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	<title>Comments on: TGN Chat: Best games no-one plays</title>
	<atom:link href="http://www.tabletopgamingnews.com/2008/06/26/15378/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tabletopgamingnews.com/2008/06/26/15378</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Thu, 08 Jan 2009 14:26:14 +0000</pubDate>
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		<title>By: Brant</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24531</link>
		<dc:creator>Brant</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24531</guid>
		<description>I suppose for me it would be the following:

Anima Tactics: Just started playing. A friend and myself are just getting going and while painting some figures at the LGS had some people express interest.

Infinity: I have the book and two starter armies that I have had for over a year and have played it once. The only people at my LGS that know of it as far as I know are the few people I played with a year ago.

Dark-Age: Ahhhh, Dark-Age. I love this game to death but haven't put any time in the past year and a half into it. I was one of the official demo people at GenCon 2006 which was fun but that was the last time I played. I might try to get some people into it soon since I have more than enough figures to let at least 4 people play at once.

I'm not going to put Rezolution on here like some others. I played Rezolution right when it came out and loved the mechanics, but the figures killed it for me. Most of them just aren't any good and I haven't heard much of anything about the game for a while now.</description>
		<content:encoded><![CDATA[<p>I suppose for me it would be the following:</p>
<p>Anima Tactics: Just started playing. A friend and myself are just getting going and while painting some figures at the LGS had some people express interest.</p>
<p>Infinity: I have the book and two starter armies that I have had for over a year and have played it once. The only people at my LGS that know of it as far as I know are the few people I played with a year ago.</p>
<p>Dark-Age: Ahhhh, Dark-Age. I love this game to death but haven&#8217;t put any time in the past year and a half into it. I was one of the official demo people at GenCon 2006 which was fun but that was the last time I played. I might try to get some people into it soon since I have more than enough figures to let at least 4 people play at once.</p>
<p>I&#8217;m not going to put Rezolution on here like some others. I played Rezolution right when it came out and loved the mechanics, but the figures killed it for me. Most of them just aren&#8217;t any good and I haven&#8217;t heard much of anything about the game for a while now.</p>
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		<title>By: joechummer</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24527</link>
		<dc:creator>joechummer</dc:creator>
		<pubDate>Mon, 30 Jun 2008 23:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24527</guid>
		<description>Wargods unfortunately doesn't have a big enough fanbase in my area, so I've been reduced to playing solely at conventions... which is sad because Crocodile didn't have any presence at the only convention I could make it to this year...</description>
		<content:encoded><![CDATA[<p>Wargods unfortunately doesn&#8217;t have a big enough fanbase in my area, so I&#8217;ve been reduced to playing solely at conventions&#8230; which is sad because Crocodile didn&#8217;t have any presence at the only convention I could make it to this year&#8230;</p>
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		<title>By: PMMJ</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24444</link>
		<dc:creator>PMMJ</dc:creator>
		<pubDate>Sat, 28 Jun 2008 14:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24444</guid>
		<description>Savage Worlds Showdown: easily adaptable rules for multiple settings. Free online.

Supersystem: as noted above. Best supers system in town, highly versatile.

I'd love to see Rezolution break out, as well. It's, hands-down, the *best* cyberpunk minis game out there. 

Pleased to hear Vor may be making a comeback, I love me some Growler action.

