Fantasy Flight Games Announces Legend of the Five Rings LCG

By Polar_Bear
In Card Games
Apr 19th, 2017

This is one I’ve been waiting for. A while ago, Fantasy Flight Games announced that they were taking over the license for the Legend of the Five Rings card game. They were going to make it a Living Card Game and relaunch it at Gen Con 2017. It seemed so far away, then. But it’s actually really close, now. So close that Fantasy Flight is giving us a little look inside of it.

From the announcement:

Fantasy Flight Games is proud to announce the upcoming release of the Legend of the Five Rings: The Card Game Core Set. Originally released in 1995 as a collectible card game, Legend of the Five Rings has since thrived with its unique setting, engaging gameplay, and enthusiastic player base. Now players new and old alike can experience Rokugan like never before in the Living Card Game® format.

Legend of the Five Rings: The Card Game is a player-influenced LCG® that sees two players take on the role of one of the seven Great Clans of Rokugan, vying for military and political control of the land while maintaining Rokugan society’s strict code of honor.

Each player commands their forces with two separate decks: A Dynasty Deck fills their provinces with characters and holdings and a Conflict Deck consisting of tactics, maneuvers, followers and attachments that can be used to turn the tide in a struggle for supremacy. During a game, players will engage in conflicts, both political and military based, with the goal of breaking their opponent’s stronghold and winning the game. But the rules of society are absolute, and even in the fire of battle and heat of Rokugan’s courts, clans must remember the tenets of Bushid?, lest they lose everything in their single-minded pursuit of glory.


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  • DB

    According to the source, they’re rewinding to just before the Shadowlands war, to the point just before the original CCG’s storyline, prior to the near-destruction of the Scorpion clan.

    This is a good thing, since that’s John Wick’s original storyline, which won a fair amount of awards in the day…more than 20 years ago! How time flies!

  • Davos Seaworth

    Will be interesting to see how this reboot goes. Doomtown Reloaded didn’t fare so well at AEG. And FFG has a penchant for dropping game lines that aren’t immediately profitable. Time will tell. At least it isn’t lame Terrinoth.

  • VanosOfManos

    I was actually very eager to see this game, and willing to choke down having to buy three core sets to be able to actually play just because I love Legends of the Five Rings that much. Then I saw the rules changes and never has my interest went from 100 to 0 faster. I swear half of them are there only so FFG can justify the cost by including tons of tiny components, mini cards, and those stupid damned dials.

    And while I never complain about these kinds of things ever, because I frankly never care, gender swapping Doji Hoturi is ten shades of dumb. Someone didn’t read the Clan War story before they started “reimagining” it.

    • Alexander Brown

      Of course, the original card game had its flaws. The upside is, as a LCG, you do not need to buy as much as in the CCG. However, I do agree with feeling a little let down that they are resetting it all the way back to the beginning. We have told these stories already. I want new stories. I want to know what happens with the Colonies, and after the final events from AEG where the baddies finally won.

      But, at the same time, I will wait to pass judgement on the game until I have played it. I see potential. I like the honor wagering idea for card drawing, and I like the political way to take a province. Also, I kind of like the idea of the heroes only being around for so long. It actually balances out some of the more powerful personalities.

      As for the “reimaging”…yeah, I am hoping them calling Hoturi a she was an error by someone who wrote that from just looking at the card(or the card art they were asked to put on the site). I would hate to think they are changing the Champions and Thunders genders to make it a more even gender mix just to make it more inclusive..

  • hvedhrungr

    Far be it from me to defend some of the lackluster storyline choices made in L5R during the last couple of years at AEG.
    But going back to before the Shadowlands War is taking a mighty big step.
    That said, I have to agree with VanosOfManos there, those rules don’t exactly inspire confidence in me. I enjoyed an on-again-off-again relationship with the CCG and really had a lot of fun during the Four Winds era. Some of the mechanics were a bit heavy handed, and one clan or another always had a severe advantage at some point. But many of the mechanics that defined L5R were worthwhile, even inspired.
    From the rules as presented for the LCG, I don’t see any of that, there.