Dream Pod 9 announces new edition of Heavy Gear Blitz coming in 2015

By Polar_Bear
In News
Dec 11th, 2013
31 Comments
566 Views

Dream Pod 9 has announced that they’ll be coming out with a new edition of Heavy Gear Blitz that will be coming out in 2015.

Source

From the announcement:

Dream Pod 9 is announcing development of a new edition consolidated core tabletop wargaming rulebook for Heavy Gear. The full Beta rules will be released as a free e-book and b&w printed booklet in Summer 2014. The full color new edition core rulebook (both electronic and printed editions) will follow in early 2015.

The new rulebook will consolidate all the rules and complete army lists for all factions into one book for the first time and will introduce concepts for speeding up game play and simplifying army selection. Rules updates will be determined through an Alpha development phase which players are invited to participate in. The Alpha test period will occur between January and June, 2014. Support for the Alpha and Beta rules will be via a development webpage with a blog and weekly updates. The Dream Pod 9 forum will host playtester feedback and discussion in a special section to be announced.

The future for Heavy Gear will be the new edition consolidated core rulebook containing the storyline, rules, and core army lists for all factions currently available. The vast array of Heavy Gear armies will continue to be supported and expanded within the new standardized army construction rules system. Heavy Gear players will be able to participate directly in future development through playtesting, design competitions, and collaborative army design committees.

The recently released Blood Debt – Peace River Army List and forthcoming Northern Army List (early 2014) e-books only exclusives for Heavy Gear Blitz will allow all current players of HGB not involved in Alpha development to continue to enjoy playing until the new rules are released in 2015. Material from the originally planned printed books will be incorporated into the new edition rulebook.
The Heavy Gear universe will continue to expand with new miniature releases, re-sculpts, and the continuation of the storyline.

We need the participation of all Heavy Gear fans to help us develop the most fun mecha combat tabletop wargame available. We can’t make it happen without you and your enthusiasm in getting friends involved and bringing the game to your local stores and gaming groups.

Robert Dubois
President Dream Pod 9

About "" Has 25412 Posts

I was born at a very young age. I plan on living forever. So far, so good.
  • Grindar

    Lame. They couldn’t even finish up thie group of army codexes on the current rules system?

  • papasmrf667

    does anybody play the current system. This may actually help them generate more interest right? I’ll be keeping an eye out for this even though its not until 2015.

  • Grindar

    It’s been picking up steam. A lot of the battletech crowd around here has been picking it up as an fast alternative to the vast battle of accounting.

  • Nosaj Verush

    Yes, this system is played. It is not for light weights frankly. It is complex and slow paced. It is best for intelligent and patient people. Not everyone wants to always play a beer and pretzels game. Some like to kick it up a notch.

    • 4tonmantis

      I don’t actually know if it would be possible for you to make that post any more elitist..
      There is a difference between clunky/cumbersome rules that require a great deal of dot-connecting and complex systems. As I’ve not played this particular rules system, I can only guess but in more than a decade every time I hear the drivel you just spouted it was more about the game mechanics being horribly written and there only being a sliver of people interested enough to wade through the crap rules. Most of my experience in these areas has been with games that tend to go under. The first system that comes to mind being Void 1.1.. which I did enjoy but had many problems.

      So I tend to play dumb caveman games I suppose..

      • Jazzk

        I don’t think he is being an elitist so to speak. The game mechanic is actual quite well done and stright forward.
        But the game do require a lot of tactical thinking to get the most out off.

        Comparing to Battletech, Heavy Gear Blitz is a more tactical game.
        But then I haven’t play Battletech for like 20 years so im not sure how much the system changed. πŸ™‚

    • Cergorach

      “It is not for light weights frankly.”

      It’s for fat, heavy people? πŸ˜‰

      “Not everyone wants to always play a
      beer and pretzels game.”

      So it’s also not for folks that drink beer and like pretzels?

  • KelRiever

    Let me tell you, the bar for Heavy Gear isn’t that it doesn’t have its appeal. It is that the miniatures, as detailed as they are, are expensive. And like too many other games, it updates far too often.

    Maybe miniature games in general should take a look at themselves and notice that re-editioning themselves every 5 or less years is actually a good way to keep people away. It is, at least, certainly true for me. I have no interest in buying new rules sets when, for the most part, they do not improve the game at all. This isn’t necessarily true for Heavy Gear, because frankly, I haven’t even purchased anything beyond their very first edition rulebook out of it not looking interesting…maybe I am wrong. But it certainly applies in the case of too many games out there, including everybody’s ‘favorite’ Games Workshop games.