And Warzone was one of my first loves, but I can't make the scale jump to the new Mutant Chronicles game. Should please the Inquisitor crowd, though.</description>
		<content:encoded><![CDATA[<p>Savage Worlds Showdown: easily adaptable rules for multiple settings. Free online.</p>
<p>Supersystem: as noted above. Best supers system in town, highly versatile.</p>
<p>I&#8217;d love to see Rezolution break out, as well. It&#8217;s, hands-down, the *best* cyberpunk minis game out there. </p>
<p>Pleased to hear Vor may be making a comeback, I love me some Growler action.</p>
<p>And Warzone was one of my first loves, but I can&#8217;t make the scale jump to the new Mutant Chronicles game. Should please the Inquisitor crowd, though.</p>
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		<title>By: Sergeant_Crunch</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24415</link>
		<dc:creator>Sergeant_Crunch</dc:creator>
		<pubDate>Fri, 27 Jun 2008 21:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24415</guid>
		<description>Regarding Full Thrust, if you to the Starship Combat Forum at star-ranger.com as well as the starship gaming forum at TMP it would seem that Full Thrust is doing quite fine as far as people playing it.  It just needs a rules update and consolidation that I don't forsee happening anytime soon.</description>
		<content:encoded><![CDATA[<p>Regarding Full Thrust, if you to the Starship Combat Forum at star-ranger.com as well as the starship gaming forum at TMP it would seem that Full Thrust is doing quite fine as far as people playing it.  It just needs a rules update and consolidation that I don&#8217;t forsee happening anytime soon.</p>
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		<title>By: Trent McCaffrey</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24413</link>
		<dc:creator>Trent McCaffrey</dc:creator>
		<pubDate>Fri, 27 Jun 2008 21:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24413</guid>
		<description>I've often thought that this site should be called &lt;i&gt;Tabletop Gaming News for Gamers that may/may not play GW games, but most definitely play other games too&lt;/i&gt;  :)

I think the company-specific fans spend most of their time on Warseer, Warhammer.org.uk or other dedicated forums.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve often thought that this site should be called <i>Tabletop Gaming News for Gamers that may/may not play GW games, but most definitely play other games too</i>  :)</p>
<p>I think the company-specific fans spend most of their time on Warseer, Warhammer.org.uk or other dedicated forums.</p>
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		<title>By: P-ko</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24409</link>
		<dc:creator>P-ko</dc:creator>
		<pubDate>Fri, 27 Jun 2008 20:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24409</guid>
		<description>-Gavroche:
no idea why really, but i can guess
- fear of starting something that may or may not live. we gamers are known to drop a game as soon as it's no longer supported(generalization,but somewhat true). so why invest in a game that may just die. better wait and see, and then start. of course, if it died because majority of gamers acted like that is a proof they were right. this also includes people that will only play of a game seems popular, so they have many players to game with, preferably at tournaments.
another reason is money. this actually is a bit counter-logic, but many players say that they do not want to pay for models for another game...and then happily go and buy models for what they'r playing now(i hear that argument from GW gamers most often, who then happily spend another 50Ł on two tanks for their already massive army), even if the money they'd spend on say, three squads for their game would buy them entire range of their faction's models for a skirmish game.

third reason is unwillingness to try something new. not money, not how widespread the game is, but just the fact that they know the rules and tricks for their current game, and won't bother learning another one, as they feel comfortable as they are. that's pretty much a lost cause, very hard to get that kind of player started on anything new.

