Fantasy Flight Games Announces RuneWars Minis Game

Gen Con’s a great place to make announcements about the games and products you’ve got coming out soon. It’s pretty much a decent chunk of a gaming company’s demographic all in one place. So it’s with that in mind that Fantasy Fight Games has just announced the RuneWars Minis Game.
Thankfully, even if you’re not at the show, you can still find out about it via the new website they put up.

RuneWars takes the magical realm of Terrinoth (that you know from the RuneBound board game) and lets you play out epic battles between armies on the tabletop. The two factions coming out at the start are the Dagan Lords or the legions of Waigar the Undying. Forces are customizable, so you can tailor your force to be just how you want it to be.

The game brings a unique command system to the tabletop. It’s sort of a spin (no pun intended) on the combat dials in something like X-Wing. Units have two dials, specifically. One’s the Action Dial, which you’ll set to what actual action you want your unit to do (charge, move, fire, etc). Then, you have the Modifier Dial, which will further define what you do with the Action Dial (gain defense, gain offense, rally, etc). Since each unit has different dials, each unit, even if they seem initially similar, can have a very different play style on the board. So when making up your armies (that promise to be huge and sweeping), you’ll be able to make them work just the way you want. That can further be refined by upgrade cards for your units, such as better armor or magical weapons.

The figures will come unpainted, so you’ll be able to stretch your painting muscle as well.

Expect RuneWars to hit tabletops the first quarter of 2017.


  • palaeomerus

    Going up against Attack Wing directly huh? Makes sense. Star Trek Attack Wing was clearly going right after X-Wing. And they’re all basically like Carwars or WW1 Flying Ace games anyhoo.

    Maybe Fantasy Flight can also do what Steve Jackson can’t and put out an deluxe $70-$100 Ogre clone with nice plastic pieces, then do a fantasy version w/ giant monsters w/ howdas and such if it sells.

  • palaeomerus

    I think using dials instead of orders tokens is a decent idea. I assume march speed won’t work like a “thruster in space” with momentum where a column of troops accidentally marches off the board, or collides with an asteroid, when that would be ridiculous.

  • Davos Seaworth

    And even if it’s a terrible game, the minis could make good fodder for Kings Of War.


    I like the bases that look like they lock together, and it’s good to see another company try to move into the niche that Warhammer abandoned.

  • Ghool

    I’m not too keen on those interlocking movement trays. They look like a royal PITA to use in actual play. The minis look mediocre and the paint jobs aren’t helping any.
    They look like something from the 1994 GW catalogue.

    I’m fairly sure the rules will be pretty good. FFG has been knocking it out of the park lately.
    I have misgivings about how well this will do in an already super saturated market.

    Let’s see how it can compete against other miniatures games, and if yet another huge mass battle game will fit into the current market.

    I feel like this might be in the discount bin before long though.


      I like the 1994 GW catalogue. I might even still have a copy of it.

    • Daniel R Weber

      Well, seeing as how now there’s only one mainstream rank and file fantasy miniatures game out there and it’s about as deep as a shallow rain gutter this may have legs. There’s a ton of skirmish games out there, but not many RNF any more. GW’s Age of New Coke ensured only Kings of War is doing RNF right now. There’s a 45 minute demo of the game up on you tube from GenCon. It’s got me more than slightly interested. The only thing that looks fiddly is the puzzle tray removal but they may get that figured out better by release next spring.

      • Ghool

        I think there’s so many skirmish games is for a couple reasons:

        1. you can have several armies/factions for a skirmish game, and usually only a single one in an RNF.
        2. You have WAY more figures to paint in an RNF, which ties into point 1.

        I think there’s a reason that RNF games are on a down-turn. If some one wants to paint a bazillion models, then they can, and enjoy several different factions and/or systems for the same amount of time and money investment.

        With people having less time, attention spans, and patience, it’s no wonder skirmish games are on the hot track to the top.

        This is the reason I wonder how well another RNF game will do when all the rest are relegated to a rather small segment of the wargaming niche.

        And is there really room for two or three 28mm RNF games in the current market? I think it would have been more prudent to go with a smaller scale for RNF, personally.

        • odinsgrandson

          Crocodile Games has the Wargods line of RNF fantasy.

          They seem perpetually in a place where they’re game stays super niche, but they also stay in business, so it isn’t like they’re failing.

          The Wargods rules are pretty great, by the way.

  • Trent

    FF playaids are soooo good. They define their awesome games. If they were smart they’d release two lines of SKUS:
    1. Minis + playaid boxes
    2. Playaids only boosters (half price?…don’t make to too cheap)

    That would let everyone that has Warhammer armies collecting dust to start playing right away.

  • Tomas Höll

    I’m intrigued. You can never have too many rank&file fantasy games. Miniatures look nice and easy to paint. I hope it’ll succeed and take away even more people from GW.

  • crazytuco

    I’m probably missing it being laid out plainly somewhere on the website, but are these pre-painted?

    • No. They are not.

      I… uh… mention that in the story there. 😛