Andy Chambers and Mark Gibbons.
Those are two names that really don’t need an introduction for the people that tend to frequent this page. But just in case you didn’t know, Andy has been writing game rules for… oh… forever. And Mark has been doing artwork for those games just about as long. They worked together back in the day for Games Workshop and there’s a very good chance that you’ve had a codex in your hand and both their names were on the credits page. Well, they’re teaming up again, this time with Games & Gears to bring you Dark Deeds. It’s a brand new card game and they’ve got it here at Adepticon. Ruxton from G&G was nice enough to give me a demo.
It would seem that everything isn’t right on Ghosar Quintus. The locals have started to talk a bit funny, with sounds of strange aliens entering their speech. Oh, and there’s the Deathwatch Kill Team that’s gone missing. That’s probably a bad sign as well. We should probably send in another to check out what’s going on. That’s the story behind Deathwatch: Overkill, the new board game from Games Workshop.
As you saw in my unboxing article, they’ve sent me a copy to check out. Now it’s time to give you a review of the game, itself.
So check your bolter and say a prayer to the Emperor, it’s time for another TGN Review. This time it’s Deathwatch: Overkill by Games Workshop.
While I’m not a regular watcher of sports, I would still say that I’m a “sports fan.” My hockey-playing days are long, long behind me, but I still retain a love of sport and the competition of it all. So when I first saw artwork for Guild Ball start to pop up, I was interested in it, though I never did get a chance to try it out back then. However, in the past several months, my friends online have been picking it up and playing all over the world. So when I got an e-mail from Steamforged asking if I’d like to try it out, I said, “Yes, Please!”
And they were kind enough to set me up with a couple teams, some tokens, some dice, and a rulebook. I was giddy as I got to work putting the figures together and giving it a try.
So grab your giant foam finger and team pennant, it’s time for another TGN Review. This time it’s Guild Ball from Steamforged Games.
Raise your hand if you’re a fan of Firefly. *watches pretty much everyone’s hand go up* Yeah, me, too. I actually have been meaning to get those DVDs back out and re-watch the series. It’s a sci-fi western done right. Well, now the crazy antics of the Serenity and her crew meet up with the zany rules-changing of Fluxx.
The fine people over at Looney Labs sent me a copy of the new Firefly Fluxx to try out.
So get ready, it’s time for another TGN Review. This time it’s Firefly Fluxx by Looney Labs. Pay attention, or by my pretty, floral bonnet, I will end you.
Well, I’ve had a review of a Leviathan (and then the evil Leviathan), an APC, two different heavy troopers squads, but that still only came out to 13 total models. Time to bulk up my numbers a bit. So I’m going to more than double the number of figures I’ve got put together by assembling a Valkir Heavy Troopers box.
The kind folks at DreamForge-Games once again supplied me with a set.
So I hope you brought enough gum for everybody, it’s time for another TGN Review. This time it’s the Valkir Heavy Troopers box set from DreamForge-Games.
Well, we had a review of the “Battery” (meaning a grouping of artillery weapons), we should probably have a review of the Assault as well. It seems only fitting. As such, I’m here with another of the plastic kits from DreamForge. This time around it’s the Valkir Assault Troops.
As before, DreamForge was kind enough to send me a box to let you know about.
So get ready to storm the enemy, it’s time for another TGN Review. This time it’s the Valkir Assault Troopers box set from DreamForge-Games.
I’ve always been a fan of “heavy weapons units.” The Lootas for my Orks would always have lascannons and plasmacannons and all that sort of stuff. Obviously, my Dark Angels would have Devastator squads all armed up with the big guns. Well, DreamForge has their own heavy weapons unit for the Valkir.
They sent me a box and I’ve put them together and am here now to tell you about it.
So grab an extra belt of ammo, it’s time for another TGN Review. This time it’s the Valkir Support Weapon Squad from DreamForge Games.