as for great game noone plays? not infinity, i'm lucky enough to live in a area where the game cought on just fine, but Full Thrust is something that really is different to usual games, and hardly anyone plays it, like any other space game. also Anima, which seems to be passed in favour of bigger games.</description>
		<content:encoded><![CDATA[<p>-Gavroche:<br />
no idea why really, but i can guess<br />
- fear of starting something that may or may not live. we gamers are known to drop a game as soon as it&#8217;s no longer supported(generalization,but somewhat true). so why invest in a game that may just die. better wait and see, and then start. of course, if it died because majority of gamers acted like that is a proof they were right. this also includes people that will only play of a game seems popular, so they have many players to game with, preferably at tournaments.<br />
another reason is money. this actually is a bit counter-logic, but many players say that they do not want to pay for models for another game&#8230;and then happily go and buy models for what they&#8217;r playing now(i hear that argument from GW gamers most often, who then happily spend another 50Ł on two tanks for their already massive army), even if the money they&#8217;d spend on say, three squads for their game would buy them entire range of their faction&#8217;s models for a skirmish game.</p>
<p>third reason is unwillingness to try something new. not money, not how widespread the game is, but just the fact that they know the rules and tricks for their current game, and won&#8217;t bother learning another one, as they feel comfortable as they are. that&#8217;s pretty much a lost cause, very hard to get that kind of player started on anything new.</p>
<p>as for great game noone plays? not infinity, i&#8217;m lucky enough to live in a area where the game cought on just fine, but Full Thrust is something that really is different to usual games, and hardly anyone plays it, like any other space game. also Anima, which seems to be passed in favour of bigger games.</p>
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		<title>By: evernevermore (John)</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24406</link>
		<dc:creator>evernevermore (John)</dc:creator>
		<pubDate>Fri, 27 Jun 2008 19:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24406</guid>
		<description>@ Gavroche - its an uphill struggle to get people to play a game that they cant go to the local shop or club and find a player easily. Sometimes, like with PP, a groundswell will catapult a game to success but others arent so lucky. I personally would love to drag some of the people Ive met away from 40k and PP and play some of the other skirmish games out there, but its really hard to match the accessibility of the big games (and even more so with the excitement over 40k5)</description>
		<content:encoded><![CDATA[<p>@ Gavroche - its an uphill struggle to get people to play a game that they cant go to the local shop or club and find a player easily. Sometimes, like with PP, a groundswell will catapult a game to success but others arent so lucky. I personally would love to drag some of the people Ive met away from 40k and PP and play some of the other skirmish games out there, but its really hard to match the accessibility of the big games (and even more so with the excitement over 40k5)</p>
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		<title>By: YoungOlo</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24403</link>
		<dc:creator>YoungOlo</dc:creator>
		<pubDate>Fri, 27 Jun 2008 18:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24403</guid>
		<description>Warzone. Fantastic ruleset, lovely universe and... poor marketing resulting in such a great game ending its life in collectors' memoirs instead of first places in top-game lists :( I still own a couple of armies, but have no-one in my area to play with for several years now.

Oh, and please don't tell me Warzone is about to come back with the new "Mutant Chronicles" CMG from FFG, because the only thing these two games have in common is the name of the universe :(</description>
		<content:encoded><![CDATA[<p>Warzone. Fantastic ruleset, lovely universe and&#8230; poor marketing resulting in such a great game ending its life in collectors&#8217; memoirs instead of first places in top-game lists :( I still own a couple of armies, but have no-one in my area to play with for several years now.</p>
<p>Oh, and please don&#8217;t tell me Warzone is about to come back with the new &#8220;Mutant Chronicles&#8221; CMG from FFG, because the only thing these two games have in common is the name of the universe :(</p>
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		<title>By: gavroche</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24402</link>
		<dc:creator>gavroche</dc:creator>
		<pubDate>Fri, 27 Jun 2008 18:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24402</guid>
		<description>So, why don't people play these great games? I can understand for the really obscure ones, but Infinity, Dark Age &#38; a couple of others seem to be well-supported with miniatures &#38; supplements, and to be fairly well promoted, at least on the web.</description>
		<content:encoded><![CDATA[<p>So, why don&#8217;t people play these great games? I can understand for the really obscure ones, but Infinity, Dark Age &amp; a couple of others seem to be well-supported with miniatures &amp; supplements, and to be fairly well promoted, at least on the web.</p>
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		<title>By: Magno</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24396</link>
		<dc:creator>Magno</dc:creator>
		<pubDate>Fri, 27 Jun 2008 16:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24396</guid>
		<description>INFINITY. Only two players in LGSs and lots of lookers but no takers. Primarily because none of the LGSs carry the figs. The other store carries a little Dark Age and Rezolution and they have a growing player base. 