    Seriously, the new edition of 40k is absolutely not a better game than 2nd edition. Warmachine is a better game in certain aspect, but the new edition hasn’t increased my personal interest in the game, despite the rules actually improving. Because basically it plays out the same way. Note that I do continue to play Warmachine….so they did something right. I am not picking up new Malifaux, new Dark Age, new Flames of War, or new editions of anything really. I have yet to see any new editions that make any game significantly more fun.

    If I had to get a new edition, it would be for a well established game that I have a high degree of certainty would be around in the next 5-10 years, that actually might improve their rules and yet let me continue to use what I own competitvely. Right now, only Warmachine might make that list. Otherwise, I get to play older editions with the friends who I have who are willing to play them. Fortunately, that is a good group I have of people who will play what is fun and do not self justify needs to play new editions, just because they are new, if they happen to be bad. In that regard I feel very lucky.

    • Jazzk

      Yes, very true the minis are just to expensive.
      And very true about company updating too often

    • Lemminkaeinen

      The new edition of 40k is absolutely a lot better than 2nd edition was for what they are trying to do now: big armies with big machines as opposed to the squad-level skirmish that 2nd edition was. The current edition of 40k is trying to sell minis and it accomplishes it by the simple fact that you require a lot of minis to have a tournament-legal force. The changing rules also force people to buy more minis to remain competitive.

      Now, the natural reaction to this is that it is horrible, but on the other hand it does keep things somewhat fresh. These days the culture is that games need to continually release new stuff to hold interest and for it to work you need to revise old stuff from time to time and change the whole ruleset to accommodate the new units and such.

      As for Malifaux, the new edition streamlined the game a lot without sacrificing depth. I feel that it was a needed change as the first edition had become really clunky in parts with lots of effects that did almost the same thing but not quite and crazy distinctions such as between damage and Damage (both being in-game terms). The new one also features an extremely nice mission system, allows for pre-measuring and all in all tried to change the focus from system-mastery to tactics.

      • KelRiever

        You are entitled to your opinion. If you want to qualify new editions as accomplishing more of what the game company itself wants to do…well, there is no arguing with that.

        New 40k is not fresh to me. It is dumbed down to the point of being a giant bore. There is only one ground on which I will cede with the new edition, and that miniature sculpting is far superior now than before. But with rulebooks being atrocious art books lacking anything interesting by comparisson, and huge cost increases, both in price and number of miniatures….I’ll play 2nd edition with friends and buy either only a few new 40k miniatures or minis from other companies.

        Malifaux might be streamlined, and that’s good for Malifaux. But it hasn’t convinced me to buy anything new from it yet. I will, though, give them more credit for their new edition than a lot of other companies.

  • Grujav

    I for one am looking forward to this. They are incredible miniatures. Sure they are more expensive then several others out there but you get great quality and options. You don’t need as many as some other games.

    For me though its the customizing. The options per unit are pretty extensive and its something that always brings me back to Heavy Gear when I can find other opponents.

    As for the need for a new edition. I couldn’t say. I’ve played first, second and the first run through of Blitz. There was a significant change when it moved away from the hex maps and the larger 1:87 scale of first edition which changed the game from being a Battletech clone to a squad level skirmish game.

    Normally the first edition of a game is very clunky and a second edition is needed to work things out. This has born out a fair amount in miniature games, a lot in many role playing games but wasn’t often a problem in board games until Kickstarters became the way so many of them were made. This will be the 4th true edition of Heavy Gear miniature rules in 21 years (by the time they officially come out) and in that time they’ve gone through two and a half scales (when they switched to Blitz the sculptor changed the scales of many of the gears) for the game as well.

    Some people want to play the edition they like. Some enjoy feeling they are part of a community that is helping a company and shaping their game. For the first group its very hard to market to them. You make new things to use in the game and you hope they like it, for the other you make the game inclusive and hope you don’t alienate people along the way.

    • Grindar

      They look great when you’re done, but they’re so much more work than they have to be….a lot would be fixed by just doing a full switch to the resin. Having to file all the arm sprues down and clipping all the accessories off that fat sprue and file down the attachment point while not messing up the piece is more work than it should be.

  • Marauder

    I have a Southern force I’ve never really done too much with. A group of us got excited, picked up forces and then it kind of died out. Probably would have helped if we had found some local players that could show us and keep the high we had after purchasing going… oh well.

