AEG Launches Thunderstone Quest Kickstarter

Alderac Entertainment Group (for those that didn’t know what AEG stood for) has launched a Kickstarter campaign for their new edition of the Thunderstone deck-building game. This time around it’s called Thunderstone Quest. Like before, you’re in a fantasy realm, looking to do battle against evil monsters while building up your own power.

From the campaign:

Welcome to the Kickstarter for Thunderstone Quest, Alderac Entertainment Group’s new version of the best-selling deckbuilding game designed by Mike Elliott!

You have two options to back this Kickstarter – the Adventurer Pledge or the Champion Pledge. The Adventurer Pledge is the standard game with everything you need to play including one Quest. The Champion Pledge contains everything in the Adventurer Pledge plus two more Quests, and a Premium Box.

All unlocked Stretch Goals are included in both Pledge Levels.

The Kickstarter campaign is more than 3x funded with still 30 days left to go.


  • crazytuco

    Just a few days in and they’ve blown through a ton of stretch goals already. I dig the original and current Thunderstones. I’m in for this one.

    • I had a copy of Thunderstone Advance for a while. It was good. There’s nothing I could particularly say was /wrong/ with the game. It just didn’t quite ever do much for me. I think my group just liked a bit simpler deck-builder, and so we mostly went with Ascension (of which I have about 95% of all things available for it now). I’d be interested in giving this new Thunderstone a try and see if times changing have also changed my taste in the game.

  • Davos Seaworth

    It’s pretty ridiculous that AEG feels the need to crowdfund the 3rd iteration of one of the most popular deckbuilders ever. Although I guess the days of Kickstarter actually being used for its intended purpose are long gone.

    • Ghool

      It is much more prudent to use KS for game projects of any kind, especially so when it’s a physical product.
      There’s less risk of printing too many and having dead inventory sitting around.
      With a niche like board and card games, KS just makes more sense, regardless of how rich you think the company is making it.

      I don’t see what the problem is, regardless of how ‘popular’ a game is within its’ particular niche. The hate larger companies get for using KS is something I just don’t understand – it reduces the risk. Why wouldn’t you use it?

      I’d put a safe bet on the dudes at AEG not being millionaires, or even pulling more than 60k a year making games full time.

      I’d say anyone has a right to distribute and fund their project however they want. It’s not up to you as a consumer to dictate how companies should get funds. It’s up to you to buy their product or not.

      • AceaHigh ChrisM

        I agree with you. In principle, you would think that larger companies don’t require crowd funding anymore. But in the hobby biz, “Large Company” is very subjective. I’d argue that the only large companies that are as big and financially significant as we think they are would be the likes of Fantasy Flight, WizKids, WotC and a handful of others. Most aren’t as financially independent as we think they are. And those companies would be foolish to not take the opportunity to offset the risk as much as they can. In addition, successful campaigns for these companies are more about showing consumer interest to larger capital investors than anything. A $500k camapign is not enough to fund these games given the staff and production costs.

        That said, I don’t know how long the crowdfunding gravytrain is going to last. Personally, I have stopped supporting these projects full stop. 2 years ago, I went nuts funding close to 30 projects over the space of a year. I am still waiting for several games that are over one year past due. And that is already over the one year in the oven. The value of money these days is way higher than the return on a 2 year investment in simple kickstarter exclusives. Not worth it to me. Maybe if these companies started investing more development time before bringing project to KS (which would significantly cut down on the lead time. Im talking design and development, just short of investing in materials and production) and actually delivered games on time, this model would be sustainable. As it is, I see a lot of fatigue from funders (myself included) due to excessive lead times and excessive delays. Im pretty much done with them and happy to keep my money til they hit the shelves in lieu of a few exclusives.

        • crazytuco

          I actually think that those points are why established game companies will continue to see success, to one extent or another, on KS. A company that has been making games for several years to a couple of decades will have a much better idea what it takes to bring a game to market, to find production partners, to get the game to the point where they’re ready to start production, etc.

          Also, with an established game company, I have a better idea of what level of quality I’m going to get in the finished product. It’s one thing to show me pictures of 3D renders of minis or one or two samples of card art to give me an idea what kind of components I’m paying for. It’s another thing entirely for me to be able to go to a game store, or even my own game closet, and open a box for, say, a previous season of Zombicide, and get a good idea of what I’ll be getting.

          To some extent in the gaming community, Kickstarter is really nothing more than a pre-order mechanism whether we like it or not. It may no longer contribute to innovation in the gaming community that it once did, but I think there is some value to it in protecting the financial health of existing and established gaming companies. As stated above, it gives them a much better idea of needed production numbers, what ideas still need polishing, and what ideas might be a dud that would otherwise put a company under.

    • hvedhrungr

      Queen Games. ‘Nuff said.
      But, to iterate, Kickstarter isn’t what it used to be. Regardless of what the T&C say, it’s become something of a preorder store for bigger companies. CMON and AEG among them, but Queen Games being one of the worst offenders, selling their games before they reach the backers, selling them cheaper on their web store, etc..
      I try backing smaller companies, especially if I know the people involved. They games may not be quite as polished or luscious, although sometimes they blow the bigger companies out of the water quality AND quality-control wise. Not every small publisher runs afoul of their backers like FunForge and Artipia Games. Mindclash Games from Hungary for example put out stellar, high quality games, and so do Stegmaier Games and Garphill.
      Kickstarter is what you make of it. AEG is using it to test the waters, get a bunch of early orders in and using the tangible publicity to drum up more money from capital investment firms or wherever you get capital these days. Again, there’s nothing wrong with it, per se, but I think if you’ve got a couple of big properties under your belt and have been in the business as long as Alderac, I can’t imagine you strictly *need* to make use of crowdfunding…