Anima Tactics and Helldorado are also not being played and despite the saturated Fantasy market, these games deserve their place.</description>
		<content:encoded><![CDATA[<p>INFINITY. Only two players in LGSs and lots of lookers but no takers. Primarily because none of the LGSs carry the figs. The other store carries a little Dark Age and Rezolution and they have a growing player base. </p>
<p>Anima Tactics and Helldorado are also not being played and despite the saturated Fantasy market, these games deserve their place.</p>
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		<title>By: Ken</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24394</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 27 Jun 2008 15:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24394</guid>
		<description>I second Canondaddy's Navia Dratp.  It was my initial thought, but since it's not a proper miniatures wargame, I hesitated.  The game is brilliant, deep and strategic.  It suffers from a bizarre Japanese theme and unpronounceable game terms ("Dratp" "Gyullas", etc.).  It was billed as collectible, but I "collected" the whole set in one ebay boxset purchase for less than $50.  The game includes the best mechanics and aspects of chess, resource management games, customizeable army selection, and variable player powers to form the most underappreciated game I know of.</description>
		<content:encoded><![CDATA[<p>I second Canondaddy&#8217;s Navia Dratp.  It was my initial thought, but since it&#8217;s not a proper miniatures wargame, I hesitated.  The game is brilliant, deep and strategic.  It suffers from a bizarre Japanese theme and unpronounceable game terms (&#8221;Dratp&#8221; &#8220;Gyullas&#8221;, etc.).  It was billed as collectible, but I &#8220;collected&#8221; the whole set in one ebay boxset purchase for less than $50.  The game includes the best mechanics and aspects of chess, resource management games, customizeable army selection, and variable player powers to form the most underappreciated game I know of.</p>
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		<title>By: nanite (Seth)</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24391</link>
		<dc:creator>nanite (Seth)</dc:creator>
		<pubDate>Fri, 27 Jun 2008 14:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24391</guid>
		<description>CAV 2.  In production, but no one around here will play.</description>
		<content:encoded><![CDATA[<p>CAV 2.  In production, but no one around here will play.</p>
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		<title>By: kaiserx</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24389</link>
		<dc:creator>kaiserx</dc:creator>
		<pubDate>Fri, 27 Jun 2008 14:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24389</guid>
		<description>Infinity hands down. Great game, great concept, amazing minis. For me is that after playing clix and WM, Infinity rules and squad creation system is somewhat "messy".</description>
		<content:encoded><![CDATA[<p>Infinity hands down. Great game, great concept, amazing minis. For me is that after playing clix and WM, Infinity rules and squad creation system is somewhat &#8220;messy&#8221;.</p>
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		<title>By: metalminimadness</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24386</link>
		<dc:creator>metalminimadness</dc:creator>
		<pubDate>Fri, 27 Jun 2008 14:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24386</guid>
		<description>Anima tactics is the winner for me. Got the starter and a few mercenaries all painted up. I got one of my friends to buy a starter but he's crapped out on it. The other guy I play WM with is ready to sell his collection and get out.The closest store went out of business right around new years. At this point if it's not easy to put on the table right away, I can't garner much interest. Also many in my group have turned to RPG's. The only good part is that let's me use my minis there.</description>
		<content:encoded><![CDATA[<p>Anima tactics is the winner for me. Got the starter and a few mercenaries all painted up. I got one of my friends to buy a starter but he&#8217;s crapped out on it. The other guy I play WM with is ready to sell his collection and get out.The closest store went out of business right around new years. At this point if it&#8217;s not easy to put on the table right away, I can&#8217;t garner much interest. Also many in my group have turned to RPG&#8217;s. The only good part is that let&#8217;s me use my minis there.</p>
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		<title>By: cannondaddy</title>
		<link>http://www.tabletopgamingnews.com/2008/06/26/15378/comment-page-1#comment-24381</link>
		<dc:creator>cannondaddy</dc:creator>
		<pubDate>Fri, 27 Jun 2008 13:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/06/26/15378#comment-24381</guid>
		<description>Navia Drapt</description>
		<content:encoded><![CDATA[<p>Navia Drapt</p>
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