Catalyst Game Labs Announces New Leadership for BattleTech Line

One of the games that’s been around for as long as I can remember is Battletech. I was first introduced to it as Mechwarrior II on my computer, but it’s been a tabletop game (in several forms) for just as long. Well, Catalyst Game Labs has moved around some personnel to make sure it continues to grow and thrive.

From the announcement:

Catalyst Game Labs announced today the appointment of new individuals to three key leadership positions overseeing the BattleTech game line, moves which will secure the property’s three-decade-long legacy of success for years to come.

Brent Evans, Catalyst’s Art Director, will step into the role of BattleTech Line Developer. He takes over the position from Randall N. Bills, who will remain Catalyst’s Managing Director and continue to oversee development of all of the company’s gaming products.

Evans has been instrumental in shaping the look of the BattleTech universe over the past decade, building a stable of high-quality freelance artists who have brought the future to life.

Joining Evans is Ray Arrastia, who will serve as BattleTech‘s Assistant Line Developer. A versatile graphic designer, production manager and game developer, Arrastia is also the co-founder of CamoSpecs, a community of elite artists whose talents have graced BattleTech miniatures since.

Finally, Mary Kaempen will take up the duties of Catalyst Demo Team Lead and Event Coordinator. Kaempen will be responsible for managing the Catalyst Demo Team day to day, and coordinating the CDT’s convention activities. In her previous position as Demo Team Executive Officer, she was instrumental in the Demo Team’s reorganization and expansion over the past two years.

“I could not be more excited to have Brent, Ray and Mary leading BattleTech into the future,” said Bills. “This team represents the very best we have to offer, and I know their passion, knowledge, and enthusiasm will continue to make this beloved game a vibrant and exciting experience for MechWarriors around the world.”

Among the team’s first priorities will be preparing new products and gaming experiences for the upcoming Origins Game Fair and Gen Con. Evans and Arrastia will also focus on bringing all-new introductory BattleTech products to store shelves which are guaranteed to excite both longtime fans and newcomers alike.

  • Davos Seaworth

    People forget the Battletech CCG from the 90’s. Richard Garfield’s third great CCG design, behind Magic and Netrunner. I’ve always wanted a reboot, but the licensing always seems to get in the way.

    • DB

      I admit, I never played the Battletech CCG, but I played the hell out of Netrunner. Garfield did a great job there, and it’s enjoying a very good second life now.

      Battletech has always had a bad time when Licensing of any sort is involved. 🙁

      • Yeah, Netrunner is my favorite card game out there. Unfortunately, I’ve not been able to actually really play it since the rebirth.

      • Technically, all products since Wizkids was sold have been licensed. When FASA “folded” (it stayed active as IP holder for Earthdawn and a few other products), rights to Shadowrun and BattleTech were bought by Weisman who brought them to Wizkids. They attempted to make clicky-base mini games of both (Mechwarrior: Dark Ages for BattleTech and Shadowrun Duels for Shadowrun) which failed. They licensed the material to a German company called Fantasy Productions (who created a US subsidiary called FanPro) to create tabletop miniature “Classic BattleTech” and Shadowrun RPG products. Wizkids was sold to a company that was sold to Topps (yes that Topps) who currently owns the rights to both products and licenses them to Catalyst Game Labs.

        So yeah, it’s been about 20 years since there’s been an actual made-by-the-IP-holder BattleTech or Shadowrun product.

        • DB

          I remember the both games, but the Shadowrun Duels game came out crippled from the start. They really butchered that one with their choice of scale. Those figures were enormous. They looked good detailed enough, but they were way too huge.

  • Michael Dee

    So wonder if CGL will now fix the Shadowrun forums, I gave up on the website. It’s a complete joke