Club Fantasci: What Comes Around, Goes Around in Social Media editorial

Club Fantasci’s David Lowry gives us his thoughts on reciprocation in social media promotions.

CF4

Source

From the post:

One of the most frustrating things about running social media accounts and trying to help people grow their audiences is the complete lack of reciprocation. Many people complain about how hard it is to get a larger audience but then do nothing to try to increase it. They get stuck in their little clicks of people they always interact with, don’t think about interacting with others or reciprocating all the work other people put into them.

Ten Copper posts article about GW’s policies regarding Australian sales

Ten Copper has posted up an article talking about the moves Games Workshop has made in regards to Australian retailers in the recent past, as well as what they’re working on for the near future.

Ten Copper

Source

From the post:

Australia is one of the last global territories where online retailers are still able to sell Games Workshop products. But now, without telling anyone, the wargaming giant has moved to shut them out.

Planning Ahead…. Learning To Market Before You Launch

Club Fantasci talks about planning ahead and doing market research for your games before you set them out to launch.

CF4

Source

From the article:

David Lowry discusses some common sense ideas for people learning to market before a Kickstarter launch and ways to not abuse those who help you for free.

Demigods Rising takes back Kickstarter: A Cool Success Story

Wargamers Consortium posted an editorial talking about the re-launch of Demigods Rising over on Kickstarter and how they’ve turned a failed campaign into a new successful one.

Demigods Rising

Source

From the article:

A good example of success from failure, Demigods Rising is a cool board game the pits you against each other in an arena type setting and pledge levels which you can’t ignore!

Polyhedron Collider posts their thoughts on successfull Kickstarting

Polyhedron Collider gives you their thoughts on what it takes to have a successful Kickstarter campaign.

funding unsuccessful

Source

From the post:

At this very moment there are over 150 active tabletop gaming projects on Kickstarter. 150! That means you need to make your project stand out. I get to look at loads of Kickstarter projects and there’s nothing worse than looking at a project and knowing that it isn’t going to fund. The game itself could be absolutely awesome but if your Kickstarter project is terrible then its chances of funding are severely reduced.

Now I’m not pretending to be some form of Kickstarter expert here, and I can’t promise you millions, jet skis and Kickstarter success but I do see the same mistakes happen over and over again. Here are the top 8 mistakes I keep seeing and what you can do to fix them (I couldn’t think of two more and no number 7 won’t shock you).

Top Ten Filler Board Games posted on Play Board Games

Play Board Games gives you their top 10 list of “filler” board games. You know, the ones when you want something lighter or are waiting for the rest of your gaming group to show up. That sort of thing.
I, particularly, love these types of games.

top-ten

Source

From the post:

To qualify as a filler a board game must be quick, easy to teach and learn and easy to set-up and put away. Here is my list of the best ones.

The Painting Frog Makes A visit to Mantic Games

The Painting Frog posted up notes from their trip to Mantic’s HQ before their recent move to a new location.

Mantic

Source

From the post:

So how does one company goes from the ugly duckling to the swan it is today, from a company seen only as a cheaper brand of models into one of the leading companies in the wargaming and miniature business, with brilliant original IP in the form of their brand new Dreadball and Deadzone franchises and renewed Kings of War?

Decided to find out the reasons for myself I came up with the idea of stopping by Mantic Games while visiting Nottingham, so I did what any reasonable chap should do, I picked up the phone and rang them asking if I could stop by for a visit.

The phone was answered by a very amicable fellow named Andrew Whelan who not only said yes to my request but also seemed genuinely interested to have me over for a visit, so I departed Brazil full of expectations about visiting them, but also having absolutely no idea about what laid ahead or what to expect about it.

Learning To Work With A Reviewer

Club Fantasci has posted their third article in their “Reviewer” trilogy with a post about working with reviewers.
Note: Again, the ideas inside are those of Club Fantasci.
TGN does do reviews and I’m always interested in talking with game designers and manufacturers about doing them. I do have a small backlog right now, but if you’d be interested in getting your product reviewed, just let me know.

ClubFantasciHeader

Source

From the article:

David Lowry finished his discussion on marketing with reviewers as part of a publishing strategy as well as bias in working with others on Club Fantasci

Club Fantasci continues their Reviewers editorials

Club Fantasci continues their editorial on the relationship between reviewers and game companies.
Note: Again, these are the thoughts of Club Fantasci and not necessarily those of TGN.

