Ogre brutes with cybernetic implants. Hacker elves with digital sockets in their head. Dragons. Shadowrun's a setting different from most. In this preview, we get a look at what's happening in the 6th World in the upcoming 6th edition of the game.
From the post:
While last week’s post focused on the rules of Shadowrun, Sixth World, today I want to talk about the game’s Sixth World setting, which is a key element of its success. It’s not just the unholy hybrid of fantasy and cyberpunk that make it compelling, but also the way the ongoing storyline has evolved over the years. With dragons, spirits, and sasquatches wielding significant corporate power, AIs and other mysterious entities roaming the Matrix, and spell-casting gangs spreading chaos through the world’s cities, the Sixth World is vibrant and exciting—and always throwing challenges at shadowrunners.
Talk to any Shadowrun fan and they’ll tell you stories—maybe about the Universal Brotherhood, or Renraku Arcology, or the death of Dunkelzahn, or Crash 2.0, or the fight for the future of Chicago. The unfolding story over the past thirty years has kept players and readers entertained, as stories play out in both sourcebooks and fiction.