Forge World is once again hitting a bunch of different games with this week’s set of pre-orders. Blood Bowl is getting another legendary Star Player. The Horus Heresy has the latest book. And for The Hobbit, the dwarves get a couple different reinforcements.
From the releases:
A hulking brute of an Ogre Blocker, Morg ’N’ Thorg is something of a lumbering juggernaut. Nearly eight feet tall, bludgeoning his way through the opposition, he’s always a spectacle to watch out for on the pitch. Off the field, his frightening appearance disguises a truly gentle nature, making him a bizarre hit with children – on the pitch, however, he tramples anything that gets in his way, often simply handing the ball to one of his teammates and flinging them into the End Zone to score.
The Horus Heresy Book Seven – Inferno is a supplement for Warhammer 40,000 which depicts the cataclysmic battle of the Burning of Prospero, home planet of the Thousand Sons Legion, the near-destruction of that Legion, the fall of its Primarch, Magnus, and the tangled web of fate and treachery which led up to it.
Whilst other Dwarven kingdoms prefer to keep their feet planted firmly on the ground, the Dwarves of the Iron Hills utilise the mountain goats native to their homeland to ride into war. When Dain’s goats hit home, they do so in an avalanche of steel plates and stone-hard horns, shieldwalls are smashed aside and enemy warriors are hurled to the ground like ragdolls, even as the skilled riders plunge razor-edged spears into exposed flesh.
The Dwarves of the Iron Hills will follow their lord without question into battle. Their unbending resolve and will to fight drives them forwards against unassailable odds. Many Dwarves are equipped with huge mattocks or crossbows, whilst others are armed with long spears and broad shields; these Dwarves are highly trained in the art of forming a nigh-impenetrable shieldwall. Just as with Dwarven armour, no weakness is permitted in the army of the Iron Hills, and so the Dwarves of Dain’s army are the finest of their kind.
At the end of the Third Age Amon Sûl lies in ruins, no longer the grand watchtower it once was. Within its crumbling stone walls are carved the kings of old; their grave features a reminder of the grandeur that this place once possessed, and the fate that had befallen the lands of Arnor across the centuries. It is upon the watchtower of Amon Sûl that the Hobbits of the Shire are confronted by the Black Riders in their bid to reclaim The One Ring, and without the intervention of Strider, it could have provided the final resting place of Frodo Baggins and his companions.