For those that have been watching, I’ve been talking a lot about Guild Ball lately. It’s a game I’ve been keeping track of since I first started seeing artwork coming out for it. But now I’ve finally gotten the chance to really check it out. It’s been a game that’s been blowing up my Facebook friend’s feed and I had a chance to play my first match yesterday. Well, the kind fellows over at Steamforged are coming out with a new Guild for the game and have given me a bit of artwork they’d like me to show you.
Games Workshop has been working on expanding their projects besides just 40k and Age of Sigmar. It was announced that they were going to be recreating their Specialist Games Lines and coming out with side products to expand the offerings to us, the gamers. We’ve seen several new releases already, the newest one being just announced. It’s Deathwatch: Overkill, a new stand-alone board game.
The kind folks over at Games Workshop were nice enough to send me a copy to look over and let you know about.
So grab your bolter and make sure your genes are secured, it’s time for another TGN Unboxing. This time it’s Deathwatch: Overkill from Games Workshop.
From a camp where I run away from zombies to a camp where I learn to be a ninja. Probably could’ve used the skills from the latter in the former, but waddyagonnado? Anyway, I had participated in the Kickstarter campaign for Ninja Camp from Action Phase Games. I’d played a demo of it at last year’s CMON Expo (and wrote up a review that you can read here) and liked it enough that I wanted in on it as soon as possible.
Well, the Kickstarter campaign long since ended and backers are starting to get their sets. I got mine and figured I’d give you a look inside.
So grab your merit badges, it’s time for another TGN Unboxing. This time it’s Ninja Camp by Action Phase Games.
Hello Campers, and welcome to Camp Wenamigunnagohome. Last one to get to the highway is zombie food! Haha! I’m only kidding, of course! Everybody except the first person to get to the highway is zombie food! Hahaha! I’m only kidding there, of course, too! There’s a good chance all of us are going to be zombie food!
Nightmare Forest: Dead Run is a new survival horror card game from SolarFlare Games. They are up on Kickstarter now, looking for funding love. To help out, they sent me a prototype copy of the game to check out and let you know about.
So grab your weenie-roasting fork and tent stakes, it’s time for another TGN Review. This time it’s Nightmare Forest: Dead Run by SolarFlare Games.
I think it was about five years ago or so that I was first introduced to deckbuilding games. It was on the Wednesday before Gen Con. I’d met up with some friends. We went back to their hotel room and they showed me a couple them, starting with Dominion. Deckbuilding games were still rather new at the time. The one that I immediately latched onto and was Ascension by Stone Blade Entertainment (at the time called Gary Games). All this time and a whole bunch of sets later, I’m still excited about the game.
So, what keeps me coming back? Well, it’d be the new special “themes” that each set comes out with. The Dreamscape set just came out and the fellows over at Stone Blade were kind enough to send me a set to try out.
You’ll want to stay awake for this one. It’s time for another TGN Review. This time it’s the Dreamscape set for Ascension from Stone Blade Entertainment.
One of my first review projects ever for TGN is still one of my favorites. DreamForge-Games had recently come out with their Leviathan Crusader and I got one for my very own to assemble. I eventually named him Friday in honor of the day I put him together. Later on he would get an arch-nemesis in the form of Monday. Well, DreamForge hasn’t only made Leviathans, they’ve made other kits as well. Today I’m here to take a look at the Eisenkern ‘Keilerkopf’ APC.
So grab your hobby knife, it’s time to head into another TGN Review. This time it’s the Eisenkern APC kit from DreamForge-Games.
Games Workshop has a brand new stand-alone board game available. It takes place during the tumultuous times of the Horus Heresy, when the various Space Marine chapters split apart, some of them staying with the Emperor, and others following Horus and converting to the powers of Chaos. The wars that would rage on from this split will last at least 10 millennia. One of the biggest events in the Heresy was the Betrayal at Calth when the Ultramarines fought the Word Bearers. The Betrayal at Calth box set lets you play out those claustrophobic battles in the tunnels beneath the planet’s surface.
