A Song of Ice and Fire Miniatures Game Coming From CMON

By Polar_Bear
In CMON
Mar 14th, 2017
41 Comments
4950 Views

So, this is one of the ones I’ve really been having to bite my tongue about for the past couple months. I’ve been playtesting the A Song of Ice and Fire Miniatures Game. Yeah, it’s not been easy to not go, “Hey! Everyone! Look at what I’m playing!!!” I think you’re going to like it. It’s a great mix of a rank-and-file miniatures game that runs smoothly like a skirmish game does, with great scale-ability. Meaning you can easily play a small skirmish between just a couple units, or have a huge battle where entire houses are attacking each-other on the battlefield.

From the announcement:

CMON Limited is proud to announce its exciting new project A Song of Ice and Fire: Tabletop Miniatures Game based on the beloved novels by George R.R. Martin in cooperation with Dark Sword Miniatures, Inc. Heading to Kickstarter in Q3 of 2017 and retail stores in 2018, this new miniatures wargame allows fans to enter the world of the novels and control units of troops and heroes with easy to pick-up rules and fast-paced, brutal gameplay.

Since the A Song of Ice and Fire series was first published in 1996, fans from around the world have fallen in love with the amazing lands of Westeros and Essos and the iconic characters that inhabit them. CMON’s new tabletop miniatures game brings the conflicts set in those lands and the beloved characters to life with gorgeous, pre-assembled miniatures that make picking up and playing the game a breeze right out of the box. Gameplay is strategic yet easy to learn, meaning players will get to the battles as quickly as possible.

Jim Ludwig, Founder and President of Dark Sword Miniatures, Inc., commented on the partnership leading to the creation of the game: “I have been a big fan of what CMON has done in the tabletop miniatures space since 2004. Their expertise in plastic miniature production and their extensive body of work with both board games and tabletop miniatures games, that not only look amazing but are actually fun to play, made it an easy choice on who to collaborate with on this project.”

CMON’s Founder and President, David Doust, explains, “CMON’s relationship with Dark Sword dates back over a decade, and we have contemplated a more serious collaboration for a very long time. This project allows us to dig deep into George R.R. Martin’s mind and recreate the iconic battles from his award-winning novels on the tabletop.”

The A Song of Ice and Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels, represented by trays of high-quality, pre-assembled miniatures, and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened, and Robb Stark assaulted King’s Landing? Now fans can find out!

Battles can range from large-scale wars with hundreds of miniatures, to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems, including alternating activations that keep the players engaged; a Rank System that changes a unit’s capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and, most importantly, the iconic Heroes, such as Robb Stark and Jaime Lannister, that can change the course of war both on and off the battlefield.

CMON is excited to reveal the game during the GAMA Trade Show 2017 and will have even more information before the launch of the A Song of Ice and Fire: Tabletop Miniatures Game: Stark vs Lannister Starter Set on Kickstarter later in 2017, with a healthy lineup of regular retail releases and support to follow.

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  • Mykola Didyk

    Does it mean that FFG are obliged to close their Battles of Westeros line?

    • Davos Seaworth

      FFG pretty much abandoned BoW five years ago. It has been a mainstay of recent Holiday sales.

  • Davos Seaworth

    FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!FREAKOUT!

  • Tyler Provick

    MORE INFORMATION!

  • Kurt W

    I hope the adherence to release deadlines is a little more diligent than Martin’s

    • ZeeLobby

      LOL, true.

    • marsultor

      Maybe Martin will play and get motivated to finish his series.

      • Ghool

        Nah. He’ll just keep making license agreements to get paid instead.
        He doesn’t need to finish it. He can ride out the rest of his life without having to lift a finger.

        • marsultor

          very true

          • odinsgrandson

            I think we should be fair to George Martin- he actually writes at a decent pace.

            George just writes books that are half a million words long, so the books don’t come out very often.

            He’s a lot faster than Patrick Rothfuss, although slower than the current word-per-day champion Brandon Sanderson.

