d20’s.

    -Tim

  • keltheos

    The ‘stupid special dice mechanic’ was the best part of the WHFRP system. Took the number crunching out of the equation, and created a very narrative rules system I really liked (the plugin cards and other stuff was where it fell off the map for me). So, if this sets up like WHFRP, but without the fiddly bits, then I’ll give it a look.

    What turns me off is $30 for the opportunity to help them fine tune the game and then make money off it while I have to rebuy it…

    • PanzerKraken

      Yea think they learned there lesson from whfrp response with big expensive box of fiddly bits. I liked it but it was not the best of ideas. It seems star wars is not going that route as its more streamlined version of the fantasy that just needs dice. The beta rulebook comes with stickers to create your own custom dice, wondering if that will remain for the final release….

      Swrpg is supposed to highly abstract and narrative focused so the custom dice work good at letting them have more variety of game play, since most narrative games feel like they have throw away simple systems. With the custom dice you actually have a bit more of a unique game.

  • keltheos

    Yeah, I’m actually now a little bummed I didn’t ignore the tiny voice inside me that says ‘don’t pay for beta testing for someone else!!’ and grab it at Gen Con.