Games Workshop has been kind enough to send me a copy. I did an unboxing of it last week. Now I’ve had a chance to play the game some and it’s time to give you a look at how it works. So grab your bolter. It’s time for another TGN Review. This time it’s Betrayal at Calth.
Hey everyone. We’ve got a special treat for you today. Our own, beloved, Jared Miller has written up a preview of some of the new things you can expect to see in Arcadia Quest: Inferno, which will launch on Kickstarter on Monday. So without further ado, take it away, Jared!
Welcome back to the city of Arcadia! There are beautiful sights to see, wonderful shops to spend your hard earned coin at, and if you’re the adventurous type, you can even join a Guild of heroes to fight against the occasional monster (or other Guilds) for loot and glory! Over here we have the city’s fountain. Uh oh. Looks like it’s spewing molten lava at the moment. Well, that’s not normal…
Games Workshop is going back to the future. Well, the past of the future, that is. I mean, it’s still the future from now but it’s back in time from where they are usually when in the futu… You know, I’ll start again.
The Horus Heresy has long been a popular part of the Warhammer 40k lore. What happened to the Imperium of Man to split it apart so drastically? Where did all those Chaos Space Marine chapters come from? The story of Horus’ betrayal against the Emperor is a story of Biblical proportions (and parallels). And both Games Workshop and Forge World of long been coming out with models that have armor and other equipment from that period of the game’s history. Well, Games Workshop is coming out with a new stand-alone game based in the Horus Heresy period. Betrayal at Calth takes players to the time right when it was brother versus brother in close-proximity fighting with one-another as the Chaos factions split off.
GW sent me a copy to check out. A full review will be coming soon, but as of now, let’s take a look at what comes in the box. It’s time for another TGN Unboxing (it’s been a while). This time it’s The Horus Heresy: Betrayal at Calth.
For most of my friends, Halloween is their favorite holiday of the year. What can I say? I’ve got some weird/cool friends. Though certainly they are known to sometimes dress up just for funsies at any point during the year, Halloween really lets them pull out all the stops. As such, they’re pretty much all huge fans of Tim Burton’s The Nightmare Before Christmas. So yeah, they were all pretty jealous when this one showed up on my desk.
So I know you’ve already got at least one song from the movie stuck in your head, but let’s see what is this with another TGN review. This time it’s The Nightmare Before Christmas Munchkin.
Friends! Gamers! Countrymen! Lend me your… uh… eyes. I have not come to bury anybody. And we’ll see if I praise anybody (spoilers, I will). SoulJar Games has been busy working on a new board game that captures all the intrigue and subterfuge of the ancient Roman Senate. What they’ve came up with is 100AD. They’ve sent me a prototype copy to look over and give you my thoughts on (note: Since it’s a prototype, the look of cards and wordings may change before the final version).
So grab your toga and sandals, it’s time for another TGN Review. This time it’s 100AD by SoulJar Games.
It’s October, so that means monsters of all types abound in popular culture. They can also abound on your tabletop, too. Fild is a new board game by Bisbog that’s up on Kickstarter now and looking for some funding love. Speaking of love, spoilers, I love the game, since the kind people there sent me a prototype version (so items in the pictures are not going to be what the final version looks like) to try out for myself. And that’s what we’re here for now.
So get ready to do the monster mash, it’s time for another TGN Review. This time it’s Fild by Bisbog.
Looney Labs’ Fluxx is always getting new versions coming out for it. The game where “the rules are always changing” is easily reskinned to fit different themes. I’ve personally played 6, not counting the two (and a partial) that are in this review. But rather than just different pictures on the cards, Looney Labs really does try and make the sets act and play differently. Did they succeed with Batman Fluxx and Adventure Time Fluxx? And what about these Fluxx Dice? Well, that’s what we’re here to talk about today.
So kick that creeper to the side, it’s time for another TGN Review. This time it’s Batman Fluxx, Adventure Time Fluxx, and Fluxx Dice.
Are you ready, everyone? The Kickstarter for The Others: 7 Sins starts later today. There’s still time, though, for Darth Nega to give us a bit more information about how the game works. Today’s topics are the Story Boards and Apocalypse Track.
