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	<title>Comments on: HeroClix Alpha Rules designer&#8217;s notes</title>
	<atom:link href="http://www.tabletopgamingnews.com/2008/05/29/14784/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tabletopgamingnews.com/2008/05/29/14784</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Thu, 20 Nov 2008 16:01:30 +0000</pubDate>
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		<title>By: grimbergen</title>
		<link>http://www.tabletopgamingnews.com/2008/05/29/14784#comment-23010</link>
		<dc:creator>grimbergen</dc:creator>
		<pubDate>Sat, 31 May 2008 01:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/05/29/14784#comment-23010</guid>
		<description>Yeah... the removal of certain aspects such as soaring flight was reviled by just about everyone I know.  But in general I don't find the game simplistic at all, and often I feel it's too cumbersome and has a high barrier to entry for new learners.

"I understand their aim, I’m just surprised that any TGN readers would be into it. Too much generalizing, obviously."

Gitteau, the interesting thing to me is that I see it exactly opposite than what I assume you mean by that -- I'm surprised, in a positive way, that so there areTGN readers into CMGs as much as I am, even though my first love is painting.</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; the removal of certain aspects such as soaring flight was reviled by just about everyone I know.  But in general I don&#8217;t find the game simplistic at all, and often I feel it&#8217;s too cumbersome and has a high barrier to entry for new learners.</p>
<p>&#8220;I understand their aim, I’m just surprised that any TGN readers would be into it. Too much generalizing, obviously.&#8221;</p>
<p>Gitteau, the interesting thing to me is that I see it exactly opposite than what I assume you mean by that &#8212; I&#8217;m surprised, in a positive way, that so there areTGN readers into CMGs as much as I am, even though my first love is painting.</p>
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		<title>By: Gitteau</title>
		<link>http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22984</link>
		<dc:creator>Gitteau</dc:creator>
		<pubDate>Fri, 30 May 2008 15:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22984</guid>
		<description>I do...

I understand their aim, I'm just surprised that any TGN readers would be into it. Too much generalizing, obviously. 

It's probably a good move, really. They've been gradually complicating the core game (with some exceptions such as simplifying the flight rules), so the development of a sister system will allow them to continue to appeal to casual gamers without sacrificing the somewhat increased depth of the "real" game.</description>
		<content:encoded><![CDATA[<p>I do&#8230;</p>
<p>I understand their aim, I&#8217;m just surprised that any TGN readers would be into it. Too much generalizing, obviously. </p>
<p>It&#8217;s probably a good move, really. They&#8217;ve been gradually complicating the core game (with some exceptions such as simplifying the flight rules), so the development of a sister system will allow them to continue to appeal to casual gamers without sacrificing the somewhat increased depth of the &#8220;real&#8221; game.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22978</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Fri, 30 May 2008 13:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22978</guid>
		<description>Dude... you always take the negative view don't you :-)

&lt;blockquote&gt;Relearning the rules is fast and easy, and a 30-minute game is typically more appealing for fathers and sons or those who might have liked HeroClix characters but not the depth of its game play.&lt;/blockquote&gt;

Sounds as if they are trying to market a game for casual players and for people who play Heroscape.</description>
		<content:encoded><![CDATA[<p>Dude&#8230; you always take the negative view don&#8217;t you :-)</p>
<blockquote><p>Relearning the rules is fast and easy, and a 30-minute game is typically more appealing for fathers and sons or those who might have liked HeroClix characters but not the depth of its game play.</p></blockquote>
<p>Sounds as if they are trying to market a game for casual players and for people who play Heroscape.</p>
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		<title>By: Gitteau</title>
		<link>http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22975</link>
		<dc:creator>Gitteau</dc:creator>
		<pubDate>Fri, 30 May 2008 11:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22975</guid>
		<description>So they're taking a game that most players already find to be too simplistic, and they're dumbing it down. Doesn't sound so interesting to me.</description>
		<content:encoded><![CDATA[<p>So they&#8217;re taking a game that most players already find to be too simplistic, and they&#8217;re dumbing it down. Doesn&#8217;t sound so interesting to me.</p>
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		<title>By: grimbergen</title>
		<link>http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22969</link>
		<dc:creator>grimbergen</dc:creator>
		<pubDate>Fri, 30 May 2008 04:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22969</guid>
		<description>I'm looking forward to it.

Heroclix has always been a love-hate for me.  I've collected more heroclix than any other minis game out there, yet it is one i play the least.

I love comics and those characters but I found it hard getting into the game and staying interested in playing.  

However, once I do start playing a game I usually enjoy it, but it's strange --when I'm not playing I'm always thinking about how much the rules feel too cumbersome and not "superhero" enough and I almost avoid it.

Anyhow, I'm really looking forward to alpha and I hope it catches on locally.

I just don't feel the Mageknight action token/pushing mechanic translates well to superheroes.  Not that there's anything wrong with the mechanic... it just feels to .... contrived.  I agree it's very deep and strategic and a good system overall.

I guess what I'm trying to say is that the MK system works great for what it is, I just don't think it was appropriate for this theme.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to it.</p>
<p>Heroclix has always been a love-hate for me.  I&#8217;ve collected more heroclix than any other minis game out there, yet it is one i play the least.</p>
<p>I love comics and those characters but I found it hard getting into the game and staying interested in playing.  </p>
<p>However, once I do start playing a game I usually enjoy it, but it&#8217;s strange &#8211;when I&#8217;m not playing I&#8217;m always thinking about how much the rules feel too cumbersome and not &#8220;superhero&#8221; enough and I almost avoid it.</p>
<p>Anyhow, I&#8217;m really looking forward to alpha and I hope it catches on locally.</p>
<p>I just don&#8217;t feel the Mageknight action token/pushing mechanic translates well to superheroes.  Not that there&#8217;s anything wrong with the mechanic&#8230; it just feels to &#8230;. contrived.  I agree it&#8217;s very deep and strategic and a good system overall.</p>
<p>I guess what I&#8217;m trying to say is that the MK system works great for what it is, I just don&#8217;t think it was appropriate for this theme.</p>
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		<title>By: LarkinVain (Joel)</title>
		<link>http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22959</link>
		<dc:creator>LarkinVain (Joel)</dc:creator>
		<pubDate>Thu, 29 May 2008 22:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/05/29/14784#comment-22959</guid>
		<description>After reading the article I'm personally intrigued. Of course this could be because I'm just a big superhero fan.</description>
		<content:encoded><![CDATA[<p>After reading the article I&#8217;m personally intrigued. Of course this could be because I&#8217;m just a big superhero fan.</p>
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