The artwork for a game is arguably one of the most important aspects of it. And when a game is an adaptation of a beloved movie, that just goes doubly-so. Well, CMON is adapting Night of the Living Dead into a Zombicide game. In this article, Karl Kopinski talks about what it was like taking a movie and turning its images into game artwork.
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Karl Kopinski has lent his brush to many amazing projects, including many of CMON’s best-selling games. Now, he’s lending his talents to bring the classic Night of the Living Dead characters to your tabletops in Night of the Living Dead: A Zombicide Game. We asked him to describe his process in creating his art pieces and how it was to work on such a venerated movie. So please, take it away, Karl!
The process behind creating the game’s artwork was great. I always really enjoy working with the guys from CMON as I’m given so much freedom. This project was slightly different as, from the beginning, the idea was to work in black and white like in the film. I also looked at a lot of American illustrators from the 60s and 70s. I decided that I wanted to keep some brushwork in the figures in the hope that I could imbue the paintings with a little of the flavor of those amazing movie posters and advertising pieces of the period.
I approached this project as I usually do. I always start by making a series of the thumbnails to decide on the pose for the figures. I then speak with the art team to decide which pose we want to use for each piece.