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	<title>Comments on: Ask TGN: Romance of the Three Kingdoms rules</title>
	<atom:link href="http://www.tabletopgamingnews.com/2008/07/05/15527/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tabletopgamingnews.com/2008/07/05/15527</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Thu, 08 Jan 2009 12:06:57 +0000</pubDate>
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		<title>By: Ken</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24714</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 07 Jul 2008 17:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24714</guid>
		<description>&lt;cite&gt; Indeed there is and Dynasty Warriors is indeed to blame but Ken did want to recreate Dynasty Warriors and not the historical Three Kingdoms period. :-) &lt;/cite&gt;

Actually, I was thinking more in the 3 Kingdoms mode, not the uber-character Dynasty Warriors thing.  I used Dynasty Warriors as a reference because more people are familiar with it.  I realize a game where it is Lu Bu versus 500 sword-fodder footsoldiers is not much fun.  I was thinking more about the look and feel of the period, and, if there is some crazy "musou" attacks, then all the better.  I just haven't seen much of this period/style.</description>
		<content:encoded><![CDATA[<p><cite> Indeed there is and Dynasty Warriors is indeed to blame but Ken did want to recreate Dynasty Warriors and not the historical Three Kingdoms period. :-) </cite></p>
<p>Actually, I was thinking more in the 3 Kingdoms mode, not the uber-character Dynasty Warriors thing.  I used Dynasty Warriors as a reference because more people are familiar with it.  I realize a game where it is Lu Bu versus 500 sword-fodder footsoldiers is not much fun.  I was thinking more about the look and feel of the period, and, if there is some crazy &#8220;musou&#8221; attacks, then all the better.  I just haven&#8217;t seen much of this period/style.</p>
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		<title>By: Jeremy</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24695</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Sun, 06 Jul 2008 18:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24695</guid>
		<description>I always refer people here:

http://www.freewargamesrules.co.uk/index.php/Main/HomePage

Hundreds of free rules sets.  One is bound to work, or be easily adapted.  If not, at least you have all the inspiration you could ever want.</description>
		<content:encoded><![CDATA[<p>I always refer people here:</p>
<p><a href="http://www.freewargamesrules.co.uk/index.php/Main/HomePage" rel="nofollow">http://www.freewargamesrules.co.uk/index.php/Main/HomePage</a></p>
<p>Hundreds of free rules sets.  One is bound to work, or be easily adapted.  If not, at least you have all the inspiration you could ever want.</p>
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		<title>By: briguy</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24690</link>
		<dc:creator>briguy</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24690</guid>
		<description>I know nothing about the Three Kingdoms. I do know, if you want a system where one hero can wade through hordes of weenies, that Supersystem is an excellent rule system for this. You would have to modify the powers to represent the things you want, but it is a great system for making the hordes of guys abstract while still quite playable, and focusing on the actions of the heroes.</description>
		<content:encoded><![CDATA[<p>I know nothing about the Three Kingdoms. I do know, if you want a system where one hero can wade through hordes of weenies, that Supersystem is an excellent rule system for this. You would have to modify the powers to represent the things you want, but it is a great system for making the hordes of guys abstract while still quite playable, and focusing on the actions of the heroes.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24686</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Sun, 06 Jul 2008 14:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24686</guid>
		<description>&lt;blockquote&gt;I think there is a misconception about the Three Kingdoms...&lt;/blockquote&gt;

Indeed there is and Dynasty Warriors is indeed to blame but Ken did want to recreate Dynasty Warriors and not the historical Three Kingdoms period. :-)

IIRC Warhammer Ancients has an expansion for the Three Kingdoms era does it not?</description>
		<content:encoded><![CDATA[<blockquote><p>I think there is a misconception about the Three Kingdoms&#8230;</p></blockquote>
<p>Indeed there is and Dynasty Warriors is indeed to blame but Ken did want to recreate Dynasty Warriors and not the historical Three Kingdoms period. :-)</p>
<p>IIRC Warhammer Ancients has an expansion for the Three Kingdoms era does it not?</p>
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		<title>By: evilmerlin</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24684</link>
		<dc:creator>evilmerlin</dc:creator>
		<pubDate>Sun, 06 Jul 2008 13:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24684</guid>
		<description>I think there is a misconception about the Three Kingdoms, well unless you are really looking for a one man army type of game. The warrior generals in the 3 Kingdoms are not the uber one man army of doom. Sure, they were great martial artsts but not one man armies. 

I blame dynasty warriors for that....