CF4

Source

From the post:

David Lowry discusses even further the work it takes to review games and the importance of them vs. some of the comments found from new publishers found in forums for Club Fantasci.

Learning To Work With A Reviewer

Club Fantasci’s David Lowry talks a bit about the relationship between game companies and game reviewers.
Note: I have my own feelings about the relationship between reviewers and companies (being a reviewer, myself) and some do and some do not agree with the statements in the article. I’m posting someone else’s editorial and their words do not represent my own thoughts on the subject.
Just wanted to say that part.

CF4

Source

From the article:

David Lowry discusses learning to work with a reviewer for your long term marketing and the value they provide on Club Fantasci.

The Escapist writes about XenoShyft

The Escapist Magazine wrote a little article about XenoShyft and the game making over $50k in just its first day up on Kickstarter.

XenoShyft

Source

From the post:

CoolMiniOrNot launched a Kickstarter campaign June 5 for its latest tabletop game, XenoShyft Onslaught. In just one day, the campaign has raised more than twice its goal, with over $55,000 pledged by 1,178 backers. XenoShyft Onslaught is a cooperative game for one to four players. Players must defend their base against waves of terrifying aliens, using a deck-building mechanic to build their defenses and fight off the attacking horrors. To win, players must survive nine rounds of bombardment by the aliens, who were awoken by the player’s strip mining activities. The Kickstarter campaign runs for just two weeks, ending on June 18.

Flatlined Games posts Board Games Publishing and Marketing Chapter 11

Flatlined Games has a new chapter in their eBook, Board Games Publishing and Marketing up on their website. This time it’s printing cards cards and cardboard components.

Flatlined Games

Source

From the update:

Hi all.
I slowly continue to publish the free guide to board games publishing on the Flatlined Games website.

The newest chapter is Chapter 11, production part 1 : printing, cardboard and boards.
As usual, feedback from other industry sources if welcome and will be integrated in the book !

Are You Dreaming Big Enough With Your Kickstarter

Club Fantasci has posted up an editorial talking about dreaming big with your Kickstarter campaigns.

ClubFantasciHeader

Source

From the post:

As I have been interviewing smaller board game publishers I am noticing a trend I saw in the music industry with people not realizing what Kickstarter is truly for or its potential to help you reach your goals faster. I know that people who aren’t in business may not get this or agree with it so let me break this down a bit.

Top Ten 2 Player Board Games posted on Play Board Games

Play Board Games posted up another of their infamous Top 10 lists. This time it’s their picks for the Top 10 2-player board games.
Do you agree or disagree with them? Lemme know in the comments.

top-ten

Source

From the post:

I decided to update my list of the top 10 two player board games. I have not changed this list since 2012. I stand by all the games in my previous lists but this one contains some more recent games.

Tuesday Scenery Spotlight: Fortified Sector

Mantic has their own Chris Palmer give you some details and thoughts about their Fortified Sector terrain kit.

Fortified Sector cammo

Source

From the post:

Chris Pamler of Mantic Games talks about his favourite scenery:
“Perhaps my personal favourite piece of terrain I’ve seen built is the Fortified Sector, built and painted for us by Nick Williams. The design really encompasses what the Fortifications spures are all about and Nick has done a great job of incorporating the Defence Line components and fortress doors into the design.

The kit itself is built from 20 sprues, including Core Worlds tiles that you can use to build the “frame” of the building, whilst using the clever Fortification tile to add some weight and armour to your construction. There are also two types of pillar so you can make interesting reinforced corner structures too.”

If you were stranted on a Desert Island, what game about Desert Islands should you play?

Board Game Quest has posted up their list of Top 5 Desert Island games. Do you agree with their picks? Let us know in the comments.

Top-5-Desert-Island-300x210

Source

From the post:

I was watching TV a while ago and the movie Castaway came on. While I was watching Mr. Hanks have a conversation with his volleyball buddy Wilson, it got me thinking about desert island games. I’ve seen plenty of people have conversations about “if you were trapped on a desert island, what game would you bring”. As fun as those conversations are, I thought it would be fun to take a more literal approach. What is the best game about being trapped on a deserted island?

Ignoring Your Audience… Rookie Mistake

Club Fantasci’s David Lowry writes about something a lot of rookie game-makers make the mistake of doing in this editorial.