          • Ghool

            Over 20 years to write 6 books is pushing it. 😛

          • odinsgrandson

            Here’s a post from John Scalzi- generally regarded as a prolific writer- where he compares the WORD COUNT PER YEAR to Martin’s.

            http://whatever.scalzi.com/2011/07/17/a-small-observation-regarding-words-and-releases/

            Epic fantasy fans tend to complain about how epic fantasy authors don’t write enough- I’ve even heard fans complaining about it taking Brandon Sanderson too long to write (he writes faster than anyone).

            Martin isn’t lazy or apathetic. He just writes books that are epic long.

          • Now I’m curious as to what my Words-Per-Year rate is…

          • odinsgrandson

            Both of those guys have blogs, and Scalzi didn’t include any of it in his calculations (which means that in novel words per year, most of us are at a strong zero).

            Actually, I’ve known folks to complain about George’s blog- like if he has time to write a blog post, then the next book should be out already!

            By the way, I think Patrick Rothfuss is a legitimately slow writer, so it isn’t like Epic Fantasy doesn’t have any of those. I just think it is funny that epic fantasy fans tend to express their fandom through frustration (the wait between books is longer than even the slower kickstarter deliveries).

  • ZeeLobby

    So I’m REALLY hoping that this doesn’t follow the books story-line. I’m really hoping this is a fantasy battle game set in the GoT universe that allows you to play historical battles if you want. I don’t want this to become a character-off where they’re the focal point of everything, and you’re just replaying stories from the books. the GoT is a great stepping point to develop a vast universe of gaming stories and background. If it’s just a read-a-long game, it’ll be pretty boring (imo).

    • There are generic leaders that you can put in your forces. This is not “Herohammer” where it’s just the characters doing things while the rank-and-file are just chaff. Characters are more of an enhancement to your army or a particular unit. You figure, a lot of the characters in the series really wouldn’t have much of a place on the battlefield to begin with (at least, not much more special than the rest of the soldiers). Sure, there are stand-outs that are great at fighting, but many aren’t entirely defined just by “Fights well” as their trait.

      • ZeeLobby

        Hmm. Thanks for the info! That’s interesting. I just asked because Lord of the Rings/Hobbit never got that popular locally because people like creating their own general and paint scheme, etc. And when everything is tied to an existing story, that kind of stifles creativity. It becomes more about replaying that battle in that chapter, rather than creating your own unique struggle.

        Part of me wishes they’d placed it hundreds/thousands of years before/after the events of the book series. But I guess I’ll just have to patiently wait :D.

        • I take it something like Warmachine and Hordes aren’t very popular there, either, since that game requires you to use special characters in your army.

          • ZeeLobby

            People have struggled accepting it. Most play it just because when Warhammer Fantasy blew up they didn’t really have another fantasy option for large battles. WMH gets closer, but yeah, it def irks some people that the only option in that game is named characters. One of the things they loved most about the GW universe was building armies around a general they created, compete with basckstory and color schemes.

          • I can understand that. Though I’ve seen (in several game systems) where people will take even a named character and still come up with a unique backstory for them (So something like, “yeah, it /looks/ like Stryker, but it’s really Captain Erasmus and his Howlin’ Riders”).

            But then, I’m a “fluff’s tertiary, at best” sort of gamer. I play games for the rules, then the minis, then the fluff.

          • ZeeLobby

            Yeah. I guess it’s kind of core for me. I can only write so many lists between game days before I get bored if I don’t get into anything else in a game. Coming up with a back story, and a theme/paint scheme to follow, etc. Fills up most of my time.

            And that’s true, I guess I could rename and use as a counts as. GW just does (or used to do) a good job at writing novels/stories that don’t focus solely on named characters with models. They’re definitely changing that these days, which is a shame, but they were definitely one of those unique systems where you could take a Captain and kit them out however you want. I really like Frostgrave for the same reasons. Most of the smaller skirmish games these days tend to follow around named people. Just not the biggest fan.

  • Cergorach

    So I assume that it uses the Dark Sword Miniatures scale of:
    28mm Heroic Gaming Scale

    Please let these be high quality PVC miniatures that do not need to be assembled! Zombicide Black Plague quality was excellent, I do not want (or will support) a game where I have to assemble PVC/metal/resin minis with super glue. If they do hard model plastic (like GW) then I’m probably game though…

    • They are going to be pre-assembled multi-part miniatures.