    I like the concept and scale. Maybe this new edition will draw more people in and get me to dig the minis.

    -Tim

  • haywire

    Another one?!!! I just checked Wikipedia to check my facts… EVERY 2-3 YEARS!!!

    This is RIDICULOUS!!!!

    http://en.wikipedia.org/wiki/Heavy_Gear#Publication_History

    First Edition Rulebook (July 1995), first and second printings stock number ISG-001 (ISBN 2-921573-26-1), later printings stock number DP9-001 (ISBN 1-896776-05-1), rulebook which combined roleplaying and wargaming rules, and an early version of the game's Vehicle Construction System rules to create new Gears and conventional vehicles.

    Miniatures Rules and Campaigning (April 1998), stock number DP9-043, ISBN 1-896776-39-6, Tactical rules boxed set containing campaign guides, full-color maps and counters for tabletop play.

    Tactical Miniatures Rules: The War Goes On (February 2001), stock number DP9-106, ISBN 1-896776-98-1, updated Tactical game rules featuring a condensed "datacard" record sheet for each Gear or vehicle.

    (I know there was something here that was THIRD EDITION, but I do not see the wiki reference other than the Players Handbook)

    Silhouette CORE Miniature Rules (July 2005), stock number DP9-919, ISBN 1-897042-01-9, tabletop wargaming rules for the Silhouette CORE edition. Includes Dueling and "fleet scale" rules for 1/350 scale miniatures.

    Heavy Gear Blitz! (August 2006), stock number DP9-996, ISBN 1-897042-39-6, new rules for tabletop wargaming play. HGB includes no roleplaying rules.

    Heavy Gear Blitz! Locked and Loaded (May 2008), stock number DP9-9996, ISBN 1-897460-21-4, updated version of the Blitz! rules. Includes new army lists.

    Heavy Gear Blitz! Field Manual - Core Book Revised (November 2011), stock number DP9-9997, ISBN 978-1-926790-54-1, update of the Blitz! rules.

    • Cergorach

      The rapid rules editions/revisions is indeed a problem, but only part of the problem. Another is the constant rules changes, FAQs, etc. Even change the rules between editions to a huge undecipherable mess, unless you spend a whole lot of time on the game, it isn’t for the faint of hearted. Not because it’s an overly game, it’s because it’s badly organized.

      Others have spoken of the pricing model, this is indeed part of the problem. No good value starter sets, a 2-player set with only 6 models sets you back $67, a faction starter only 10 models for $100. Just look what $100 starter sets buys you these days, and it’s not just 40k or WFB, Warmachine or Hordes, it’s even the newbies in the industry like Dropzone Commander, Dust Tactics, etc.

      They’ve officially changed scale once already, but the difference in size between the many different resculpts is also significant! Not to mention that it seems that dp9 has no issue with phasing out certain designs and configurations. The recent stop-gap army list for the prdf has many folks in a huff because their already expensive models are no longer ‘legal’ configurations… Not to mention the trend of needing new minis to make you old squads ‘legal’ again. I’m even afraid that old favorites like the Hunter, Jager, etc. will disappear and be replaced by ‘newer’/’better’ gears.

      I’ve been buying second hand old HO scale Gears that are perfect for 1/100 scale gaming, bought a couple of new HT-68/HT-72 tanks in a sale for use as LHT-67/LHT-71 tanks in 1/100, a couple of decals and all the dp9 pdfs. But that’s about it for me, still love the (old) Heavy Gear…

  • Nosaj Verush

    I find people who accuse others of elitism are often operating from a position of insecurity. My point is, what some call overly complicated and clunky others (who tend to be smarter or more mature) call complex and challenging. Sorry, it’s a great game if you have what it takes to play. For example, do you have the patience to craft an army from tons of cool options or are you disgruntled if you can’t just grab a static starter box of the shelf?

    • KelRiever

      It wasn’t put in the friendliest of terms, but the distinction was made by the critic of ‘elitism’ between clunky and complex.

      Anyway, I would highly appreciate games of actual complexity as opposed to faux difficulty caused by poorly written rules. 2nd ed 40k was poorly writtten. The answer, for me, wasn’t to throw away rules, but to clarify them. Sadly, that seems to be the general trend these days. I could write the core rules for what is coming in miniature world on the inside of a boxtop like Monopoly. Maybe that’s their goal? It isn’t mine.

