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  • GenCon 2008 top five list

    It wouldn’t be GenCon without a top five list of products from the show. Here is a list of the products or companies that caught my attention at GenCon 2008.

    1. The Blake Documents from Catalyst Game Labs
      The book is exciting if you are a BattleTech fan who has been following the Jihad timeline since it provides some concrete information about the events that have been chronicled for the last three years in the Jihad Hotspots books. I have my copy in my laptop bag so I can read it on the way back home. What really impressed me about this release is not only that the book was effectively released in secret and sprung on fans but it was also the manner in which fans online and at GenCon were introduced to the book. Catalyst did an amazing job in creating an almost cinematic event that generated buzz not only about the book release but also about GenCon. Fans who were not here to see this will be salivating at the prospect of what Catalyst will do at GenCon for the 25th anniversary of BattleTech. Anyone looking to build interest for their products and for their future GenCon visits can learn a lot from what Catalyst did at the show this year.
    2. Alkemy by Kraken Editions
      Kraken Editions were at the show to display their miniatures as well as given demos of their Alkemy fantasy skirmish game. The figures are exceptional (especially for plastic miniatures) but the game itself seems to be a very fun skirmish system with a lot of opportunities for tactics and strategy in the game. The magic system is unique and builds even more tactical possibilities into the game. With the addition of their English starters and their North America distribution deals this is a game to check out if you are looking for a fun fantasy themed strategy game.
    3. Monsterpocalypse by Privateer Press
      Now I’ll preface this by saying that I would be a huge fan of this game if it weren’t collectible. The game is a tabletop version of SNK’s King of the Monsters and, for you old-timers, Crush, Crumble and Chomp. Giant monsters and anima warriors stomp through a city trashing buildings, throwing each other into skyscrapers and crushing tanks. What isn’t there to like? The collectible nature of it ruins this for me as I am just not interested in having to buy blind boosters to get the units that I want. This random purchase is mitigated slightly by the fact that there are only two large monsters for each faction, making it easier to get them or trade for them. You can’t argue with the interest that the game generated on the floor though. The Monsterpocalypse demo tables were swamped for the entire show and Privateer sold out of starters on a daily basis and were out of stock at the end of the show. I think that this will be a very popular game for them and the people I talked to about it seemed to be excited not only by the concept but by the gameplay.
    4. Malifaux by Wyrd Miniatures
      I will be the first to admit that when Nate from Wyrd Miniatures announced the game at the last GenCon and mentioned that playing card mechanic that I had my doubts. The demo I had of the game removed all doubts as Eric and his design team have really but together an interesting game that uses a standard deck of cards but builds in mechanisms into the game that build off of the suits and cards in the deck. The idea of having suits that represent the types of magic and limit a unit’s ability to interact or use cards is great. The only thing that would be better is if they printed the cards with an inch ruler on the side so they could get rid of tape measures as well. The game is still in development but looks very promising.
    5. Pulp City by Pulp Monster
      Super heroes, ninja moneys and the ability to toss cars across the table at targets are really all I need to get me interested in a game. The developers of Pulp City have created an interesting game and an exceptional series of models that make a visually interesting and exciting game. Morf from Pulp Monster was busy demoing the game for the entire show and all of the scheduled demos were full. And it is easy to see why. The game has alternating activation and a shared Action Point pool that makes it almost impossible for a player to do everything they want, forcing gamers to make choices and ensuring that the game always keep both players in the action. Several demos involved three teams of multiple players and the game never seemed to slow down. Even if you aren’t normally a fan of super hero games this might be something to check out.

    Update: An Honourable Mention has to go to Gale Force 9 and their new WarCogs series of tokens. In one of those “get lemons make lemonade” sort of situations GF9 reacted to the lose of their Warmachine accessory licence by not only making a s eries of generic accessories that can easily be used with the game but at the same time answered one of the most glaring critiques of their past Warmachine tokens by creating an open-ended system that can be used with any caster.

    11 Responses to “GenCon 2008 top five list”


    Frustrated Father says:

    Interesting idea on the cards for Malifaux … suggestions are always welcome and we might just snag that one.


    supervike says:

    All five really look like winners, and the last three especially so.

    And I think its Malifaux…LOL (sorry Zack!)


    Aajz_Solari says:

    Alkemy is the one I’m most excited about. My LGS has my pre-order in for the English Khaliman Republic starter, I just hope it doesn’t take too long to come in.;)


    evernevermore (John) says:

    The Blake Documents!?!?! Must find info!!


    blkdymnd says:

    We tried Alkemy here, and really did not get into it. I imported some starters from France right after release. They had some great ideas, but after the first couple games, we both just looked at each other and went, “nah’. I like the models alot, but the gameplay just didn’t excite us.


    necromancer120 says:

    Alkemy demos were great. Game play was very smooth and alternating activation plus the highly interactive combat system keeps you interested and active the entire time.

    The preview models plus the availability of waves 2 and 3 confirmed Alkemy as one of my regular games to play!

    @aajz, your stores should be able to get them in english. check warpath as a distributor and possibly a couple more in the very near future. boxes are available in the US and heading towards the US warehouse.

    @blkdymnd, not every game is for everybody, at least you tried it out.

    thanks for the good words Zac!

    Doug


    shwtd says:

    Definitely, I thank you Zac for all the effort you put in making this Gencon coverage the best ever done ! Congrats !

    Regarding the top five, I would agree, though I must admit that this Gencon was weirdly lacking of breaking brand new products.

    Another bad surprise was the low turnout of the WoW CMG. not so many people on the booth, trying the game, and quite disapointing minis and paintjobs. HAving Mike McVey is not enough apparently.


    yslaire says:

    I’m actually looking forward Alkemy. It has many qualities to me :

    - Miniature are nice and EASY to assemble
    - The scale of the skirmish is perfect and the game appears to be relatively fast (which is essential for a familly guy like me!)
    - Dice and magic systems are original

    Found it at the Warstore but it is currently out of stock.
    You said they had quite a lot Alkemy stuff at Gencon so I guess they’ll soon have it back in stock for me to order. :o)
    By the way it’s a remarquable online store with an excellent service. ;o)

    Malifaux seems very interesting. The system is original and the minis… well…It’s Wyrd… ;o)

    The only thing that would be better is if they printed the cards with an inch ruler on the side so they could get rid of tape measures as well. The game is still in development but looks very promising.

    There’s maybe a possibility that they use a system similar to Battleground Fantasy Warfare’s in which the distances are multiples of card sides (long or short) ;o)


    Gregory Z. says:

    I enjoyed the alkemy demo enough that I picked up 2 factions. Even if I can’t get some people playing here I will have enough two groups to pick up game with. The minis are simply amazing and more so when you realize that they are plastic.

    The Wyrd crew was as always a pleasure to talk to and I am very excited to see more coming out for Malifaux.


    Bostich says:

    I tried Alkemy at Origins and found a lot to like. The magic system and the RPS AP-driven cards among the top things. Since then I’ve ended up buying everything for all 4 factions.

    The minis go together very well and paint-up nice. Also once you get the rules down it does go fairly quickly which is nice. There can be a little analysis paralysis over spending AP on offense or defense.


    LarkinVain (Joel) says:

    I missed out on the Blake Documents but the rest make my top five list.


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