Club Fantasci

Source

From the article:

Statistically the average person knows 220 people. So let’s take that as a rough fact. If this is a baseline number, how many people do you think other business people know, or people of influence in an industry or media/marketing person? Hundreds more, thousands more? Then when you consider how many people who they know, the numbers get staggering down the line. The snowball just get bigger and bigger and bigger. Imagine the power a person has in their hands when they are well-connected! Why do I bring this up you may ask? Because I have found many people that just completely ignore any attempt at reaching out to them from others. They don’t acknowledge them, re-tweet them or interact on any level. No, clicking “favorite”on a tweet is not interacting. It’s barely passable as acknowledgement. Eventually whomever is trying to interact with you will quit. They will quit everything. Reviewing your games, buying your games, talking about your games or sharing your reviews or whatever it is you do. You are effectively alienating your audience with your rudeness.

Path of the Archon and Writing a Trilogy – by Andy Chamber

The Shell Case has an article by Andy Chambers wherein he talks a bit about writing fiction for a gaming world and in-particular, about writing trilogies.
Yeah, it’s maybe a side-step from the usual TGN posts, but I figured you’d all still be interested.

The Path Trilogy

Source

From the post:

Andy Chambers, in a guest article for The Shell Case, talks about writing, how to write and the challenges of writing a trilogy. Full of insight and inspiration, Andy reveals much of his process for writing the Black Library Dark Eldar trilogy.

Board Game Quests posts Top 10 Team Board Games

Board Game Quest has posted up their list for the Top 10 Team Board Games.
Do you agree with the list? What would you change?

Source

From the post:

When it comes to choosing a team game, there are actually a good amount of options out there. From the classic partner card games (Canasta, Hearts) to more unique offerings, there is something for just about anybody. For the purpose of this top ten list, I decided to set a few simple guidelines. First, there are no “1 vs many” games included. The “1 player vs” games just don’t feel like a team to me. So games like Descent, Betrayal at House on the Hill and Last Night on Earth are out. Second, there are no games included that are clearly 2 player with alternate 4 player rules. Usually these games play much better with two players and the four player rules just divide up the work of one player. So games like Stronghold, Star Wars: The Queen’s Gambit and War of the Ring are out.

Pushing the Edges

The Shell Case has an editorial posted up by Gav Thorpe about where gaming is headed and the boundaries that are being redefined.

Source

From the article:

I was going to write a fairly snarky post about some of the childish, narrow-minded, reactions in the community to the announcement of the Storm of Vengeance mobile videogame. On reflection I decided that rather than challenging one of the less desirable traits of the wargames community (or parts of it) I thought I’d go for a celebration of something altogether more positive.

Tabletop Gaming: Creating Worldwide Friendships

International Tabletop Day, organized by the fine people over at Geek & Sundry is coming up in just over a month. As part of the run-up to the event, they’ve asked me to be part of a group of bloggers who would share a bit about their experiences with gaming.

So in the first TGN Editorial, I’m going to talk a bit about my history with gaming and the great friendships it’s created all over the world over the years.
Continue reading

Knights vs. Leviathans

Pins of War is wondering which you guys prefer, the new Games Workshop Knights or the Leviathans from DreamForge Games.
I know which one I prefer. *looks on desk*

Source

From the article:

Ever since word got out, that Games Workshop was doing a plastic kit for an Imperial Knight, debates have raged on whether gamers should opt for the model from GW themselves, or opt instead for a surprisingly fitting alternative, the Leviathan Crusader from DreamForge.

Time for … a poll!

Designer’s Log 3 – Testing, Testing…

Play Unplugged has posted up the third installment of their Designer’s Log where you get some insight into what it takes to make the games that you love to play.

Source

From this post:

Scott Pyle’s series documenting his design process for Super System 4th Edition continues. This installment focuses on play testing.

Play Unplugged Designer’s Log 2 – Devil, Meet The Details

Play Unplugged continues their Designer’s Log series with entry #2, “Devil, Meet the Details.”

Source

From the article:

Here comes the second installment of Scott Pyle’s Designer’s Log, chronicling the development of SuperSystem 4th Edition from Four-Color Studios.

Gamers on Games : Episode 90 : Games Workshop Stock Price Drop

Gamers on Games has posted vidcast episode 90 up online for your watching pleasure.

Source

From the video:

Gamers on Games chimes in on Games Workshop’s stock price drop.

What do you think about the bleak state of the company?
Well deserved? Unwarranted? Overdue?
What should, in your opinion, Games Workshop due to get back to success?
Let me know what you think and leave a comment!

