CMON Launches Rising Sun Kickstarter

By Polar_Bear
In Board Games
Mar 7th, 2017
7 Comments
2548 Views

This is one that people have been looking forward to since its announcement last year at Gen Con. CMON has launched the Kickstarter campaign for Rising Sun. The game, designed by Eric Lang, with artwork by Karl Kopinski, and featuring miniatures from Mike McVey, the game takes players back to Feudal Japan, putting them in charge of the various clans, all vying for power. But first, a nice cup of tea.

From the campaign:

Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to victory. Use politics to further your cause, negotiate to seek the most profitable alliances, worship the Kami to gain their favor, recruit monsters out of legend to bolster your forces, and use your resources wisely to be victorious in battle.

Created by acclaimed designer Eric M. Lang, Rising Sun reunites the same creative forces responsible for the smash hit Blood Rage, with stunning artwork by Adrian Smith and intricate miniatures sculpted under the direction of Mike McVey.

The campaign is running now and is set to go for another 27 days.

Source

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  • Trent

    What scale are the warrior minis?

    • Ghool

      Looks to be about 35mm to me. Taller and skinnier like Zombicide. Seems to be the standard for CMoN of late.

  • odinsgrandson

    It seems that the “like Blood Rage, but not” pitch resonates with a lot of people.

    It really hasn’t been long enough for this campaign to have pass up Blood Rage by so much.

    • Grimbergen

      Well if BGG is any indication, it’s also the Japanese medieval-fantasy that we see very rarely. Some small boutique minis companies dabble here but nothing on a large scale and a complete game to boot.

      • odinsgrandson

        We see Japanese Medieval Fantasy rarely?

        Oh, wait- sarcasm, right? The internet will fool you sometimes.

      • Ghool

        I think the factors contributing to its’ success are Eric Lang’s name as designer, a spiritual successor to Blood Rage, and it’s an update of an older, but great game.
        Plus, it’s CMoN, so that will naturally get a game raking in at least 500K regardless of what theme it sports.

        I don’t think the theme has anything at all to do with it being successful.