    • 4tonmantis

      I find that people who passive aggressively (and indirectly) insult others to be tools. I think people who make assumptions about others and pass judgement summarily in such a manner over the internet whilst hiding behind the protection of anonymity and bragging about their status in life tend to have other issues. In case their is confusion, I’m saying you have some form of psychosis that requires you to validate your existence through spending needless hours to figure out the best way to have your imaginary robot army destroy your opponents’ imaginary robot army. You can try to add some BS levels of sophistication to this scenario but it’s just that.

      Also, I’m not the least bit insecure. I have a beautiful wife, bright children, and am able to create art and enjoy life at my leisure. I do find it sad that you feel the need to attempt to posture in such a lowly place as a news site for plastic army men and sincerely hope your situation improves in the future. Namaste.

      • 4tonmantis

        First line should read “tend to be tools”.. there’s no edit function so..yeah..

  • Nosaj Verush

    And frankly, I consider it an elite game. Do I take pride in playing it and belonging to the group that plays it? Yes. So, I guess that makes me an elitist. Thanks for the complement.

    • Nightbee

      It’s “compliment,” you elite genius.

  • Nosaj Verush

    Yes, spelling is not my strong suit. That’s why I have a secretary.

    • Marauder

      Do you get your secretary to type out your army lists for you? Cause that would be freakin’ awesome – must ask my boss about that one!

  • Nosaj Verush

    Unfortunately, she can’t proofread my posts hastily typed out at a red light.

  • Nosaj Verush

    Unfortunately, she can’t proofread my posts hastily typed out at a red light.

    And, I don’t recall saying I was a genius, but thanks for the COMPLIMENT.

  • Nosaj Verush

    She has! She was confused by it though.

  • Beermonkey

    I’m a fan of Heavy Gear and a member of its Pod Squad. That being said the rules are dated. I think they realized half way through the new army books that they weren’t fixing the game only making it worse. I was crushed by the unbalance they built into NuCoal and Forged in Fire. Haven’t really played the game since.

    That being said I’ve gotten a first look under the hood at the new edition and they are heading in the right direction. Simpler rules for basic stuff with lots of tactical options where they belong. Keep the feel and the game play but dispense with needless complications that were fine in the 80’s but tedious to today’s wargamer.

    The thing that throws most off of Heavy Gear is movement. It is a game that requires smart movement and teamwork in your army. You cannot use 40K tactics and win. You have to play it like real world military’s work. Artillery provides cover, recon elements call in the artillery. Units are used to pin down the enemy and hold objective while elite or specialist units out flank them and get the kills. Two mechs standing in the open blazing away at each other doesn’t work. If you understand that, and like that, Heavy Gear is for you. If you don’t…40K is glad to have you.

    As for Price it’s what you make of it. I have 2 full armies that I build on $300. That’s not bad. Can you do that in 40K? Besides Heavy Gear is manufactured here in North America. It’s not cheap Chinese plastic.

    • Cergorach

      40k/WFB plastics are made in the UK, the horrible Warmachine/Hordes plastic (PVC) is made in the US, the lovely Dreamforge kits are made in China, the incredible Gundam kits are made in Japan…

      It’s still horribly cast metal, if not horrendous hybrid metal/resin kits. Those are never going mainstream at this rate, it’s a regular World Wonder when someone assembles and paints a HG army…

      And let’s not mention that the already expensive GS models get insanely expensive for folks living outside NA due to shipping, taxes and import fees. And distribution outside of NA is a joke, even Wayland Games has seriously ramped back their stock (are they even still a distributor?), Ludik Bazar had stopped carrying new product, etc.

      Don’t get me wrong, I’m still building old HO scale Gears that are massive amounts of metal, but that’s nostalgia rearing it’s ugly head. πŸ˜‰

      • BaconSlayer

        PP’s plastics are made in China.

  • papasmrf667

    I just read through the malifaux 2nd edition it streamlines a lot of the rules that were spread across three book sand clears things up. The revised character stats are all tasty and intriguing as well the new modeles which were badly needed. Gremlins are a faction now too! As a gremlin player my opinion is biased and drunken.

    I liked the clunkiness of Heavy Gear Blitz and the planning it required. The price point always seemed too high to really get into it. I mean all miniature games cost dollars and the models are pretty sweet (some of them). but I don’t know if I could justify it, unless I had a dedicated group to play with. I’ll for sure be trying out the beta when those rules drop, maybe use that to stir up some local interest.