Pre-made adventures are super-helpful for the GM on the go. When necessary, they can just be dropped right into a game with minimal prep. Or, a GM can simply use one as a framework to do their own thing. Either way, more ideas floating around is nice. An Inner Darkness is a set of new adventures for Call of Cthulhu 7th Edition. The book is up on Kickstarter now.
From the campaign:
This is collection of Classic 1920’s era scenarios of 7th edition the Call of Cthulhu Roleplaying Game (published by Chaosium, Inc) with several goals in mind. We hope to present well researched, historically accurate and challenging adventures, with a slightly darker, harsher and more brutal tone than our fans might be used to. For Golden Goblin Press, this will be a more mature book, one focused on adult themes, designed to spark deep conversations among your players for years to come.
These scenarios will of course feature the malignant taint of the Cthulhu Mythos, but at the forefront of each will be one or more examples of social injustice, societal corruption, and mankind’s inhumanity to man. The 1920’s was a period of great social upheaval in America, when the borders between classes, races, and genders were changed. In this time of social upheaval and chaos, eldritch forces found fertile ground to exploit us. Mankind is never so vulnerable than when we are divided from within.
The campaign's around 1/4 of the way to its goal with still 30 days left to go.