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  • Shattered Sword Fantasy Battle card game coming soon

    T.O.G Entertainment will soon be releasing the first decks for their Shattered Sword Fantasy Battle card game.

    Update: T.O.G. Entertainment has started work on new artwork for their game to help differentiate it from Your Move Game’s fantasy card game.

    Card samples

    Card samples


    Click to enlarge

    From their announcement:

    Today T.O.G. Entertainment announced the impending release of Shattered Sword Fantasy Battle Card Game. The release date will be announced by mid – October, and will be available to purchase in early November, 2008.

    Jim Mauro, President of T.O.G Entertainment, reports that Shattered Sword Fantasy Battle Card Game is a fast and fun fantasy battle game using cards as units. It is a game for two or more players where each player chooses an army, and the cards represent units in your army. Players can choose their units for each game based upon the point system which is included, or any other manner the players choose. Players can play on any suitable card table or larger surface which represents the battlefield where the opposing armies will fight
    Each faction comes packaged as an Army box deck of 54 cards, which contains 24 Unit Cards, 16 Command Cards and 12 Spell Cards.

    Later releases will include Reinforcement packs for each Army containing Specialty Units, Command and Spell Cards. Mr. Mauro states that, “we have developed a very elegant game system that emphasizes playability, while at the same time implementing a system that recreates the friction and uncertainty of Command on the battlefield. Above all, the game is designed to be fast paced and fun to play”.
    You can visit the website at www.togentertainment.com for more exciting details and upcoming release dates for future army decks. Dealer and Distributor inquiries are welcomed, and registration can be done on the website.

    32 Responses to “Shattered Sword Fantasy Battle card game coming soon”


    iratesquirrel says:

    This looks disturbingly similar to Battleground Fantasy Warfare by Your Move Games http://www.yourmovegames.com/battleground_index.html


    Zac says:

    iratesquirrel wrote:

    This looks disturbingly similar to Battleground Fantasy Warfare by Your Move Games

    It does indeed.

    Wonder how that is going to work out?


    Chaoswarlord says:

    I was going to say it looks almost exactly like Battleground. Even the stats look nearly the same.


    Ogma says:

    Ok, something is fishy here…

    Has some designer fled from Your Move Games or is T.O.G. just tempting fate by releasing a game that looks EXACTLY like Battleground Fantasy Warfare. I smell lawsuit here!


    blkdymnd says:

    Holy cow! I would love to hear Chad’s take on this from YMG. This is a blatant ripoff.


    Jeremy says:

    I love the idea of card units for a quick, portable, and inexpensive game. I hope to see many hit the market. Unfortunately, just like Magic, many are bound to be disturbingly close in design with little recourse for the creators.

    That said, I think the second game to hit the market could be a great deal more original in design than this appears. There are infinite possibilities for layout, statistical presentation, and colorization. I haven’t played either, so I can’t make judgment as to any similarities in gameplay, but I wish they had chosen a more unique visual representation.


    yslaire says:

    mmmh it doesn’t look “exactly” the same : YMG Battlegroung has a better look :oP

    Well, wonder how this game works but I hope this will not arm YMG’s business : they have invested a lot of time, money and passion to create an original, inexpensive and interesting game (and they’ve received awards for that!)….


    blkdymnd says:

    I realize there were many clones to previous games, this isn’t the first. Back in Magic’s heyday and I’m sure still, there were many clones in the mid 90’s. But none of those clone companies took Magic’s cardbacks and used them as their own. And this is the problem I am having with the game. TOG took the most recognizable part of Battleground and adopted it as their own. They took the most visual element of the game and stole it. In the Magic days you could look at a table and go, “they’re playing Magic, those guys are playing Wyvern, those guys over there are playing Netrunner, etc.”, but in this situation, at a first cursory glance of a game table, I wouldn’t know which game I was watching unless I looked close. I’m sure they have some different elements, it should have just been presented in a different way.


    a_thousand_hats says:

    The visual likeness to Battlegrounds is crazy.