One thing that makes life seem fair is the existence of choice. It makes us think we’ve got it all and that we are responsible for our own path. But are we? Aren’t these beings corrupting everything and making humans think that they are owners of their destinies, when, in fact, Sins mold the reality so our choices actually reflect their interests and desires? Most people wouldn’t own up to it, and never acknowledge that the real truth might be a lot different than what they believe. How about you? Do you still trust your own perception of reality?
When I was growing up, every year we’d plant a vegetable garden back behind the garage. There would be some herbs, tomatoes, carrots, and several other items. One of those other items was beets. So when they were ready, we would always have fresh beets as a side dish for dinner. I grew up loving beets. However, having since had canned beets, I can see how others might not have such a fond memory of this clothes-staining root. Let’s face it, a lot of people don’t like eating their vegetables, and so I can see why a game could end up with a premise such as Bad Beets has.
Well, the fellows over at Stone Blade Entertainment gave us a copy and so it’s time to dig into another TGN Review. This time it’s Bad Beets by Stone Blade Entertainment.
In The Others: 7 Sins, beings from another world are trying to infiltrate into our own. But they’re not just doing it alone. They’re getting help from the population of everyday people. Today, Darth Nega gives us a bit of a look into these corrupted individuals.
… Hey, should we be concerned about how much she knows about this sort of stuff!?
When you first think about what’s worse about the Earth being invaded by unimaginable creatures, one would think that the creatures itself would be the answer. However, even worse are the humans that decide to make a pact and dedicate their lives to Sin.
Welcome back, TGN Readers. As promised, Darth Nega is back once more with another look into The Others: 7 Sins. We said she knew about everything sinful. Today she proves it with a further look into a couple of the Sins. Take it away, Darth Nega!
Pride. Lust. Wrath. Envy. Greed. Gluttony. Sloth. Each with a reason to exist. And plenty of reasons to wreck every realm they might invade. The Others features the Deadly Sins as the world’s biggest nemesis and today we’re going to dive a little bit into two of them: PRIDE and SLOTH.
Today we continue our preview look at The Others: 7 Sins. We have guest writer Darth Nega (who has the inside scoop on all things sinful) with us to go over some information about the heroes of FAITH. Plus! We have the official launch date announcement, too!
“Focus. Trust the team. Ignore distractions.”
– Rocco de Curtis
To battle beings from another dimension one must have resilience, nerve, and talent. Monster-killing talent, to be more precise. These are some of the pre-requisites for joining FAITH and dealing with abominations and much more. Today we’re going to dive a little bit into these extraordinary people. They may have a little too much in common with the monsters they fight, but they’re humanity’s only hope.
Terror. Corruption. Redemption.
These are the themes of The Others: 7 Sins, the new game from Guillotine Games and Studio McVey. We’ve been seeing some pretty sweet-looking models, but now, with the Kickstarter campaign growing ever-nearer, it’s time to get some real information about the game. We talked with some of the designers as well as Eric Kelley, head writer for the game, and got them to spill a few secrets.
Earlier this year, Exploding Kittens figuratively blew up Kickstarter. In 30 days, Elan Lee and his team raised almost $9 million thanks to the help of 219,382 backers. Some people here in the office were among that crowd. And a mere 6 months later, Exploding Kittens has made it to their desks. So, now that we’ve gotten a chance to play the game, was it worth all the hype?
Meow, meow, meow, Kablooey! It’s time for another TGN Review. This time it’s Exploding Kittens.
War! Yeah! Huh! What is it good for? … killing some time when you’ve got a pack of cards and an opponent. Everyone knows the age-old game of “high card wins.” But what if you want something a bit less “just random-shuffling determined?” That’s what the guys over at Foursight Games thought. As such, they came up with Fate of Akalon: Tribes, their new card game that’s going up on Kickstarter soon.