Play Unplugged – Writer’s Choice Holiday Game Buys 2013

Play Unplugged has posted up their choice picks for the games you should be buying this holiday season.

Source

From the guide:

It’s the holiday season! No matter what you celebrate, chances are, if you are reading this, there is a tabletop gamer in your life that you need to purchase a gift for. Each year around this time we ask Play Unplugged’s writers to share their tabletop gaming gift picks for the holiday season. Check out what our writers want for the 2013 holidays.

Club Fantasci posts editorial about what helps out game reviewers, advice for game designers

Club Fantasci posted an editorial about what game designers can do to help out game reviewers.
As a game reviewer, I agree with much of what’s posted there.

Source

From the post:

One of the most frustrating things I find in trying to review new games of any kind actually is not having good imagery to work with. It completely surprises me that a good amount of the board game publishers out there don’t have good artwork to be used for bloggers to use to promote their games. This should be absolutely STANDARD fare for any company so let me give a few tips from a marketing guy in the entertainment industry.

2013 Holiday Board Game Gift Guide posted on Play Board Games

Play Board Games is here to help your non-gamer friends figure out what games might be right for you with their handy guide for Board Game Gifts this year.

Source

From the list:

Are you looking for some ideas of what to buy the board gamer in your life? Then look no further. The gift ideas in my guides from 2012, 2011 and 2010 are still good ones and this list just adds to those.

Play Unplugged’s Thrifty Wargamer – BattleSworn and Reaper Miniatures: Bones

Play Unplugged helps you game on a budget by showing off some of the more-affordable avenues into minis gaming with a look at BattleSworn and the Reaper Bones minis.

Source

From the article:

Tabletop miniature games can be expensive. This reality is frustrating to both beginners looking for a low-cost entry point and veterans looking for value. Our Budget Wargamer articles highlight inexpensive and exciting games and figures that provide the most bang for your buck. In this article Play Unplugged’s Enrico Nardini looks Ganesha Games’ BattleSworn and Reaper Miniatures’ Bones.

Play Unplugged Halloween Game Picks for 2013

Play Unplugged gives you a list of their favorite games for this spooky season in their latest editorial.

Source

From the post:

Greetings gamers and ghouls! It’s that time of year again, the time when I ask Play Unplugged’s team of freelancers what games they would like to be playing this Halloween. These games can be brand new horrors or spooky old favorites. Here are their terrifying choices.

The Painting Frog posts “Bones II – To pledge or not to pledge, that’s the question” editorial

The Painting Frog posted up an editorial on their thoughts about the new Bones Kickstarter based on their experiences from the first one.

Source

From the article:

The Painting Frog blog shares its views on the newest Reaper Miniatures Kickstarter campaign discussing how the changes implemented from the first campaign affect backers outside the USA.

Top Ten Solo Play Board Games – 2013 Update from Play Board Games

Play Board Games knows you can’t always find an opponent for a game when you want one, and so has updated their Top 10 Solo Play board games list.

Source

From the update:

Tired of old-fashioned solitaire? Here is my list of the top ten board games you can play by your lonesome. The honorable mentions are games I have not played but heard good things about them or games just didn’t quite make the cut.

Home again. Home again.

*puts on Men at Work Business as Usual* It seems the most appropriate album for the day as I sit here back in the office ready for another week of news.

So I always used to post up a GenCon wrap-up thread on the Privateer Press forums back when I was a moderator there. I figure I might as well post one here now that I’m doing this.

GenCon this year was my… I think 6th. I can say that I’ve had some very good shows, but this year was my favorite. To try and list all the things that happened or who I met will only result in leaving things out, but I’ll try anyway.

First I want to thank all the people who did interviews with us at the show. All of the representatives and owners and such that talked with us were very busy and I know it’s never easy to suddenly have a camera pointing at you and asking you to talk for a couple minutes about everything that’s going on around you. So I again want to thank them for their time.
Also, it was great to meet a lot of the people that I’ve been e-mailing with for over a year. To shake a hand and see someone’s face creates a better connection than a million e-mails ever will.

I’d like to specifically thank the guys from GCT Studios for some rather… interesting evenings.

I’ve got a bunch to catch up on (understatement of the year!), so we’ll be moving along at a good clip with updates.
I’ve got a bunch of reviews to do, so expect those coming soon, too.