    I agree with blkdymnd back in the early days of CCGs you could tell which games were being played just by glancing at the table - the cards were so different. I’d struggle to see the difference with a casual glance at this one alongside Battlegrounds.


    Jeremy says:

    Excellent point.

    Maybe we could hear from TOG on this decision….


    Jeremy says:

    So, I checked out their forum. It is very new with a single post concerning Shattered Sword. The want to address concerns of the game being to similar to “another game” on the market. It links to a description of the turn sequence and sample play. Now, I haven’t played either game so I’m in no position to judge how differently the two play. But, while I appreciate an effort made to design unique rules, I think the problem we are all having is the similarity in appearance.

    The forum post says that after reading it, it will be apparent that the only similarities are that they are both top-down card games. I would put forth however, that there are still many ways to make a top-down card game look different. It is the use of repeated CG images and green stat bar along the bottom of a bright grass background that make them so similar.

    (sorry about the double post…I ran out of time to edit)


    blkdymnd says:

    I was going to post a rebuttal to his claim, but after registering it seems you cannot reply to his posts yet… convenient..


    cannondaddy says:

    Hey look, Battleground has a new supplement! Wait a minute…


    blkdymnd says:

    lol, totally what a buddy of mine said. I texted him to check out togentertainment.com and tell me what he thought. And his first text back was, “Cool, battleground got a new distributor.” Then I told him to look closer..


    Zac says:

    blkdymnd wrote:

    I was going to post a rebuttal to his claim, but after registering it seems you cannot reply to his posts yet… convenient..

    Lets not look for alterior motives when there may be other reasons for the delay.

    And until we have all the facts lets not toss around words like “stole” so casually.

    Thanks


    blkdymnd says:

    With all due respect Zac, he has already made a statement, and when he could have addressed the visual qualities of the cards, instead he steered the conversation, badly, to the mechanics of the game. I’ll wait and watch and see if we get an explanation for the actual card design, but at the moment this would be the equivalent of me taking all of Warmachines scultps, resculpting them with my own materials and changing the rules so that Warmachine will hopefully not pursue me.

    Him stating that the only thing in common is that it’s a top down view game with dice is rubbish. Uncharted Seas and Manowar are that way. The only similarities is that they are both Fantasy Naval Warfare games with Dice. That is an acceptable statement as that is really where the similarities end. This is not a case like that. I am in no way affiliated with Your Move, but I have supported their game from nearly day 1, and this is an insult to me and the game I’ve happily played for over 3 years now.


    krazus says:

    Blimey I couldnt believe this when I saw it… similar isnt the words I would use.

    it will be interesting to see what comes of this….


    Zac says:

    blkdymnd wrote:

    With all due respect Zac, he has already made a statement…

    He hasn’t made one here and I would appreciate it if we kept the discussion about this a bit calmer. Feel free to debate the issue but lets not accuse people of things without evidence.

    I think that the similarities in the game are easy enough to see and we don’t need to inflame the situation by talking about people “stealing” things.


    blkdymnd says:

    well, the gesture is nice for sure, though it’s too bad it’s still pretty similar. Should take the heat off of them a bit. I respect them for a quick change though, they must have been busy today…


    Zac says:

    blkdymnd wrote:

    well, the gesture is nice for sure, though it’s too bad it’s still pretty similar.

    Well if you draw the art from a similar perspective the cards will indeed look a lot alike. I think these do help distance their game visually from Your Move’s artwork.


    jtolman says:

    there were more similarities than just the looks, though the looks are the most severe.

    Stat an hit points appearances are the second thing most similiar between them, especially the fact that he has a 3 tier wounding state of green yellow red just as BGFW has.

    Command cards are another very indicative rip off. didn’t even try to hide the fact by renaming them.
    (I do wonder what the point would be to spell cards if you have no wizards in your ranks…this option seems a little odd to add. if all armies have wizard without buying them then cards would make sense. but if wizards are purchased for the army, then you shouldn’t need the overcompensation of cards. they should just come with a set of abilities and mabey spell points with which to “use” those abilities.)

