The A Song of Ice and Fire: Tabletop Miniatures Game is getting itself an update. Before we get the full 1.5 update, they're showing off some more of what'll be changing. This time around, we get some attachment and unit updates. Make sure you're using the right rules!
From the post:
Soon we will be releasing our v1.5 Update for A Song of Ice and Fire Tabletop Miniature Game. Its been close to 18 months since the game’s initial release, and over that time we’ve made a number of improvements and alterations to various aspects, all in an effort to bring about the best balance and play-experiences we can. 1.5 continues that in what we’re calling our first “major update”. While with every iteration we’ve worked to improve wording, close problematic areas, and in general tighten the game, 1.5 will see some actual mechanic changes to certain aspects of gameplay.
While incorporating these changes, we also took the time to evaluate all existing units across the board - how they were performing, their role in their respective armies, etc. The overall end goal has always been that a player should be able to take what they want and, if utilized properly, nothing should be a flat “better or worse” choice. Some might recognize this as wanting “perfect balance”, a.k.a. the goal of every tabletop war game. While a near-impossible feat to achieve, that doesn’t mean we can’t strive toward it. As a result, we’ve modified and/or updated several units, whether it be point cost, stats, or abilities.