      • Cergorach

        Oh god! This is going to cost me so much money! 😉

    • Tyler Provick

      It’s funny, there are probably some people groaning at the idea of not being able to assemble. After painting the Guild Ball Kick Off set I can say if it is up to that quality they should be excellent.

      • Cergorach

        If it’s something like the hard model plastic from GW or Wyrd, sure, great. But I hate the plastics of Relic Knight and Wrath of Kings from CMoN, the same goes for the PVC plastics from pp!

  • Damiano

    I want wildlings!

  • Mourz

    Will there be dice rolling? (Please no)

    • Mourz

      It looks like it. If there are dice then this is not gonna go over well with my community. You do not need dice, it is a sign of poor game making. Implement a card mechanic, it is not rocket science. I cant get normal people tk sit around a table and just roll roll roll. One person doesnt get rolls and the game is ruined.

      • Yes, there are dice (unless things /really/ changed from the last time I played it).

        And with ANY randomization mechanic, you have the potential for “well, it’s just not my day.” Having played Malifaux for a while, I know that sometimes you just don’t get the flips you need when you need them. Or just ask any Magic player who’s been land-screwed for a game. I played Decipher’s Star Wars game for almost a decade and know I lost games because my Destiny flip wasn’t what I needed.

        So, I mean, if the game’s not for your group,that’s cool. Not every game is going to be for every gamer.

        • Mourz

          Well they can easily just change the mechanic it is annoying people are falling back on dice still. It is the lazy game creators mechanic. I mentioned two games that have done this, there are others like dune /rex, scythe, etc etc.

          If the dice are a very small portion, I could be ok with it. There is just no point to have them though.

          • *shrugs* As I said, it’s apparently not the game for you. That’s cool. It happens.

          • Mourz

            My point is there are countless dice minatures? games out. It is not about me. It is about this gaming having any traction.

            This game is using the old mechanic when it could just easily use the one that has been fixed. Yes, there is luck which card you play vs the one they played but at least you picked it.

            GoT is a huge brand. I work with a lot of casual players that this could extend to if there are not dice. I guess? I have to wait and see how heavy the dice are. This isn’t about me, it is about $$$$$.

          • “I guess? I have to wait and see how heavy the dice are.”

            Oh, they’re a couple grams apiece. 😉

          • odinsgrandson

            MOAR METAL DICE!

          • So, back near St. Louis, they have a Civil War fair each year. From there, I picked up three dice that were actually hammered out of musket balls. They’re not entirely cube, and obviously have lead in them (so you wanna wash your hands before eating after handling them), and each one, by comparison to regular dice, weighed a ton. I love ’em.

          • odinsgrandson

            That sounds brilliant.

            I’ve got a pair of pewter dice that were made to look like a pair of goblins balled into fetal position (sort of a box-fetal position).

            The weight makes them super satisfying to roll, but they’re useless for every game.

          • Tyler Provick

            I don’t have the same burning hatred of dice that you do Mourz. In fact, I hate games that use cards as a randomization mechanic. Picking up and rolling dice to give a fresh set of probabilities is much easier than shuffling a deck of cards. Especially since so many people don’t know how to properly randomize a deck of cards.

          • odinsgrandson

            I’m with you- but for me it is about economy of time. If we’re just using a deck as if it were a D13, then I don’t see the point- you should get a bit more for the added bother of cards.

            I do like how Relic Knights uses cards as mana for abilities. That’s a game where the cards do something that dice really cannot do.

            And whether you are using cards or dice, you have just about the same chance that luck is going to screw up your game.

          • odinsgrandson

            It is about you. Most miniatures gamers don’t mind playing with dice. We’re all used to it, and we expect it.

            I have a hard time believing that there are SO many MORE gamers in the world who are alienated by dice than are alienated by cards.

  • Anderson

    I guess it’s great that folks have forgotten that Doust built CMON with money taken from New Wave Mail Order customers who never received what they ordered.

    Happily throw your money at him.