While I cannot offer any suggestions for a game system, 3 Kingdoms was about grand armies being led by charismatic and powerful generals leading thousands upon thousands of troops.</description>
		<content:encoded><![CDATA[<p>I think there is a misconception about the Three Kingdoms, well unless you are really looking for a one man army type of game. The warrior generals in the 3 Kingdoms are not the uber one man army of doom. Sure, they were great martial artsts but not one man armies. </p>
<p>I blame dynasty warriors for that&#8230;.</p>
<p>While I cannot offer any suggestions for a game system, 3 Kingdoms was about grand armies being led by charismatic and powerful generals leading thousands upon thousands of troops.</p>
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		<title>By: Stu</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24679</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sun, 06 Jul 2008 02:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24679</guid>
		<description>I don't believe there is any practical way you could really replicate the Dynasty Warriors console games on the tabletop because the figure count would have to be so ridiculously high! You could go for a similiar 'feel' however  with a few uber characters and a reasonable pool of enemies that simply replenish themselves - which is how .45 Pulp Adventure handles that concept with their 'Horde of Mooks' streamlined rules.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t believe there is any practical way you could really replicate the Dynasty Warriors console games on the tabletop because the figure count would have to be so ridiculously high! You could go for a similiar &#8216;feel&#8217; however  with a few uber characters and a reasonable pool of enemies that simply replenish themselves - which is how .45 Pulp Adventure handles that concept with their &#8216;Horde of Mooks&#8217; streamlined rules.</p>
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		<title>By: a_thousand_hats</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24676</link>
		<dc:creator>a_thousand_hats</dc:creator>
		<pubDate>Sat, 05 Jul 2008 23:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24676</guid>
		<description>&lt;i&gt;The problem is hat Dynasty Warriors have uber powerful main characters fighting whole armies on their own. Something that might be problematic with most tabletop rules :-)&lt;/i&gt;

Might be worth taking a look at warhammer fantasy battle and writing some 'uber' characters with the equivalent of fate points instead of wounds and let them ignore the odds stacked against the when outnumbered. Maybe allow them to move freely from combats too.

Have the opposition forces made up of predominantly low cost grunts. Oh and give your characters some form of invulnerable save type thing against missile fire something like a 3+ for some uber swordsman who can cut arrows from the air in huge quantities or has a super-cool 'step aside' move against big war machine type stuff coming in :-)</description>
		<content:encoded><![CDATA[<p><i>The problem is hat Dynasty Warriors have uber powerful main characters fighting whole armies on their own. Something that might be problematic with most tabletop rules :-)</i></p>
<p>Might be worth taking a look at warhammer fantasy battle and writing some &#8216;uber&#8217; characters with the equivalent of fate points instead of wounds and let them ignore the odds stacked against the when outnumbered. Maybe allow them to move freely from combats too.</p>
<p>Have the opposition forces made up of predominantly low cost grunts. Oh and give your characters some form of invulnerable save type thing against missile fire something like a 3+ for some uber swordsman who can cut arrows from the air in huge quantities or has a super-cool &#8217;step aside&#8217; move against big war machine type stuff coming in :-)</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24665</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Sat, 05 Jul 2008 18:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24665</guid>
		<description>The problem is hat Dynasty Warriors have uber powerful main characters fighting whole armies on their own. Something that might be problematic with most tabletop rules :-)</description>
		<content:encoded><![CDATA[<p>The problem is hat Dynasty Warriors have uber powerful main characters fighting whole armies on their own. Something that might be problematic with most tabletop rules :-)</p>
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	<item>
		<title>By: a_thousand_hats</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24663</link>
		<dc:creator>a_thousand_hats</dc:creator>
		<pubDate>Sat, 05 Jul 2008 17:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24663</guid>
		<description>I think the guys on waywo podcast had talked about Savage Worlds being a very adaptable system. Might be worth a look.</description>
		<content:encoded><![CDATA[<p>I think the guys on waywo podcast had talked about Savage Worlds being a very adaptable system. Might be worth a look.</p>
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		<title>By: Stu</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24595</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Thu, 03 Jul 2008 19:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24595</guid>
		<description>One ruleset that could be easily adapted for legendary martial artists is possible Pulp .45 Adventure. The basic combat rules would have to be extended with suitable martial arts feats...but the basic .45 rules are hero based with a cinematic/legendary feel to them already.

Just a thought.</description>
		<content:encoded><![CDATA[<p>One ruleset that could be easily adapted for legendary martial artists is possible Pulp .45 Adventure. The basic combat rules would have to be extended with suitable martial arts feats&#8230;but the basic .45 rules are hero based with a cinematic/legendary feel to them already.</p>
<p>Just a thought.</p>
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		<title>By: oldsalt</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24587</link>
		<dc:creator>oldsalt</dc:creator>
		<pubDate>Thu, 03 Jul 2008 17:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24587</guid>
		<description>Sadly no
nothing that can handle the fantasy kung-fu stuff
or any other asian myths.

I've been looking for one too.</description>
		<content:encoded><![CDATA[<p>Sadly no<br />
nothing that can handle the fantasy kung-fu stuff<br />
or any other asian myths.</p>
<p>I&#8217;ve been looking for one too.</p>
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		<title>By: Black Hat Miniatures</title>
		<link>http://www.tabletopgamingnews.com/2008/07/05/15527/comment-page-1#comment-24586</link>
		<dc:creator>Black Hat Miniatures</dc:creator>
		<pubDate>Thu, 03 Jul 2008 17:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/07/03/15527#comment-24586</guid>
		<description>For Miniatures, have a look at our Tales of the Dragon Kings Chinese Fantasy Range which is based on the same sort of Three Kingdoms chinese mythology.

Mike

Black Hat Miniatures

www.blackhat.co.uk/catalog</description>
		<content:encoded><![CDATA[<p>For Miniatures, have a look at our Tales of the Dragon Kings Chinese Fantasy Range which is based on the same sort of Three Kingdoms chinese mythology.</p>
<p>Mike</p>
<p>Black Hat Miniatures</p>
<p><a href="http://www.blackhat.co.uk/catalog" rel="nofollow">http://www.blackhat.co.uk/catalog</a></p>
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