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CMON Previews Sculpts From Night of the Living Dead: A Zombicide Game

Mike McVey has created a ton of amazing minis in his years as a leading sculptor in the industry. Now, he's trying his hand at making some rather inconic characters in the form of the survivors and ghouls from Night of the Living Dead. In this article, McVey talks about what it took to get the look of these figures just right on the tabletop.

From the post:

When it comes to creating amazing miniatures, Mike McVey has been a top name for decades. Lately, he’s been putting his considerable talent to work sculpting some of the fantastic miniatures for CMON’s games. Now, he’s taking aim at Night of the Living Dead: A Zombicide Game. We asked him what it’s like sculpting for the game, especially since it’s based on a movie with actual people, instead of artwork of made-up characters. Is the process different at all? Here’s what he had to say.

One of the most enjoyable things about working with CMON is the projects we get to work on. I’ve been lucky enough to be part of the development of some fantastic original IPs such as The Others, Blood Rage, and Rising Sun. When creating the miniatures for these games, we really got to let our imagination run riot and push the boundaries of what could be achieved. I’ve also had the privilege to be part of the team creating miniatures for some licensed properties. They present a very different, but no less enjoyable, challenge.

Generally speaking, the original IPs I’ve worked on have been fantastical in their nature. They’re characters and creatures that are either based on mythology or straight from the mind of the design team. The miniatures tend to be very much larger than life, from designs that push the limits of anatomy, pose, and dynamism. While some licensed IPs have a similar design ethos, others are at the other end of the spectrum. Night of the Living Dead is certainly the latter. The original Zombicide games have a very distinctive design language based off Raphael Guiton’s amazing original art. They really pushed the boundaries of zombie and character design. Trying to impose that design style onto a classic film property was clearly never going to work. The key to the project was always going to be staying true to the look and feel of the film while producing miniatures that were exciting and dynamic.

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  Paul at 40 days ago
AHMAGAHD! these are looking so darn cool!!!!!!
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  drew at 39 days ago
Mike McVey is sculpting again? Whoa. The last sculpt that I remember from him was Karchev the Terrible- more than a decade ago. I'm not at all surprised that he's in charge of the minis, but I'm really surprised that he's sculpting them. He's just been more of the minis art director for a long time (and he's clearly very good at it- he gets some of the best work out of some very good sculptors).
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  drew at 39 days ago
Wait- maybe Mike isn't sculpting. From the article, he says the sculpting team is RN Studios and David Camarasa. Mike is still doing a great job as art director (even with this project that is clearly very different from what he usually does).
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  drew at 39 days ago
The style is different from other Zombicide stuff. It reminds me a bit of a historical miniatures line- very understated in comparison to what we normally see from CMON.
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