The Falconer’s Guild is the second of the Minor Guilds that will be making their way to the Guild Ball pitch. They’re the Minors for the Hunter’s Guild. The two teams will be able to share a pair of players between them, as well as the Falconer’s being able to be used on their own (of course). If you want to get these high-flying new figures, you can order yours now, as well as special dice. If you pre-order through your LGS, be sure to ask about the LE alt-sculpt figure, too.
From the announcement:
The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though – the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more…
– Lucky, Free Agent
• Devana (Captain)
• Frelsi (Mascot)
• Ball Token (Bunny)
• Goal Token (Falcon Post)
• 3D Terrain Piece (Rough Ground)
• Token Sets
• Health Dials
The Falconer’s Guild focusses on dealing heavy amounts of damage both at range and in melee, a different spin on the ‘hit and run’ playstyle of the Hunters.
Many of the Falconer players focus on placing deadly Harrier effects on the pitch, enemies within a Harrier effect become distracted and injured by swarms of birds of prey, causing them to suffer even more damage.
The Falconer’s Guild are an ideal team for any Coach that enjoys a methodical and slightly tricksy playstyle, backed up by a capacity to deal raw damage to the opposition.