Beyond the Gates of Antares – the Algoryn previewed

Warlord Games is showing off some 3D renders for the Algoryn for the upcoming Beyond the Gates of Antares game they’re working on.


From the preview:

This week I’m very pleased to be able to reveal something of our work-in-progress on our next force for Beyond the Gates of Antares: the Algoryn. At Warlord HQ (otherwise known as the bicycle sheds behind the gas works) we’re all very excited about these, because these are the very first models that have been digitally sculpted for us, rather than produced in the time-honoured method by means of hand, spit and eye (other bodily parts may be involved… also fluids). Hence what we have to show you are 3D computer renders rather than the usual ‘greens’ with which you may be familiar. In other respects, what we have is entirely representative of the final pieces, which will be produced in metal just like our Boromites and other Antarean models.

The Algoryn Prosperate is a league of independent worlds that includes Algoryn colonies as well as affiliated worlds peopled by other pan-human types. The Algoryn are descended from root human types over many generations. They lack hair upon their heads, which are instead covered with crest-like keratinous growths. Similar nodules of keratin form a thick scaly layer upon their exposed flesh. This dense protective layer shields the Algoryn against the harsh rays of the twin suns of Algorya, which periodically bathe the planet in dangerous levels of heat and radiation. With that basic idea in mind we’ve worked to create a distinctive look that combines regular human anatomy with a unique twist, as you can see from these early concept renders.