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  • Two Hour Wargames release Warrior Heroes

    Two Hour Wargames have announced the release of their Warrior Heroes hybrid skirmish/RPG rules.

    From their website:
    Warrior Heroes is a hybrid, not a miniatures wargame or a role-playing game (RPG) but both. Warrior Heroes combines the best of wargaming miniatures with the personal touch of role-playing. The combat system is best described as intense yet simple in mechanics. Combat takes center stage, as when you enter combat there’s no guarantee that you’ll survive. That’s what makes it intense.

    Added to this is a simple-to-use campaign and battle-generator system that can give you the who, what, and why of your adventures. Within minutes the mechanics can generate a complete adventure, down to the motivation and actions of the enemy forces. All without a game master, because in Warrior Heroes everyone plays, not just watches.

    6 Responses to “Two Hour Wargames release Warrior Heroes”


    atom says:

    Wow… as an art guy I’ve never found many of Two Hour Wargames’ books to be very attractive, cover-wise. They frequently have nice cover art, but the rest of the cover’s design, like the layout, typography, color, etc. usually left a lot to be desired. However, this cover is excellent looking, very nicely done. I’m very curious about this game, and not just because of the cover, but it certainly does help.


    Gitteau says:

    I’d like very much to read a review of this system.


    Zac says:

    We’ll try to get someone on it.


    Thorbjorn Nielsen says:

    I’ve played several of their systems (ATZ, FNG and Chain Reaction come to mind) and find them a wee bit samish.

    I would be very interested to hear wether this is a new game or the standard THW approach?


    91Bravo says:

    I purchased this last night, and after a quick run-through, I am very impressed. It has rules for skirmish, dungeon crawls and mass battles all in the same book. In addition, it has a campaign system and rules for magic.

    I plan to do a solo game tonight to see how it plays.


    THWjunky says:

    Hi
    The mechanics are quite different from ATZ, NUTS, 5150 etc - there is opposed REP rolling to determine combat for instance where each opponent uses their rep plus additions as the number of dice they roll, 1-3 are passes and then you compare the number of passes to determine outcome. If one player forces the other back the one pushed back loses dice but the combat continues etc (simplified explanation) - we have played a lot of ’same side’ dungeon crawls with the dungeon generator mechanics and even they are good fun !


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