    Control points are obviously a take from Command actions in BGFW. they are used to determine and change what your units do.
    the only differences here are you get more control points in this game as that is the only way your units move each round and you don’t need to spend them on cards.

    All distances measured by cards. Again a very VERY obvious take from BGFW. he measures movement in card lengths and ranges for missile fire in Card lengths. All things that were innovation of BGFW.


    Zac says:

    Specifics please. Not everyone is familiar with the games so if there are items that you think have been taken from one game then mention them specifically.

    And if you refer to the new photos the colour coding for the stats has been changed


    blkdymnd says:

    He was specific

    I’ll add another similarity… moving a step in damage (in BG:FW, that means being damaged from green to yellow or yellow to red. And until a few hours earlier, that meant the exact same thing in SS) you lose a stat point in courage, you seem to do the same in Shattered Swords.

    And the above points that Jtolman stated, measuring methods, command aspects, side deck of “effect” cards, and the obvious top down similarity. There have just been too many points in similarity between one and the other. Thats why I’ve been in an uproar about it today (and I promise I will not use the word steal in respect to Zac) :)

    Now, I agree that the card redesign was warranted for sure. But the comments Mr. Mauro is making on his forum (that cannot be answered to by any but him) seem conceit when he feigns ignorance that there was another game out there that had cards “similar” to the ones he designed. I’m sorry, but with all of the similarities I just don’t buy it.

    Zac, I respect your objectivity and wish I could show the same on this issue, but Mr. Mauro does owe the Battleground players an explanation and especially Chad, who I’m sure is aware of the issue by now, for trying to capitalize on someone elses hard work.


    Aulbath says:

    The Dispel-Magic card does it for me… HORRIBLE LAYOUTING… and the overall cheap Photoshop-Layereffects look doesn’t help exactly either. Is Battlegrounds better in this department?


    Jeremy says:

    Well, it is starting to look like an angry mob forming. I for one am not ready to hang the guy out to dry yet.

    Taking some time to think about it I have reached some conclusions. Where gameplay is concerned, one would expect that any card-based unit game would likely play similar to many element-based games, most frequently found in historicals. Since removing individual models isn’t an option, this is probably the best approach. in this respect the two games are as different from one another as most such games. If you take out the card format and took a look at the rules individually, imagining basing your own generic historical miniatures, I don’t think many would cry foul. A lot of gamers in fantasy aren’t used to this style of play however. I could list probably 50 element based historical games with as many similarities. So gameplay doesn’t bother me here.

    I orriginally thought that this game was 3-d modeled cgi like Battleground from the limited small images. The creator has since said that they are hand-drawn and I believe him. The visual similarities persist however because i imagine that while hand-drawn, they are still computer-coloured and images duplicated (likely in photoshop or its equivalent). Again I have no problem with this.

    While they will certainly carry common rank and file units (Dwarfs with axes, Dwarfs with crossbows, etc.), this is also to be expected, as most games do so as well. From the limited number of previews, there does not seem to be any attempt to copy the more unique units. Even if there were, this is also not uncommon (consider the number of miniature ranges featuring naked mohawk-sporting Dwarf beserkers).

    For me, the only objectionable similarity is that of design. While possibly a move of desperation, I am nevertheless impressed with the alacrity shown at redesigning the cards. It must be a massive undertaking so close to printing to redesign all of the cards overnight. And with pre-orders taken, there may very well be print runs ruined already.

    I would still encourage the creator to take the design further from Battlegrounds. Many simple changes would help differentiate the two at first glance. Possibilities include changing the ground from a bright green grass to a brown or grey toned wasteland, placing a border around the cards, listing the statistics along the side rather than the bottom of the cards, using different images, colours, and borders to delineate the statistics, etc. I would not ask that every card be redrawn. They are already unique models and a top-view is really the most logical choice for such a game. I would only like to see more of a redesign in the presentation.

