Beyond the Gates of Antares – the Algoryn previewed

By Polar_Bear
In News
Feb 7th, 2014
4 Comments
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Warlord Games is showing off some 3D renders for the Algoryn for the upcoming Beyond the Gates of Antares game they’re working on.

Source

From the preview:

This week I’m very pleased to be able to reveal something of our work-in-progress on our next force for Beyond the Gates of Antares: the Algoryn. At Warlord HQ (otherwise known as the bicycle sheds behind the gas works) we’re all very excited about these, because these are the very first models that have been digitally sculpted for us, rather than produced in the time-honoured method by means of hand, spit and eye (other bodily parts may be involved… also fluids). Hence what we have to show you are 3D computer renders rather than the usual ‘greens’ with which you may be familiar. In other respects, what we have is entirely representative of the final pieces, which will be produced in metal just like our Boromites and other Antarean models.

The Algoryn Prosperate is a league of independent worlds that includes Algoryn colonies as well as affiliated worlds peopled by other pan-human types. The Algoryn are descended from root human types over many generations. They lack hair upon their heads, which are instead covered with crest-like keratinous growths. Similar nodules of keratin form a thick scaly layer upon their exposed flesh. This dense protective layer shields the Algoryn against the harsh rays of the twin suns of Algorya, which periodically bathe the planet in dangerous levels of heat and radiation. With that basic idea in mind we’ve worked to create a distinctive look that combines regular human anatomy with a unique twist, as you can see from these early concept renders.

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  • Major_Gilbear

    “The models themselves will come with an integral cast base”

    Oh dear, and in metal too. =’0(

    Why can’t models come with pegs under their feet instead? That’d allow you to just drill a hole in the base of your choice (even resin bases) and drop the mini in. If you prefer, the pegs are easy to clip off. Easy.
    Instead, so many companies insist on stupid tabs and integral bases that just waste material and add to the basic clean-up work.

  • Talarius

    These look nice. I like the renders of the Algoryn heads. First thing that’s tempted me on this game other than Rick Priestly’s name. Major Gilbear is completely right; integral cast base? Fail. 🙁

    • Talarius

      Edit: actually, I think I need to backtrack here. From Major Gilbears comment, I thought the entire 25mm round base was integral, but I’m not sure that’s the case: “The models themselves will come with an integral cast base which will allow you to mount them on whatever kind of base you wish – although we will probably supply a separate plastic base along the lines described”

      — given that, I suspect these are more like small discs under the feet in a similar manner to Mantic’s. If so, those are quite thin and unobtrusive. Easy to remove if necessary, but as they are so thin, they are easily covered over with ground scatter when detailing the base. The only situation where that wouldn’t be acceptable is if you are basing them on something resin, like plate decking, etc. In that case, you would need to carefully remove the integral base from the figure.

      I still think Major Gilbear is right, btw. Pegs in the bottom of the feet is by far the best solution. But from what I think they mean here, it’s not the “Fail” I initially thought it to be.

  • the_xander

    i cant wait to see their cast of a reaper