Cipher Studios Boot Camp article for Anima Tactics

By Polar_Bear
In Editorial
Mar 14th, 2012

Cipher Studios updates their Boot Camp series with “Change or Die #2.”

From the article:

In the last article, I talked about using and evolving your gaming toolbox to keep your game play fresh and interesting by constantly rotating tactics and techniques to keep your opponents on their toes, and to keep your forces from getting tiring.

Well, let’s face it – sometimes the toolbox just can’t stop boredom from setting in. Sometimes you need to shake up the game in a more concrete way. Sometimes you need to bite the bullet and just buy a new force!

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  • Umm – a really useless article. Don’t waste your time reading it.

  • cama

    “our game gets boring very quickly. Luckily, there is a solution: buy more stuff to get bored with!”

    This is a marketing fail of large proportions. I should want to buy because I’m excited, happy or interested – not because I am bored.

  • Repeter

    I can agree that the article is useless. However, I’ve never had a boring game of Anima Tactics (there is one very bad match up with the Wissenschaft and a certain scenario, but I digress…) It is a very balanced game, for the most part, flows well and has deep wells of tactical options.

    I also own almost the entire line of exquisitely sculpted minis. I love painting those suckers.

    • Agreed. And in Anima, even changing out a single fig from your lineup will affect how a game is played. Or picking different advantages. Or trying different scenarios. Lots of fun variables.

  • Repeter

    Got some 150 lvl games lined up with a new player tonight. New blood is an even easier way to avoid boredom. Whup noobs (sound like an FPSer, huh?), live vicariously through them–it’s all fun.