    Using the Magic analogy again, Magic the Gathering, Yu-Gi-Oh, and a host of other card games look almost identical if one were to interpret the rules based on the cards. They have only two stats - attack and defense - and a box for special rules. They are laid out with an image on top, special rules beneath, and attack/defense stats as two numbers listed side-by-side. It is the colourization used in the borders, the art on the back of the cards, and he fonts that are the only things that make them stand apart. But they do stand apart, even at first glance. Simple changes (at a not-so-simple time) would make them satisfactorily different for me.


    Zac says:

    blkdymnd wrote:

    He was specific

    Not to my mind, hence my request. Please do assume that people post requests like that on the assumption that the information they wanted wasn’t available.

    But the comments Mr. Mauro is making on his forum…

    Which again aren’t being made here so please stop referencing them here.


    Zac says:

    Jeremy wrote:

    Well, it is starting to look like an angry mob forming.

    Well not quite yet but lets keep this civil everyone.

    If you want to comment please do so but lets keep the anger and outrage to a minimum. There isn’t any reason to get personally involved in this issue. Let the game developers hash it out if they want/need to. There isn’t any need for people to be fighting battles for others.


    Zac says:

    Aulbath wrote:

    The Dispel-Magic card does it for me…

    I think that you can assume that all of those cards were done in the course of a quick afternoon as they did some quick art changes based on the similarity to Battleground Fantasy. I suspect that these are not production cards but quick mockups.


    jvalent says:

    google “Command Cards” and that argument goes away. many games use them.

    There are a slew of card games all using card length as movement. This was not an innovation with BGFW. Wizkids uses it in all there games.

    As for spell cards, they are just that. You have wizards attached to units and they cast spells. You have to pick and choose your spells for a particular battle, hence the need of spell cards. If you don’t like the art, fine. But there is more to a game than just art.

    in SSFBCG there are commanders and wizards that effect game play in many ways. These are separate game pieces that can be moved in different ways throughout the course of battle.

    Near as I can tell BGFW has 7 or 8 attributes it uses to determine the outcome of combat. SSFBCG only uses 4.

    The argument that they “looked ” liked BGFW was valid and it looks like that has been and is being addressed. It was a poor design choice.

    I think that Jeremy’s post hits the nail on the head


    Zac says:

    Just to provide some context, the idea of using the base of a stand of figures as a measuring device is not unique to Battleground. IIANM DBA does this same thing and also uses base widths for things like firing distances as well. Polemos from Baccus has this same mechanic.

    If you want to develop a game that can be played with only a deck of cards then it strikes me as being quite obvious to use the cards themselves as a measuring device. And, as has been mentioned, Pirates does the same thing.

    The colours for the wound states on the cards are also the three most common colours to use in this sort of situation. Everyone uses them. Even video games.

    Its actually quite difficult to find any game that has truly unique elements in it.

    A commonality of game mechanics does not mean that there is an ulterior motive on the part of a developer.


    Chad Ellis says:

    Let me agree with Zac, first of all, that we should keep this civil (at least for now). I’m contacting the owner of TOG to share my thoughts and to get his, and I prefer to give the benefit of the doubt wherever possible.

    Yes, the card layout is pretty much identical (especially in the original incarnation). That can be addressed. Moreover, some “ripoff” mechanics, like measuring with long and short sides, are not completely unique to Battleground. I’m not going to yell at someone else for doing that unless I want Wizkids to start yelling at us.


    Chad Ellis says:

    For anyone following this, I just sent the following email to TOG, via their website:

    Hi,

    I’m the owner of Your Move Games, publisher of Battleground: Fantasy Warfare. I’d appreciate the chance to talk with you (either by phone or we can exchange thoughts via email) about Shattered Sword and some of the striking design similarities to Battleground.

    Naturally we don’t “own” the idea of translating miniature wargaming into a card game, but I am concerned that Shattered Sword may be so similar to Battleground (both in card layout and possibly in certain game mechanics) that it would create confusion in the marketplace as well as potentially negative goodwill for both of our products.

    I look forward to hearing from you.

    Regards,
    Chad Ellis
    CEO, Your Move Games


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