Catalyst Game Labs posts up September releases
Catalyst Game Labs has a whole big list of what they’ve got set up for release this month. There’s a lot, surely something for everyone.
From the release schedule:
The following products have a Street Date of SEPTEMBER 5TH, 2012:
Into the Cosmos ($24.99)
You are embarking on the adventure of a lifetime! The unlimited cosmos stands before you, full of sights and experiences as wild as your imagination. And that’s the key: imagination. Cosmic Patrol is about creating a story and Into the Cosmos gives you more alien races, characters, missions and rocketships to base your galactic adventures on!
Into the Cosmos features:
When in Doubt, Doubt: A new short story of a Cosmic Patrol Intelligence Service agent infiltrating a Hakhaze base!
Gazetteer: A series of treatises detailing new parts of a dangerous cosmos!
Rocketships: Eight ships Patrolmen may use or encounter while cruising the deep black!
Dossiers: New heroes and villains for players to use or fight against. Martians! Hakhaze! Ro-Men! Neptunian Frog Men! Humungulous!
Missions: Twenty-three Mission Briefs to challenge even the most courageous Patrolman!
The cosmos has millions of ways to kill you. When it tries, call the Patrol!
The Clutch of Dragons ($29.99)
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners. Extractions, industrial sabotage, theft, wetwork—there’s plenty of jobs in all those areas, and dragons are finding ways to get reluctant runners to work for them. Maybe they’ll hide their involvement in the run, or maybe they’ll bribe the runners with large piles of nuyen or blackmail them with their past activities. Or maybe they’ll just tell the runners they have a simple choice of working for them or being eaten.
Whatever tactics they choose, the dragons are going to be active and aggressive, and if runners want to survive, they better be on their toes. They need to know who the draconic players are, what they’re up to, and what might happen to them if they fall into a dragon’s grip. They need to be ready for anything, because when dragons go at each other, the world shakes, the earth beneath them burns—and far too often, shadowrunners die.
The Clutch of Dragons provides the information gamemasters and players need to involve draconic plots in their games, from profiles of individuals dragons, their plots, and their lairs to information about the latest efforts to build anti-dragon weapons. This is a critical reference for any players who want to test their skills against the machinations of dragons—or who want to see just how much trouble they can survive.
The following products have a Street Date of SEPTEMBER 12TH, 2012:
Field Manual: SLDF ($39.99)
It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies in BattleMech and aerospace design, and the finest, most disciplined training regimens in known space, the SLDF was the invincible might that kept the feuding Houses of the Inner Sphere in line.
Field Manual: SLDF describes the single greatest military force the Inner Sphere has ever seen: the Star League Defense Force. Including a brief history and overview of the SLDF, its formation, organization, and training programs, this book provides the most detailed look ever at the army that protected the Inner Sphere before the treachery of Stefan Amaris and the Succession Wars that soon followed. Special rules are also included, enabling players to create Star League forces for use in campaigns set in one of BattleTech’s most storied eras.
Weapon’s Free: BattleCorps Anthology Volume 3 ($14.95)
A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal.
Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology Volume 3. This diverse collection, drawn from the fiction published on BattleCorps.com in 2006, presents the edgy and violent fiction BattleCorps readers are used to, including a never-before-seen tale of Zeta Battalion.
Savvy readers will recognize now-familiar names in BattleTech lore among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon, Jason Schmetzer, Ben Rome and Herbert Beas. These writers have shaped the direction of the BattleTech universe; in 2006, with these stories, they were exploring the freedom they’d earned to do just that.
The following product has a Street Date of SEPTEMBER 19TH, 2012:
Shadowrun 2050 ($44.99)
Chrome eyes. Computers called “decks.” Big hair, big cyberlimbs and bigger guns. It’s Shadowrun in the year it all started. Take a step back to Shadowrun’s roots with Shadowrun 2050, a book that combines Fourth Edition rules—the smoothest, most accessible rule setShadowrun has ever had—with the setting that first made the Sixth World a legend.
Shadowrun 2050 has everything players and gamemasters need to dive into the grimy beauty that kicked off one of the greatest roleplaying settings of all time. With information on how to adapt Fourth Edition Matrix, gear, and magic rules for the 2050 setting, as well as in-universe information about the powers of the world, what shadowrunners will be up to, and who they’ll be running into, Shadowrun 2050 puts a new twist on the classic setting.
Captain Chaos. Maria Mercurial. The Laughing Man. Sally Tsung. JetBlack. Hatchetman. Nightfire. And the Shadowland poster who just called himself The Big “D.” These people and many others are waiting for you in the year that started it all, a setting brought back to life with new, full-color artwork showing the chrome, dirt, neon, and darkness that was in the heart of Shadowrun when it started and remains at its core today.
The following product has a Street Date of SEPTEMBER 26TH, 2012:
Runner’s Black Book: 2074 ($39.99)
Asking a shadowrunner if they really need another gun is like asking someone if they need all that oxygen floating around them. Are you ever going to use all that air? Maybe not. But you’re sure as hell not going to be one of those suckers who’s going to be caught short.
Runner’s Black Book 2074 is about options, giving runners more choices of guns, weapons, vehicles, and other gear so that they can build a load out that suits them. Whether they want bleeding-edge gear built for those fighting the world’s latest wars or classic vehicles that have stood the test of time—or old crap they can get for cheap—Runner’s Black Book 2074 has what they need.
Collecting gear from digital products Gun H(e)aven 2, Used Car Lot, MilSpec Tech 2, and Euro War Antiques, along with exclusive material for this book, Runner’s Black Book 2074 contains full-color illustrations, detailed descriptions, and complete game statistics for each item. It’s an essential resource for runners looking to do some shopping—or to learn more about the guns that might be pointed at them in the near future.