Blasters & Bulkheads Goalsystem rules announced

By tgn_admin
In Sci-fi
Jun 7th, 2011
6 Comments
551 Views

The Four-Color Figures blog has announced an upcoming sci-fi game using the Goalsystem rules.

From their announcement:

Just a note letting folks know I am currently working on and play-testing the next GS rules release, Blaster & Bulkheads. This will be Space Opera with all of the familiar trimmings. Weird mysticism and powers. Energy blades. Robots. Aliens. Blasters. Vehicles.

The game will include a full campaign system, sample scenarios, teams, and creatures. Good for 15mm or 28mm. Blue Moon will be doing specific 15mm figures to support it, but it will contain a full build system and be usable with any other line of figures.

Hope to have it completed by end of summer.

  • Lord Abaddon of Wormwood

    So am I to guess that this would be perfect with the freshly previewed Space Knights?

    How would this mesh with Micropanzer’s work?

    Instant buy anyway – great system and good people

    Lord Abaddon of Wormwood

  • Dead Kennedy

    What makes goal system games worth a play? I know it’s an established system, but I’ve never had a chance to see any of the books.

    Looking forward to seeing more.

    • Zac

      It is a fairly consistent set of rules that have been used in several different settings so you can leverage your rules and gaming experience across genres easily. The rules focus on skirmish gaming with a typically small number of figures and most of the rules have warband rules similar to games like Mordheim so you can play scenarios with the same figures and have a more story-driven gaming experience.

  • Why buy this instead of SuperSystem 3rd Edition, which I’ve been thinking of buying.

  • CpBelt, SuperSystem is the “grandaddy” of them all–you can do an build anything with it, but it is geared toward Supers combat. It won’t have the built-in genre flourishes that the other GS games have.

    Chaos in Cairo and Chaos in Carpathia are very much “fraternal twin” games, very much alike and easily mixable. The other GS games offer different takes on the system based on the genres they try to emulate. But all the games owe their guts to SuperSystem.

    B&B will contain a lot of stuff that will be instantly familiar to fans of the Space Opera genre, already done and ready, right there on the pages. But it will also contain a pretty robust build system that will let players make what they want, in addition to the pre-made teams of fighters.

    A lot of rambling, there, sorry! I hope it made some sense! Thanks for your interest!

    Scott

  • Thanks! Looks like I’ll get both.