They sent me a prototype version of the game to test out. Much of the art wasn’t done on the cards yet, and the box isn’t what the final ones will like, but neither of those effect game play. And so I’m here now to give you my thoughts.
Day 1 of Gen Con has been an absolute whirlwind. It feels like 3 days have already gone by. But no, it’s just one. The show is a great time to sit down with some of the game companies in attendance and find out what they’ve been working on. One that I’ve been visiting a couple years in a row has been Justin Gary, the President of Stone Blade Entertainment (SBE). Ascension is on of my favorite games and one that I play most-often. So it’s always great to try and pry bits of information about what’s coming up for it. But it’s not just Ascension this year from Stone Blade. We’ve got Bad Beets. Not only did I get a little info about the game, I got a full demo. Check out below to see how the game plays.
Spartan Games has caused quite a stir with the announcement of their Halo: Fleet Battles miniatures game. The Fall of Reach starter box sets just started shipping a couple days ago. We got one in here at the office and whipped up this little video showing off the box’s contents for you. Go have a look-see.
Well, kids, the time has come. It’s our review of Games Workshop’s Age of Sigmar. Let’s get right to it, shal we?
The first miniatures game I played was Warhammer 40k. My LGS in St. Louis (The Fantasy Shop, St. Charles, for any of you that might know of it) had a demo of 2nd Edition’s two-player starter set up. My friend Jared and I, who frequented the store in order to play the Star Wars CCG from Decipher had always walked by it, and occasionally looked at it, on our way to the card gaming tables. One day we tried it out. We liked it, so we split a box. That started a roughly 10-year period where 40k was my main game of choice. I stopped just as 4th edition was coming out. During those years, I never played Warhammer Fantasy Battles, but I certainly watched plenty of games of it. Back in those days, at the Shop, it was just as popular as 40k. So I’d watch giant formations of High Elves and Lizardmen in their nice, neat regiments duel it out on the tabletops. Fast-forward all these years and now Games Workshop (GW) has taken Warhammer Fantasy Battles (WHFB) and come out with something new. WHFB is no more. Now there is just Age of Sigmar.
Chicken is outlawed. Over 100 million people died after the Avian flu outbreak. At least that’s what the governments are saying caused it. In the wake of the disaster, the US’ Food and Drug Administration became one of the largest and most powerful policing agencies around. Tony Chu is an agent of the FDA with the power to know the history of anything he eats. He is a Cibopath. This is the world of Image’s Chew, a comic created by John Layman and Rob Guillory. Now, IDW Games presents Chew: Cases of the FDA, a game based on the popular series.
Who doesn’t love ninjas? Whether you’re a fan of the old martial arts movies from the 70s, or the actual, historical accounts of peasants fighting against oppressive governments, or if you simply enjoy yours in a half-shell, there’s probably some form of ninja you like. While not specifically a ninja, I do enjoy me some “Chinese Boxing Ailuropoda melanoleuca.” The fellows over at Action Phase Games also enjoy some ninja action. But how does a ninja become a ninja? Is there a school for something like that? The fellows at Action Phase are going to answer that for us with a resounding, “Hai!” as they introduce us to Ninja Camp, their new card game.
Today we’re taking a look at Scoundrel Society, a new card game by Action Phase Games (they’re the guys behind Heroes Wanted). In the game, you play as a guild of professional conmen (and conwomen) who have gathered together for their yearly “game.” What’s the game? Well, to pick some rich sucker with more dollars than sense and then proceed to rob them of anything that’s not nailed down. However, it’s not just a smash and grab operation. You have to be careful about what you take because someone has to lose the game, and that person’s going to have a lot of time to think about what they’ve done while sitting in prison.
In a world where potion making is a cutthroat business, a secret society of Apothecaries exists, lording their skills above all others. The group is known as Apotheca, and you’ve been invited to join. But first, you must compete against other potentials in a black market competition to prove yourself the best potionslinger out there. Welcome to Knapsack Games’ Apotheca: The Secret Potion Society, designed by Andrew Federspiel, backed up by a talented team of designers, artists, and writers. Continue reading